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Sacred 3 Game Guide by gamepressure.com

Sacred 3 Game Guide

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Vajra, Khukuri archer | Characters Sacred 3 Guide

Last update: 11 May 2016

Vajra is an excellent archer. - Vajra, Khukuri archer - Characters - Sacred 3 - Game Guide and Walkthrough
Vajra is an excellent archer.

"While attacking at a range, Vajra strikes fear into the hearts of all the lovers of melee combat. He can pierce his enemies with arrows, while avoiding damage himself. He employs many of the arts and techniques developed by Khukuri, in order to harness the icy energys of the mountain, which help limit the opponent's mobility".

The archer is the choice of players that wish to attack the enemy at a range, while not being exposed to attack. Additionally, to avoid damage, he uses his combat arts, which help him keep his enemies at bay.

Fighting style

A well-aimed Piercing shot can do quite a lot of damage to the enemy. - Vajra, Khukuri archer - Characters - Sacred 3 - Game Guide and Walkthrough
A well-aimed Piercing shot can do quite a lot of damage to the enemy.

Playing as the archer is a bit different than the standard launching yourself into the enemies and chopping them, although this type of tactics is also possible. I recommend that you stay a bit out of the way and spam the enemies from afar, and dodge if necessary. The option to perform ranged attacks is quite an advantage, because you can start attacking the opponent well before he attacks you and over the time that he takes to approach you, you are still peppering him with arrows. Also, it is easier to eliminate the enemies that attack at long distance - shamans and crossbowmen, who often harass you by standing at the edges of the battlefield and shoot at the fighting player. I recommend that, from combat arts, you choose the Piercing shot - although you can miss the target often, it is powerful enough to weaken the enemy the majority of them and its long range is an additional, unquestionable, asset. From the other set, I recommend that you choose the Freezing bomb and later on Ice explosion - both of these attacks allow you to deal with bigger groups of enemies. To round this build up, I recommend considering the Touch of the skies, which allows you to deal critical damage more often. For the players that favor quantity, i.e. more shots and projectiles that deal less damage, I recommend Hailstorm, Blizzard and the Snow projectile - the attacks and the bow are excellent at flooding the enemy with lots of shots, which is excellent against multiple enemies.

Light battle arts

Name

Possible upgrades

Description

Piercing shot

Marksman (lvl 2, increases damage by 20% and by 50% against big enemies)

Straight in the gut (lvl 12, increases damage by 30%)

Composure (lvl 12, the energy cost necessary to perform the attack is decreased by 20%)

Harpoon (lvl 20, damage dealt by a critical hit increases by 80%)

Bloodshed (lvl 33, doubles the chances of a critical hit)

Powerful rush (lvl 33, raises the speed of the projectile by 50%, and the damage dealt by 15%)

A strong attack. An arrow can pierce several enemies at a time and deal massive damage. When you pick upgrades, it is better to pick Straight in the gut and Bloodshed, thanks to which you will considerably strengthen this attack. The only downside here is accuracy - sometimes you can simply miss the target.

Frost arrow (lvl 3)

Touch of winter (lvl 7, increases the range of the explosion by 50%)

Slipstream arrows (lvl 14, raises the speed of the projectile by 50%, and damage dealt by 20%)

Below zero (lvl 14, increases the speed of the projectile by 20%, and damage dealt by 50%)

Biting frost (lvl 25, increases damage by 30% and repels enemies to a longer distance)

Thermal shock (lvl 37, the enemies are frozen temporarily)

Yeti killer (lvl 37, doubles the chances of a critical hit)

Fires a big ice arrow that explodes after it connects to the enemies and deals additional damage. Thanks to the size of the arrow, it is easy to hit the bigger targets. You need to watch out for who you are targeting, because the fired arrow explodes at first contact with an enemy, which would prevent it from reaching the actual target.

Cry of blizzard(lvl 5)

Fearful growl (lvl 11, increases range by 30%, and damage by 15%)

Sonic blast (lvl 17, increases chance of a critical hit by 100%)

Rebellious cry (lvl 17, increases range by 30%, and damage by 15%)

Without sweat (lvl 26, the cost in energy decreased by 20%)

the word of death (lvl 39, deals twice as much damage to the enemies with less than 20% HP)

Stunning scream (lvl 39, the enemies are frozen temporarily)

Terrible cry - only seems to be. Damage is not the asset of this attack but, it is not damage that decides the value of it. The attack can stun and knock down the enemies, and additionally (after you have upgraded to Stunning scream) freezes them - allows faster extermination and a moment to catch your breath in tough situations.

Hailstorm (lvl 8)

Natural born hunter (lvl 15, decreases cost in energy by 15%)

Explosive hail (lvl 22, the fired projectiles explode and deal additional damage)

Avalanche (lvl 22, fires 3 additional shots)

Piercing shards (lvl 31, the chance of a critical hit goes up by a half)

Ghostly rain (lvl 42, each projectile hits an additional enemy + increased range)

Amazing hail (lvl 42, increases the range of projectiles by 30%)

Sprays projectiles with quite a range and damage, at the enemies, over a vast area in front of the character. The number of projectiles can additionally be increased, thanks to which one attack can affect a big group of enemies.

Heavy combat arts

Freezing enemies is an excellent way to catch your breath or launch a more aggressive attack. - Vajra, Khukuri archer - Characters - Sacred 3 - Game Guide and Walkthrough
Freezing enemies is an excellent way to catch your breath or launch a more aggressive attack.

Name

Possible upgrades

Description

Freezing bomb

Detonation (lvl 4, increases range by 40%)

Cold as ice (lvl 13, time to explode decreases by 75%)

Iceberg (lvl 13, increases damage by 30%)

The might of winter (lvl 21, extends time frozen to 50% and increases damage by 10%)

Ice age (lvl 32, increases damage after the critical hit by 80%)

Heat retention (lvl 32, after the target is hit, you receive 1% to your maximum energy)

A very handy attack. The character puts an ice bomb on the ground, which explodes after a while. Apart from taking damage, the enemies are often frozen, which allows you to attack them, while remaining relatively safe. During this attack, an automatic dodge is performed, which is why you should pay attention to the direction in which your character is facing.

Blizzard (lvl 2)

No shelter (lvl 10, increases damage from a critical hit, by 80%)

Storm of vengefulness (lvl 18, increases chance of a critical hit by 100%)

Downpour (lvl 18, fires three additional projectiles)

Exhausting storm (lvl 27, after the opponent is hit, you receive back 1% of your overall maximum energy)

Deafening blast (lvl 36, decreases range and increases damage by 40%)

Focused torrent (lvl 36, increases range and damage by 15%)

Fires a dozen-or-so small projectiles very fast. An excellent attack against smaller enemies that it wipes off the ground. It is also useful against stronger opponents, especially thanks to the number of attacks that you can perform with your bar fully charged

Ice explosion (lvl 6)

Launch (lvl 16, doubles the chance of a critical hit )

Sharp shards (lvl 23, increases the range of the attack)

Destructive energy (lvl 23, increases range by 30%, damage by 10%)

Short fuse (lvl 29, shortens the time to explosion by 75%)

An experienced trapper (lvl 44, decreases the energy cost by 1/4)

Conservation (lvl 44, returns 75% of the cost of bombs that did not reach their targets)

An attack that is similar to the freezing bomb. The difference is that the enemies are not frozen, as a result. Still, it is made up for with damage that the attack deals. This makes possible a swift elimination of the enemies that surrounded your character.

Weapons

Name

Possible upgrades

Description

Snow projectile

Crystallized tears (lvl 4, increases damage by 20%)

the offering from the ice gal (lvl 12, increases the chance to fire to ice projectiles at once by 70%)

Chill (lvl 12, raises the chance to stun the enemies)

Ethereal arrows (lvl 20, bashing results in super shield break)

Snowstorm (lvl 33, 100% of chance of an additional projectile in every third attack)

Avalanche (lvl 33, doubles the chance of a critical hit)

the weapon is available since the beginning. You can upgrade it after you complete: RESERVOIR IN KHORAD, ICECREEK SANCTUARY, AZABRAK RUINS.

Diamond dust

Serrated arrowhead (lvl 4, increases damage by 20%)

In search of the horizon (lvl 12, the attack pierces ne additional target + increases damage)

Spell against evil (lvl 12, increases chance of a critical hit by 100%)

Blizzard (lvl 20, bashing results in super shield break)

Rift in the sky (lvl 33, increases damage of the critical hit by 80%)

Wall of sound (lvl 33, increases the speed of the projectile by 50% and pierces 1 additional target)

this weapon becomes available after you complete VORIOS. You can upgrade it after you complete: N'AQUALI, BRAVEROCK, SZARA ZASLONA.

Touch from the sky

Yeti bone arrowheads (lvl 4, increases damage by 20%)

Crystal explosion (lvl 12, increases the range of the attack)

Heart hunter (lvl 12, increases chance of a critical hit by 80%)

Frostbite (lvl 20, bashing results in super shield break)

Inhuman accuracy (lvl 33, increases chance of a critical hit by 100%)

Blasting (lvl 33, a critical hit performed against n enemy with less than 30% HP deals 300% more damage)

The weapon becomes available after the completion of: ZATOKA PELIASA. You can upgrade it after you complete: KOPALNIE ALKAZABA, FORTECA ENIGMARA, ASHGAR.

How you select your weapons, may have an effect on the game itself. Snow projectile offers an upgrade that allows you to fire more and more projectiles, faster and faster. Diamond dust allows you to raise the range of your weapon, whereas the Touch from the sky boosts considerably your chances of a critical hit. Personally, I would recommend that you use one of the last two bows - the increased range allows you to attack even the enemies out of your sight and the more frequent critical hits result in dealing more damage.

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