Shaddar's Cage | Campaign mode Sacred 3 Guide
Last update: 11 May 2016
OBJECTIVE: Reach the Shaddar Cage, free the prisoners and destroy the arms factory.
Unusually, you start in the center of the fights - deal with the opponents quickly and climb the stairs. A small side note: if you have broken an enemy attack sufficiently early, who is trying to hit the bell, the opponents do not appear. The hit to the bell that summons more opponents can also be interrupted later into this mission.
Use the lever to open the main gate
Well, there is nothing easier than that - use the marked lever to open the gate under it. Head towards the end of the way, where you will find a treasure chest and cross the small gate. Right past the gate, you will find a miniboss and some more opponents.
First of all, deal with the crossbowmen right next to the miniboss and then, with the rest of the party. Watch out for the attack of the main opponents - he is placing something that resembles a totem, on the ground, which soon explodes. Make sure that you are standing sufficiently far away from the center of the explosion. After the fight, keep along your path, open the next gate and walk to the bigger square , where you will be attacked by a quite big group of enemies. Try to eliminate shamans in the first place, because the orbs that they create deal quite a damage (as long as you do not interrupt that attack beforehand). Additionally, you should watch out for the ranged opponents that are targeting you - when several lines align, this means that a shot will reach the given spot.
Wheel spinnings
You will reach a location, where you need to spin a wheel six times. With each spin, enemies will arrive here - you especially should watch out for the ranged ones, who use crossbows, as well as for the spots where there appear the spikes summoned by them (the violet outline). An additional handicap are the shots from afar - it is a good idea to remain in movement here and, if possible, eliminate the opponents. After you spin the wheel for the sixth time, follow the newly unlocked passage. After a while, you will walk into a bigger room, which is swarming with opponents. The most demanding here are crossbowmen and shamans, which are best if eliminated in the first place. There will be a bit less opponents if you prevent one of them from hitting the bell on the right side of the hall (defeat the enemy quickly or break the attack).
Furnace lids
After a short walk, your task will be to destroy two furnace lids (a regular attack is enough, you can also use the bombs lying next to the furnace). After you destroy one of the lids, watch out because, occasionally, there come fire blasts from below the grate that you are walking on - make sure that you are standing in a safe spot (the stone flooring). Dart towards the second furnace, land several blows and retreat. As for the opponents, I recommend that you take out the crossbowmen out in the first place. After you have destroyed the second lit, it is going to get really difficult here - there will appear a miniboss. During the battle, remember that you should not walk over the grates at the moment at which they turn red and dodge the marked attacks. After you defeat the opponent, go right - destroy the barricades along your path and watch for fire.
Wheel spinnings
After a while, you will have to spin a wheel again. Six times. With the successive waves of opponents, try to eliminate crossbowmen and shamans in the first place, because they pose the greatest threat. After the battle, walk over the wall to the next room, which is full of enemies. Again, watch out for the whirling warriors and shamans (you can also stop the weaker opponents from hitting the bell - you will have to handle less opponents). A short battle and you can go to see the boss.
Execute the warden
This fight is not the easiest one. Right at the very beginning, you should watch out for the opponent's charge. Also, locate the green containers on the sides - they may be very useful. The first part of the battle is nothing out of the ordinary - dodge the opponent's blows and charges, and land your own attacks at the right moments. Also, remember to watch out for the fire coming from below the grates. As soon as you weaken the opponent, he will walk into the middle of the arena to prepare a powerful attack (the orange halo around him).
You need to hide (the screenshot), otherwise you will get hit hard. You will be protected by the sides of the arena, something like a heap of stones. Then, Shatterjak will start preparing his attack - break it and start a regular battle then. Watch out for the explosive scarabs that he summons. These attacks will be performed for three times and the entire situation will repeat again, when the health bar of your opponent drops to, around 1/4 - hide again, break the attack and execute the opponent. Note: Shatterjak also shoots fireballs from his slingshot. It is lethal but, marked sufficiently early. Therefore, go off the line of shot and stand behind the obstacle to avoid taking considerable damage.