Common elements | Characters Sacred 3 Guide
Last update: 11 May 2016
Apart from the characteristics and the weapons mentioned here, all of the characters also have common abilities, armor, the option to buy the same items at the stores and also the option to gather the same ghosts of the weapons. Also, battle prayers have been classified as common to all the characters because, in spite of the differences between them, as a matter of fact, their function is identical for each one of the characters.
Abilities
Name | Possible upgrades | Description |
Dodge | Roll (lvl 7, a dodge towards a weak enemy deals damage to him, it also allows you to smash objects. Fint (lvl 19, extends the period of invulnerability to attacks, during dodge 0,2s) Purification (lvl 30, 50% chance of lifting a negative effect, e.g. burning, while dodging) Retaliation (lvl 30, an attack performed right after the roll results in damage higher by 10%) Reflect (lvl 45, increases the probability of knocking down the weaker opponents). | Dodge is a very useful ability - it allows you to dash in a given direction, which is invaluable during battles with greater numbers of enemies and various bosses. Darting into a given direction often will save you, which is why this is an ability that is more useful than the regular Block, and fits the dynamics of the game better. |
Block (lvl 4) | Shield (lvl 10, reduces 90% of the damage taken) Barrier (lvl 22, taking damage during the block ensures you with 50% more energy) Palisade (lvl 22, the attacker takes 200% of dealt damage) Entrenchment (lvl 24, chance of stunning the attackers) Fortress (lvl 48, increases chances of stunning by 100%) | Blocking slows you to reduce damage and its successive upgrades allow you to regenerate energy (Barrier) or reflect some damage back to the enemy (Palisade). In spite of reduction of a large amount of potential damage, I recommend that you choose Dodge - it is better to perform a good dash and take no damage, than to take less. The advantage of Dodge is that it allows you to roll quickly around the battlefield, whereas you only Block while standing still. |
Execute | Jumping execution (lvl 30, increases range by 30%) Power absorption (lvl 10, execution regenerates energy) Chain of executions (lvl 18, after you perform the first one, it is possible to perform another one, at a longer range) Life absorption (lvl 28, provides you with a chance of absorbing additional health orbs after an execution) Deadly dervish (lvl 35, increases the range of the chain of executions by 50%) Shattering blow (lvl 46, the enemies near the executed opponent also take damage) Storm strike (lvl 49, increases damage dealt by the Shattering blow) | Execute is an useful ability - it allows you to eliminate quickly the enemies down on the ground, who have been knocked down (the option to execute is symbolized by the red skull icon above the head of the enemy). To be able to execute, you first need to knock down the enemy - you do that with shield breaks, regular attacks and, most frequently, after you use combat arts. |
Restoration | Reviver (lvl 3, the speed of resurrecting the others is faster by 30%) Healer (lvl 9, the resurrected character receives +66% to health level) Invigorator (lvl 9, the resurrected character receives additional 50% to the energy level) Fallen asleep (lvl 17, it is 30% faster for someone else to resurrect the player) Synergist (lvl 24, resurrecting another character ensures 30% HP) Drainer (lvl 24, 24, resurrecting another character ensures 30% energy) Sent by hell (lvl 36, resurrection causes a shockwave that deals damage to opponents) | Allows you to restore the killed party member to the party (the "interact" key). |
Equipment
Name | Possible upgrades | Description |
Armor (lvl 5) | Balm (lvl 13, health orbs ensure 50% more points, in the case in which the player's health drops below, 20%) Grace (lvl 19, after the player dies, health orbs are summoned, which can be used by the other players) Equilibrium (lvl 27, the duration of negative effects and damage lower by 30%) Vigor (lvl 41, health orbs ensure 50% more health and damage taken is lower by 30% in the case in which the player's health drops below 20%), | Armor is upgraded after you complete: SHADDAR CAGE, ALKAZAB MINES, ZHURAG |
Battle prayer
It is only possible to use the battle prayer in the co-op mode - it allows you to associate with another player, which translates into a special attack/bonus that is different for each character.
Marak - summons a meteorite onto the players' position and deals considerable damage to the opponents.
Vajra - creates a freezing zone between the allies, and freezes all opponents for 5 seconds within.
Claire - the opponents that surround the allied players are immediately knocked down, which allows you to execute them
Alithea - decreases damage taken, by a half, and divides it between the allied characters and additionally doubles the effect of health orbs
Items available at the shops
The amount and the type of the item differ, depending on the completed side quests. Some of the items (also after the completion of the appropriate quests) do not need to be bought at the shops, because they regenerate spontaneously, between the individual missions.
Health potion - replenishes health immediately after being used
Energy totem - places a totem on the ground which regenerates, for some time, energy in the players within its reach.
Health totem - places a totem on the ground which regenerates, for some time, health in the players within its reach.
Protective aura - creates a shield thanks to which the player takes less damage, for a period of time.
Magical guardian - summons a creature that attacks the enemies within reach
Savvy bomb - deals lots of damage to the enemies, over a quite vast area, which makes it ideal against groups of monsters
Weapon Spirits
Weapon spirits can be collected during the game - you receive them for killing enemies, completing quests and completing side quests. Each spirit provides with two effects - a negative and a positive one. The strength of the effect depends on the level of the spirit and each one can have five.
Battlemage - positive: attacks have the chance of causing a chain of lightning bolts that skip from one opponent onto another and deals damage to them, negative: energy orbs are less potent.
Elf - positive: health orbs provide the party members with better healing effects, negative: these same orbs provide lower healing effects for the player.
Demoness - positive: attacks set enemies on fire and deal damage, negative: the player receives more damage.
Possessed man - positive: energy orbs provide the players with more energy, negative: these same orbs provide lower effects for the player.
Dwarf - positive: attacks provide higher chance of critical hits, negative: the player takes more damage.
Dragon - positive: attacks give a chance of creating a force field that absorbs, for some time, some damage that the player takes, negative: attacks that create the force field also lower energy.
Dryad - positive: attacks weaken the enemy temporarily and lower the strength of his attacks, negative: damage dealt after a critical hit is lower.
Gladiator - positive: all of the attacks are boosted when the character is low on health, negative: sets a threshold for the character's low health, for a certain percentage of the whole.
Dark elf - positive: the shockwave after the fully charged bash [RMB] causes super shield break, and super stun, and additionally deals damage, negative: after you use the fully charged bash, you lose a certain percent of your health.
Vampire - positive: attacks against the big opponents provide additional health points, negative: health orbs are less potent.