Claire, Serafia paladin | Characters Sacred 3 Guide
Last update: 11 May 2016
"As a divine creature, Claire is a formidable opponent for any evil. She can summon the energy of the skies that will wipe out the enemies. However, her physical skills are not something to be treated with contempt - she is a lethal fencer that whirls in the battlefield like the holy gale of punishment. The speed and agility allow her to strike at any point, thanks to which she can support an attack at one moment and defend the ranged allies at the other."
Indeed, Claire is an ideal fencer - she moves around the battlefield with unequalled grace and speed thanks to which fighting enemies is a pure pleasure. You can choose from among attack-reinforcing combat arts, which deal damage and break the attacks of multiple enemies.
Fighting style
Claire is a mighty warrior but, her main advantages are her speed and agility. She can dash between enemies with grace and her mobility matches the playing style that this character requires - quick movement, even quicker attacks and swift dodges make playing as Claire poetry. From among the available weapons, I would recommend the Wrath of God - a high chance to score critical hit which, after you get the Holy Spirit upgrade, occur often. What makes an alternative is the Guardian of the Citadel, which deals considerable damage. From among the available skills, it is a good idea to give the selection of Light Combat arts a little consideration. Personally, I would recommend thunderbolt here or the Holy Word, but the Judgment is also worth attention, because it allows you to deal high damage to the opponents (however, the attack itself does not do that - you still need to attack the marked enemies in the conventional way). Out of the next set, the Divine Aura seems to be the best choice - the duration and high damage make this attack really worth considering. On the other hand Whirlwind is also an interesting attack - it also deals reasonable damage and, apart from that, has a good range and the option to knock down the enemies. Personally, I chose thunderbolt and Divine Aura - it allowed me to ensure quite good protection, with both attacks.
Light battle arts
Name | Possible upgrades | Description |
thunderbolt | Electrostatic charge (lvl 2, extends the bolt's dashing time by a half and increases damage by 10%) Strong winds (lvl 12, increases damage by 20% and the speed of the projectile by 50%) Electrify (lvl 12, increases damage after the critical hit by 80% Unfavorable forecast (lvl 20, doubles the chance of a critical hit) Thunderstorm (lvl 33, increases the range of projectiles by 30%) Vestigial energy (lvl 33, provides 50% more chance to obtain a energy orb, after a critical hit) | Sends out a beam with a thunderbolt in the center, which deals damage to the enemies within the attack's reach. It is perfect against groups of enemies, especially after you dispatch several bolts at a time- this deals tremendous damage to enemies. Ideal for clear the way for yourself. |
Holy Word (lvl 3) | Holy scream (lvl 7, increases range by 40%) Echo (lvl 14, increases the width of the attack by 30%) Drown out (lvl 14, increases damage by 30%) Judgment (lvl 25, chance to knock down greater by a half) Inexhaustible breath (lvl 37, the energy cost of using decreased by 20%) Final word (lvl 37, increases damage by 30%) | An attack that can knock down enemies and break their attacks. This is often very handy - using this combat art several times in a row considerably increases your chances of knocking down several enemies at a time. Thanks to this, you can easily execute them. |
Judgment (lvl 5) | No Ground (lvl 11, increases chances of critical hit by 100%) Damage to the nerves (lvl 17, increases damage after a critical hit by 80%) Inquisition (lvl 17, increases range by 30%) Punishment (lvl 26, increases damage by 30%) Attempt at revenge (lvl 39, increases range by 30%) Responsibility (lvl 39, doubles damage dealt to larger enemies) | This is not an attack in the strictest meaning of this word - the character only marks the enemies in front of him. This action allows you to deal additional damage in the ensuing regular attack. It is very handy, but it needs to be remembered that using Judgment in itself does not harm enemies so, it does not allow you to deal immediate damage. |
Chain of lightning (lvl 8) | Lethal touch (lvl 15, increases damage dealt by 15% and the distance over which the attack may jump over to the next enemy) Arch bolt (lvl 22, adds two jumps) High voltage (lvl 22, increases damage by 30%) Shocking end (lvl 31, doubles damage dealt to enemies, whose HP is lower than 20%) Overwhelming energy (lvl 42, increases damage by 30%) Charge (lvl 42, gives 20% chance of firing another bolt) | the sparks jump over from one enemy to another. The attack is especially useful against the opponents that are standing sufficiently close to each other, because the range, over which the sparks can jump is limited. This is the greatest downside of this attack- as soon as an opponent is outside of area of its operation, the sequence is terminated. |
Heavy combat arts
Name | Possible upgrades | Description |
Whirlwind | Violent gales (lvl 4, extends the radius of the attack by 50%) The head of the wave (lvl 13, increases the width of the attack beam o 50%) Confusion (lvl 13, increases damage by 30%) The strength of the oak (lvl 21, damage dealt to larger enemies increased by 375%) The eye of the cyclone (lvl 32, increases damage by 70%, and raises the energy cost by a half) Compression (lvl 32, increases the chance of a critical hit by 80%) | Claire uses her wings to cause a powerful wind that deals damage and repels enemies to a certain distance. Upgrades allow you to max out on damage, thanks to which it becomes a quite formidable attack, especially against the big enemies (who are usually the most difficult to defeat). |
Gliding light (lvl 2) | Holy diver (lvl 10, increases damage by 10% and gives another 4% of chances of obtaining a small health orb after a hit) Shockwave (lvl 18, increases range by 50%) Death from above (lvl 18, increases chance of a critical hit by 100%) Powerful blow (lvl 27, increases damage by 30%) Chosen by the Gods (lvl 36, decreases the energy cost of the attack by 25%) The armor of God (lvl 36, while performing the attack, the player becomes invulnerable to damage for 3 seconds. | the character dashes forward and attacks enemies from above. The attack deals damage over an area, to everyone within the circle. Unfortunately, due to the dynamics of the game, sometimes it is difficult to get the distance, covered by Claire right, to make her fall right next to the selected opponent. |
Divine aura (lvl 6) | Stormy weather (lvl 16, times between the individual attacks of the bolts decreased by 30%) Punishing whirlwind (lvl 23, increases the radius of the attack by 50%) Rollover (lvl 23, increases damage by 30%) Lasting storm (lvl 29, increases the operation of the attack by 50%) Blessed soul (lvl 44, increases damage by 150% and doubles energy cost of the attack) Omniscience (lvl 44, doubles the chance of a critical hit) | A very good, long-lasting AoE attack. It creates a whirlwind around Claire and deals damage to all the enemies around, with lightning bolts. Since the attack is weak, at first, it is a good idea to invest into Rollover and Blessed Soul, thanks to which it is going to make a lethal combination of high damage and longevity. |
Weapons
Name | Possible upgrades | Description |
Guardian of the Citadel | On your knees! (lvl 4, increases damage by 10% and a chance to knock down the enemies by 20%) Sister's will (lvl 12, increases damage dealt by 30%) Many in one (lvl 12, increases range by 30%) Nowhere for help (lvl 20, bashing results in super shield break) Beast slayer (lvl 33, increases damage by 10%, bigger enemies may become vulnerable to stronger blows) Among the fallen (lvl 33, chance to knock down an enemy is increased by a half) | the weapon is available since the beginning. You can upgrade it after you complete: RESERVOIR IN KHORAD, ICECREEK SANCTUARY, AZABRAK RUINS. |
Remorse | Do no evil (lvl 4, increases chance of a critical hit by 100%) Tenacity (lvl 12, the chance to obtain a energy orb increases by 100%) the road to mercy (lvl 12, 50% chance of obtaining a medium-sized energy orb at the third blow) In spite of all adversity (lvl 20, bashing results in super shield break) Piercing gale (increases damage after a critical hit by 80%, and speed by 33% for 6 seconds after a successful critical) God's forgiveness (a critical hit on an enemy with less than 30% HP deals damage increased by 300%) | this weapon becomes available after you complete VORIOS. You can upgrade it after you complete: N'AQUALI, BRAVEROCK, GREY VEIL. |
God's Wrath | Smite (lvl 4, increases damage after a critical hit by 80%) Third eye (lvl 12, the chance of a critical hit increases by 100%) The boundary of equilibrium (lvl 12, increases damage by 20% and provides 2% of chances to obtain a small health orb, while attacking) God's dread (lvl 20, bashing causes super shield break) Holy spirit (lvl 33, a critical hit in every third attack guaranteed) Rebirth (lvl 33, 10% of chances of obtaining a small health orb after a critical hit) | The weapon becomes available after the completion of: QUAY OF PELIAS. You can upgrade it after you complete: ALKAZABA MINES, ENIGMAR'S FORTRESS, ASHGAR. |
The available weapons differ from each other in some aspects. Guardian of the Citadel allows you to deal high base damage, whereas the God's Wrath deals more critical damage, to which it provides you with high bonuses. Right in the middle, there is Remorse which also adds some bonuses to critical damage and increases the chance of obtaining a energy orb - mainly the players that frequently use the combat arts will find it useful.