Reach the place occupied by Scylla Cartier- Wells | Episode 5 Remember Me Guide
Last update: 11 May 2016
Reach the wall with the interactive vertical element and start climbing. After you reach the Memorize HQ upper balcony, shimmy to the right. Reach the place where you will be able to pull up. Get prepared because you are about to fight the largest battle of this episode!
At first, you are going to match up against Elite Enforcers, accompanied by two Reconversion Leapers. Because there are no other enemies on the balcony yet, it is best to deal with the mutants first (I recommend introducing long combos) and then with the enforcer (regeneration moves or the Logic Bomb).
[New Journal Entry: Enemy Information- Reconversion Leaper]
In the second phase of the battle, another Elite Enforcer, And a quite large number of standard Enforcers), plus Heavy Enforcers will join in. Because they should be initially deployed close to each other, I recommend a Logic Bomb. Further throughout the battle, focus on destroying the shields of the enforcers and, leave the elite enforcer for the end.
The third phase is definitely the most difficult one because, apart from the Elite Enforcer and regular Enforcers you will also have to deal with two AV-48N Nephilim robots. First of all, try to remain in constant motion because, due to the limited area, it is going to be easy to take damage. The best way to destroy the first Nephilim is by using Rust In Pieces, thanks to which, not only will it explode, but also deal damage or kill the remaining enemies.
When it comes to the other robot, you can wait for the special move to cool down (remember to use cooldown moves, then) or go for an alternative and use the Junk Bolt. Start fighting the enforcers only after you deal with the robots, first by eliminating the regular enforcers and then, the elite enforcers.
After you deal with the enemies, listen to the conversation with Edge and approach the first Remembrane connected with captain Trace. After you play the projection, prepare to synchronize, thanks to which you will unlock the opportunity to open the lock in the building's entrance.
Approach the second remembrane and activate it. Now, you will have to solve a simple puzzle. It consists in guessing the right combination to open the door, basing on the hints from captain Trace. The correct combination has been shown in the above screenshot, and it is : 2-0-5-8.
Enter the building and explore the first big hall thoroughly because, there is a Scaramech here (the above screenshot). Go ahead and stop after you reach an inactive elevator.
As you have probably noticed, you can make a decision if you want to take the stairs on the left, or on the right. The choice has no influence on the gameplay because, in both cases, you will run into combat drones that patrol this area. You need to make it ahead very carefully to avoid being detected by the drones. Regardless of which way you decide to go, you need to make a stop in one of the corners and wait for the first one of the drones to pass you by.
Do not hurry too much to leave this area and take to examining the red room shown in the above screenshot, where there is a Mnesist Memory.
[New Journal Entry: Technology- Pick-socket]
As soon as you do that, take the passage that leads to Scylla Cartier-Wells' office. Press the interaction key/button in the right moment, thanks to which you will initiate the process of remixing her memory.