Chapter III - Paloma - part 1 Still Life 2 Guide
Last update: 11 May 2016
On the opposite side of the room, we find a ringing charged cell phone #1. After the talk, put back the phone to the cabinet on the wall #2, freeing every slot in our inventory.
Take the mattress #1 from the bed and afterwards place it on the glass scattered on the floor #2. Before we exit get out of the room, we have to do something about the poison we have been injected with.
Push the bed #1, so that you can get to the first-aid-kit hanging under the ceiling #2. Take four tubes filled with liquid and a bottle filled with two thirds.
The first step in making an antidote is separating the tubes filled with liquid #1. Now is the ideal moment to save your game. Afterwards, using the combine option, we pour the liquid from the bottle filled with two thirds to a chosen phial. We have two attempts (we only have a limited amount of the green liquid). The correct antidote should be black. The blue or violet phial will probably give us the desired effect. If the liquid won't be black in the end - load the game and experiment with the other colours. Once we receive the desired antidote, we use in on Paloma's image placed in the inventory screen #2.
In the box to left of the door we find a memory card (we can read its content in our Dictaphone) and a hexagonal key #1. We can use the hexagonal key on the cabinet next to the sink #2. Inside we find a dry powder extinguisher.
We use the dry powder extinguisher to batter down the door #1. In the next room, take a closer look at the electrical box on the wall, opposite to the chair #2 and afterwards touch it and see for yourself, that the warning wasn't there for nothing.
In order to get rid of the electrical problem, go back to the previous room and neutralise the electricity control panel #1 with the dry powder extinguisher. Return to the room with chair and lock the door behind you. You will see the button, waiting to be pressed #2.
Once again we are playing with electricity. Take the iron thread #1 and a small bulb #2. Finally, pull the lever in the lower part of the box. It's time to open the next door.