Defeating all of the opponents | Side missions Sacred 3 Guide
Last update: 11 May 2016
In this type of tasks, you will have to face several types of monsters. They do not come in waves- your freedom of movement is restricted here and you need to reach them yourself. The maps are small and the groups of opponents vary in size and strength (mainly the last group).
Dame's rest
The challenge consists in defeating all of the enemies at a given stage. Cross the bridge, where you encounter the first group. Watch out for the plants on the ground, which spit spikes occasionally. After you defeat all of the opponents, follow the only road. You will get to a location, where you meet more of the monsters, assisted by a miniboss (his main attack is the AoE attack of bomb rain, you need to be careful and not get into the area of danger). After you win the battle, open the nearby chest, collect the gold and end the task.
Unlocks: Totem of energy (+1 larger supply)
Shalekarst
This challenge boils down to defeating two groups of enemies - after you encounter the first one, watch out mainly for shamans and the orbs that they summon. Break their attacks and eliminate them in the first place. Then, walk ahead, where you encounter a miniboss - he is not too demanding if you remember to dodge his attacks at the right moments. Finally, open the chest and collect the gold.
Fendrel forests
Another task that consists in killing all the enemies. AS much as the first group is not too much of a challenge, the second one may be a hard nut to crack. First of all, there are many shielded opponents and shamans here, who I recommend to kill in the first place. If you get them the time to charge their attacks, they can deal huge damage and they are repeated often. After you defeat them, the rest are not a problem. Of course, open the chest, collect gold and end the task.
Unlocks: Protective aura (+1 increased supply)
Skaldera
There are two groups of strong, but not too numerous opponents for you to fight here. The first one is no challenge at all. In the next one, deal with shamans first and then with the rest of the crew, thanks to which you will end this task without any problems
Unlocks: Health potions (+1 increased supply)
Valam Lake
The first group is nothing special - several shielded warriors and lesser rabble. The second one is not difficult either, if you eliminate the smaller monsters quickly enough. The miniboss's attacks are easy to survive, which is a perfect opportunity to stun him. If alone, he will not fight for too long.
Unlocks: Totem of health (+1 increased supply)
Urkus Marsh
There are three groups of enemies here. IN the first one, apart from the crossbowmen and the strong enemies with swords, you will encounter an elite troll. During the next battle, watch out for the swirling warriors. The final group are the enemies that perform spins and shamans - avoid the stripes of fire that they attack with.
Unlocks: Protective aura (+1 increased supply)
Mascarell
The first group are only five enemies - nothing difficult. Deal with the shaman first and then, whichever you prefer, kill them all The second group is similar - a shaman and then crossbowmen. The final enemies are finally some challenge - the place will swarm with crossbowmen and swirling warriors. An additional handicap is the elite troll. Try to deal with the lesser opponents first and then focus on him.
Unlocks: Totem of energy (+1 increased supply)
Pollinating willow
At this stage, there are two small and easy groups. The first handicap is the miniboss, which is why you should watch out and not get within his range. The second group is even easier - eliminate the crossbowmen and watch out for the blades of the swirling opponents.
Flooded entrenchments
First, you will have to deal with a quite numerous group of weaker opponents and several stronger ones - watch out especially for the shamans. The second group are crossbowmen and, after a while, a troll miniboss, and a decent company. Deal with the crossbowmen first and eliminate the shielded opponents. Then deal with the miniboss. At the next stage, you will have to deal with an elite shaman. Deal with his guards first and, while fighting him, watch out for the "bird" above your head - you cannot get within the circle that gets determined by the boss, later on, because this will cost you lots of health points. After the battle, enjoy the gold.
Unlocks: Totem of health (+1 increased supply)
Hermit's path
The initial group is not too strong - first deal with the horned beasts. As you proceed, you will walk into the den of a much bigger creature - fortunately, the fight with the miniboss is not too difficult here and his minions are some lesser creatures. Watch out for the beast, because it may harm you.
Unlocks: Automatic regeneration of health potions between missions (+1, you do not need to buy it at shop)
Gold Mountain Mine
There are three groups of monsters here. The first one is not a problem, the second one may be tougher, because of the opponents that throw explosives to your feet - watch your step and eliminate them one-by- one. Finally, you will encounter a lone elite troll. As you weaken him, there will appear smaller opponents, but not too many. Deal with them and keep battering the boss.
Unlocks: Automatic regeneration of protective aura between missions (+1, you do not need to buy it at shop)
Smoldering ruins
The first group of enemies is quite strong - watch out for the shamans and the birds that they summon - break these attacks because they are very dangerous. The second group is a bit bigger shaman - a miniboss. HE uses exactly the same attacks as a regular one and fires wheels of dark energy. During the fight, there appear smaller opponents and swirling warriors - try to deal with them first and watch out for the miniboss's main attack.
Unlocks: Automatic regeneration of the totem of energy between missions (+1, you do not need to buy it at shop)
Swampy heath
At this stage, there are two, nearly identical fights with minibosses. They are difficult to defeat, especially that they summon the small explosive beetles - watch out: if several of them explode too close to you, this will considerably weaken you. An additional handicap of the fight with the second beast are the plants in the battlefield - they generate webs that you need to free yourself from (it may cost you dearly to be immobilized).
Unlocks: Magical guardian (+1 increased supply)
Agari Gorge
You should be careful of the swirling enemies, first. who additionally leave the fire trace on the ground - walking over it also deals damage to you. In the case of the second group, eliminate the crossbowmen first and then the swirling ones. The last opponent is the miniboss who you can deal with because he is alone.
Unlocks: Health potion (+1 increased supply)
Bravelake plains
There are two groups of enemies here. While fighting against the first, use the bombs on the ground - dealing with them this way is a piece of cake. In the second group pay attention only to the stronger specters - block their attacks (chain of fire directed your way), to prevent losing health points for too long. The rest of the crew are the typical weaklings.
Unlocks: Automatic regeneration of the totem of health between missions (+1, you do not need to buy it at shop)
Weaver's Forest
After you encounter the first group, try to eliminate the airborne specters and then the rest. The next group are a bit stronger - stun first the shieldmasters and nothing else is going to be a threat to you.
Unlocks: Magical guardian (+1 increased supply)
Chapel of bitterness
Uniquely, the first group are tougher than the other. It consists of crossbowmen and swirling warriors and a troll miniboss. Try to eliminate the minor opponents first and then the boss. The other group are only several specters and, again the swirling ones - do not let them get carried away with the dance and you are going to make it.
Unlocks: Automatic regeneration of the magical guardian between missions (+1, you do not need to buy it at shop)
Merek Fort
This time, there are three groups to defeat. In the first one, watch out for the strong attacks of the enemies that fight melee and shamans. In the second one, the shamans are replaced with crossbowmen but the swirling ones stay here. All of this will be joined by a device that you need to destroy (mind the explosion). The last group are quite strong but there are only a few of them. Break the defense and then attack them quickly. They will go as quickly as the previous ones, then.
Unlocks: Savvy bomb (+1 increased supply)
Mushroom Forest
First, you are going to fight the miniboss - an elite beast. It should not be too difficult to dodge its attacks. Watch out for the small beetles that explode after they approach you, and deal considerable damage. The second group of mobsters are several medium-sized creatures that you will have no problems defeating.
Unlocks: Automatic regeneration of the savvy bomb between missions (+1, you do not need to buy it at shop)
Glum valley
The first group of opponents are no problem - just make sure that you are not cornered by too many. The second group is a bit more difficult - try to eliminate the crossbowmen first and take to the elite troll. During the fight with him, there will appear more strong opponents. To not let yourself be cornered and eliminate them as they come to prevent getting too many on your hands. Finally, finish off the troll to complete this task
Unlocks: Savvy bomb (+1 increased supply)