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Sherlock Holmes: Crimes and Punishments Game Guide by gamepressure.com

Sherlock Holmes: Crimes and Punishments Game Guide

Table of Contents

Examine the crime scene | Blood Bath SH: Crimes and Punishments Guide

Last update: 11 May 2016

Ask Lestrade about everything that he knows about the case. Then, talk to Philips, who is sitting behind the desk.

Alan Philips portrait:

  • Light wrinkles (near the nose);
  • Lives alone (Scissor cut on the right ear);
  • Fastidious (Starched collar);
  • Shiny buttons;
  • Machester City badge;
  • Telegram sent today (right pocket).

Head to the door to the left of the desk. In the Apodyterium, examine the Champagne bottle (Chilled Champagne). Take a look at the Cork and the Wine label. Rotate the bucket and examine the Melted Ice.

Now, go to the Sudatorium. Examine the body in the niche: Face, Wound, Blood on the left side, Right hand: Dirt behind the nails, Ring finger and Wrist. You will obtain an Evidence - Earth sample.

A Key in the pool of blood. - Examine the crime scene - Blood Bath - Sherlock Holmes: Crimes and Punishments - Game Guide and Walkthrough
A Key in the pool of blood.

After the police takes the body away, examine the blood. Take a Blood sample and activate Holmes's talent. You will notice a Bloody key, which you should take.

Go to the right - behind another niche, there is a Steam switch. Examine it, as well as the Builder's plate above it. Use the switch to fill the place with steam. Activate Sherlock's talent to locate the switch in the steamy room and use it again.

Check also the Brazier on the pedestal. Among the coal, you will notice some Melted metal. Examine the glasses left on the edge of the brazier. In the close-up mode, check the Thick glass and the Crack.

Now, approach the three men standing by the wall. Garrow, Pitkin and Blinkhorn. Try to learn something about each one, but mind that they're all in shock and they will repeat the same things again and again. Examine the Blood on Mr. Garrow's towel (2x). Leave the room and go talk to the inspector. Allow him to take the suspects to the Yard.

Talk to Philips again. Ask him about the keys and the champagne. Also, learn if he had left the building before. In the QTE, select: Morning telegram.

Head to Scotland Yard.

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