Alithea, lancer of Ankaria | Characters Sacred 3 Guide
Last update: 11 May 2016
"At the forge, Alithea learned detailed knowledge about arms and her combat skills during the numerous expeditions against the Grimmoks. As a pole weapons specialist, she launches attacks at a range, pierces the enemies and weakens them with poisons but, she also remembers to support her allies. As the defender of the land, she can unleash the energys of the Earth and direct it against the enemies, from below the ground, which earned her the appellation "Do not mess up with her".
Alithea is a spear woman experienced in battle - thanks to the range of her weapon, she can strike quite a considerable number of enemies, with her attacks. Her additional asset are the combat arts, which allow her to attack a specific area and allows her to eliminate groups of enemies, or to retreat from a tight situation safely.
Fighting style
Alithea is a character that fights at close range, among multiple enemies, which is why she is constantly exposed to damage - to the players that worry about their health points, I recommend Hunter's vigilance. This weapon allows you to obtain, frequently, resources during the battle. To the more offensive players, I recommend the Prickly Ivy - frequent critical damage is a pleasure not only to the eye. As for the combat styles, I found the ones available from the beginning most appealing: Trembling Earth and Earthquake. The former allows you to decimate the enemies in front of your character, whereas the latter sweeps them away - thanks to its swiftness, it is excellent against the stunned enemies. A good alternative may be the Poison swipe and Crystal Rift. This combination will ensure you with being ready for enemies of any kind, because the Poison swipe is ideal against strong enemies, staying in a small area and the Crystal Rift allows you to deal damage over time, over a vast area. Therefore, it is perfect against groups of enemies.
Light battle arts
Name | Possible upgrades | Description |
Trembling Earth | Till the end of the earth (lvl 2, adds an eruption and increases damage dealt by 20%) Death from the depths (lvl 12, doubles the range of the eruptions and damage dealt by 10%) Cataclysm (lvl 12, the speed of eruptions increased by a half and damage by 10%) Gaia's gasp (lvl 20, decreases energy cost by 25%) Life sharing (lvl 33, provides 6% chances of obtaining a small health orb) Vengeance (lvl 33, doubles the chance of a critical hit) | this attack allows you to launch several eruption waves that release spikes from below the ground which may, apart from damage dealt, knock down the enemies. It is best against the opponents running in front of the player. |
Leech swarm (lvl 3) | Deadly wasp (lvl 7, increases damage by 15% and range by 30%) Poisonous stings (lvl 14, doubles the chance of a critical hit) Vampiric locust (lvl 14, increases damage by 15% and haling by 50%) Life leak (lvl 25, increases damage by 10% and adds 6% chances of obtaining a small health orb, after a hit) Ancient pestilence (lvl 37, increases the range of the projectile by 30%, and damage by 10%) Spoiled crops (lvl 37, increases the speed of the projectile by a half, and damage dealt by 20%) | the character sends out an orb that returns after a while and heals her. Along its way, the Leech Swarm deals damage to the enemies that the orb passes by but, due to the short range and duration, the attack is not too powerful and its main asset is restoring a small amount of health points to the character. |
Poisonous swipe (lvl 5) | Experienced warrior (lvl 11, decreases energy cost by 25%) No exit (lvl 17, increases range by 30% and damage by 10%) Sense weakness (lvl 17, increases chance of a critical hit by 100%) Swift slash (lvl 26 the first swipe that is performed, in this attack, deals 80% more damage) Powerful execution (lvl 39, the second swipe repels the enemy and deals increased damage by 60%) Quick regenerate (lvl 39, for the attacks that that do not connect, you receive back a half of the energy cost) | Alithea performs two powerful swings that deal considerable damage, over a relatively small area. The Powerful execution should definitely be the last upgrade that you pick - along with the preceding one, it makes your attacks even more powerful, which makes them ideal against small groups of strong enemies. |
Choking fumes (lvl 8) | Curare (lvl 15, 66% chance of stunning the enemy) Crust crack (lvl 22, the range of the attack increased by 30%, damage by 10%) Sulfur fumes (lvl 22, decreases cost in energy by 20% and increases damage by 10%) Chemical reaction (lvl 31, 6% chance of obtaining a small health orb after a hit) Arsenic (lvl 42, extends duration of the stun by a half and increases damage by 10%) Cyanide (lvl 42, increases damage after a critical hit by 80%) | In front of your character, there appears a small crack and the enemies within its reach receive damage. Because it is a short-ranged attack, it is useless against larger groups of enemies, because it will simply be unable to encompass them all with its effect. The main upside here is the chance of stunning the enemies but, in my opinion, it is too little to make this attack that much useful. Also, the fact the fact that the character leaps back, each time she uses Choking fumes, with a strange battle cry may also be irritating. |
Heavy combat arts
Name | Possible upgrades | Description |
Earthquake | Friend of earth (lvl 4, decreases energy cost by 20%, increases damage by 10%) Rift (lvl 13, increases damage by 30%) Terror from the deep (lvl 13, speed of movement of the character, during the attack, is increased by 40%) Guardian of the earth (lvl 21, increases damage by 10% and the character receives lower damage, during the attack, by a half) The end of time (lvl 32, increases damage by 10% and the range of the eruption by 30%) Apocalypse (lvl 32, increases range by 30% and damage by 10%) | With your energy bar full, you can launch quite a few attacks, during which the character quickly massacres the enemies. The initially low damage can be raised, thanks to which this attack becomes deadly and will allow you to deal with hordes of enemies, in a blink of the eye. |
Crystal rift (lvl 2) | Funnel (lvl 10, extends the duration of the attack by 35%) Friend of Ankaria (lvl 18%, each spike provides a 6% chance of obtaining a small health orb, after a hit) the knowledge of earth (lvl 18, increases chances of critical hit by 100%) Geologic gift (lvl 27, the energy cost decreased by 35%) Rift (lvl 36, increases the range of the spikes by 30%) Wrath of the earth (lvl 36, times between the appearance of the successive spikes shorter by 25%) | A good attack - after you use over the area that you choose, for quite a while, there appear deadly spikes. The duration and decent range make up for low damage. |
thorn trap (lvl 6) | Increased growth (lvl 16, increases the duration of the attack by 35%) Photosynthesis (lvl 23, decreases the energy cost by 35%) Retrieval (lvl 23, increases range by 30%) Tearing thorns (lvl 29, damage after a critical hit higher by 80%) Swollen stem (lvl 44, the attack ends in an explosion that deals additional damage) Explosion (lvl 44, doubles damage and, at the same time, cuts down the duration of the attack by a half) | IN the spot pointed to, by the character, there appears a circle, within which all of the enemies take damage. This is an attack that allows to hold the enemies in a specific spot (or at least to slow them down). Still, the Crystal Rift seems to be a better choice. |
Weaponry
Name | Possible upgrades | Description |
Shadow of Ankaria | Ethereal lance (lvl 4, fires a projectile, with every third attack, which deals more damage) Nature's fury (lvl 12, fires a projectile, with every second attack and increases damage by 15%) Wrath of the forest (lvl 12, the projectile is bigger by a half the chance of a critical hit rises by 100%) Great impaler (lvl 20, bashing results in a super shield break) Crystal tomb (lvl 33, a critical hit deals 100% more damage to the enemies with less than 20% HP) Shock (lvl 33, projectiles deal 50% more damage, the other attacks by 15%) | this weapon is available since the beginning. You can upgrade it after you complete: KHORAD RESERVOIR, ICECREEK SANCTUARY, AZABRAK RUINS. |
Hunter's vigilance | Energy drain (lvl 4, each attack returns 1% of the energy maximum) Materialization (lvl 12, 15% chance of obtaining a small energy orb after the enemy is hit) Unity with the nature (lvl 12, 15% chance of obtaining a small health orb after the enemy is hit) Impassable Guard (lvl 20, bashing results in super shield break) Abundance (lvl 33, the chance of obtaining an orb increases by 100%) Top vigilance (lvl 33, the chance of a critical hit doubles) | The weapon becomes available after you complete VORIOS. You can upgrade it after you complete: N'AQUALI, BRAVEROCK, SZARA ZASLONA. |
Prickly Ivy | Tearing thorns (lvl 4, damage after a critical hit increases by 80%) Aggressive rush (lvl 12, increases damage by 30%) Lethal bloom (lvl 12, guaranteed critical hit at each third attack, the chance of repeating at the following ones increases by 40%) Slumbering spores (lvl 20, bashing results in super shield break) Swiftness of the hunter (lvl 33, after a critical hit, the speed of movement increases by 25% for 6 seconds) Return to the earth (lvl 33, a critical hit deals damage increased by 300%, to the opponents with less than 30% HP) | The weapon becomes available after the completion of: ZATOKA PELIASA. You can upgrade it after you complete: KOPALNIE ALKAZABA, FORTECA ENIGMARA, ASHGAR. |
Alithea's weapons slightly differ from each other- Thorn of Ankaria, during a series of attacks, additionally fires projectiles that wound the enemies at a longer distance from her. Hunter's Vigilance has better upgrades that allow you to use regeneration during the battle, whereas the Prickly Ivy allows you to deal considerable damage and strike with a critical hit frequently.