Azabrak Ruins | Campaign mode Sacred 3 Guide
Last update: 11 May 2016
OBJECTIVE: Find the chapel hidden in the swamps to strengthen the heart of Ankaria.
The beginning is calm - follow the path up to the bridge. You will find the lever that opens the bridge on the wooden platform to its left. Then, you will get to a small mead where you will be attacked by the first monsters (there is a treasure chest in its upper side). After you defeat them, go towards the temple At the entrance, you need to watch out for the spikes that appear from under the ground - enter the next platform right after they hide.
Wheel spinning
You will now get to the location, where you will have to spin the wheel six times. Each time after you spin the wheel, apart from the monsters (watch out for the shaman beasts) rocks will be coming down. After the last spin, go down and follow the newly-opened passage to the room, where you need to pay attention to the spikes coming out of the walls - run along this bit quickly, at the moment at which they hide. Then, you will walk into the garden.
Assemble the key
Here, you need to find four fragments that will allow you to assemble a key to the gate. The fragments are in treasure chests - two on the left and two on the right side of the garden. Watch out for the plants that release poisonous orbs.
After you open the gate, go ahead until you get into the room shown in the screenshot (along your path, you will have to defeat an elite beast - in itself it is no threat). Watch out for the spikes extending from walls. On the right, you will find a treasure chest. By default, you need to get to the room with spikes coming from below the ground, where the additional handicap are dropping stones. Do not worry that much about them, because they take only some of your health points and getting stuck on the spikes means death. Fortunately, their pattern of operating is the same as before - go ahead along the trail and enter the fields directly after the spikes in front of you hide. Do not wait too long to move - do that immediately and do not let yourself be surprised. After you cross this section, you will walk into a location with the energy lock.
Charge the energy lock
Your task is to charge the lock with your energy. The main handicap are not the monsters that appear but the spikes - in the heat of the battle, you need to watch out for them mainly, to prevent dying in a silly way.
After you charge the lock, you will finally find the checkpoint and right after that, you will walk into the swamps (watch out for the first meteorite rain). You need to go to the left side of the swamps, where you find a wooden plank. Keep minding the meteorites - their rain is marked with a single projectile. Make sure then that you are sheltered by one of the lit chapels. Finally, after you defeat several enemies, you will reach a temple, where you will fight the last battle.
Defeat Zep'tik
It is not difficult to defeat this boss. You need to watch out, the most, for his AoE attack, where he sends poison down onto the entire area. Try to find a safe spot to prevent taking too much damage. Another thing that you need to pay attention to are the flying creatures - break their attacks and kill them sufficiently early. . The last attack used by the boss is the "clap" that makes poison leak towards the direction that the opponent is facing. Remember to dodge from the attacks and you will have no problems dealing with the boss quickly.