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Sherlock Holmes: Crimes and Punishments Game Guide by gamepressure.com

Sherlock Holmes: Crimes and Punishments Game Guide

Table of Contents

Check the view from Mr. Turner's flat | A Half Moon Walk SH: Crimes and Punishments Guide

Last update: 11 May 2016

In Turner's house, examine the Fireplace. Take a look at the Fire and activate Sherlock's talent. Examine the Burnt paper that you can see now (on the right). Observe it from both sides.

Approach the Book shelves on the wall (to the right of the door to the bedroom). Examine the Books and the Walking stick below. In the close-up mode, rotate it so that you can see the Broken end. Examine it and select: Attach piece of wood.

Go to the bedroom (the open door on your left) and Examine the Bed. Leave the room and head to the kitchen, where Turner is sitting. Take a look at the Kitchen table.

Shredded paper on the table. - Check the view from Mr. Turners flat - A Half Moon Walk - Sherlock Holmes: Crimes and Punishments - Game Guide and Walkthrough
Shredded paper on the table.

Examine the Kitchen knife and activate Holmes's talent so that you can notice the Shredded paper.

Approach the Window in the kitchen, open it and examine the bodies from this perspective. Activate Sherlock's imagination.

Sequence of events

Head towards the open door in Turner's bedroom and select: Got up from bed, Took the stick as number 1.

Look at the window and select: Opened the window, Looked down as nr 2 and Approached the body, Took something, Broke the stick as nr 3.

Now, look at the shelves and select: Placed the broken stick, Took something as nr 4.

Face the kitchen table and select: Cut papers with knife as nr 5.

Lastly, look at the fireplace and select: Threw something into fire as nr 6.

Watch the whole sequence (options at the top of the screen).

Approach the shelves and activate Holmes's talent. Examine the Book on which you can see some greasy fingerprints. Open it in the close-up mode. You will find an Antique bracelet inside. Examine the Ram's head on it.

Talk to Turner about his walking to the window. Select: Turner's limp in the QTE. Ask him about the validity of his testimony. In another QTE, select: Antique bracelet.

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