Chapter I - Paloma Still Life 2 Guide
Last update: 11 May 2016
Take the nail file from the chest of drawers by the wall #1. Afterwards go to the other side of the room and take the rusty telescopic antenna from the TV #2.
The electric gate standing in the corner of the room #1 has a control panel near the base, which you can check. When we click it for the first time, out character will comment on it and after the second time, we will be able to take a closer look at it. It's time to use the nail file, thanks to which we will unscrew the four screws holding the cover #2.
Behind the TV you will find a feeding cable which you must tear out of the TV #1. Using the rusty telescopic antenna, we switch the light next to the door to room #2. Go back to the cable and connect it to the opened control mechanism on the gate.
Take the poker, leaned against the stove #1 and take a closer look at the documents that you find. Once we get close to the window and click on the planks, the character will state that she can't tear them off bare-handed. Suggest her to use the poker #2.
You're too high to jump down without damaging yourself. Before we take care of that problem, you first have to find space in your inventory. Open the wardrobe #1 and put every single item you have inside. Take the mattress #2 from the bed. Afterwards, approach the window and drop down the newly gained mattress.
Take the wood beam from the shed on the side of the house #1. After that, run to the pickup parked nearby and look closely at its side window. Once it's obvious, that the door is locked, use the wood beam to break the window #2.
Look through the broken window and you will find two items inside - a discharged cell phone belonging to Paloma #1 and a small key hidden underneath the seat #2.
Use the small key to open the box in the back of the car #1. Take the charger and dictaphone #2 from inside. Also, check out the gas canister.
We need only the charger, so open your inventory and choose the charger and dictaphone and press the separate icon in the bottom right #1. The next step is choosing the discharged cell phone, the upper button #2, used to combine items and in the end, the charger.
Use the shed #1 near the entrance to the building in the same way as the wardrobe before. Leave every item inside and then go back to the side of the house and take the ladder #2. Before you go on, check out the piece of wood lying near the gate.
Place the ladder beneath the window you jumped out of before #1, take the items you have left in the shed and go inside the well-known room. Near the door you will find a socket #2, so use the cell phone and charger on it. During the talk, mention every single clue you have found till now.