Move types | Combos Remember Me Guide
Last update: 11 May 2016
Note - all the basics connected with fighting have been described in thee walkthrough section. The game itself also elaborates on every new element in the game at the moment of making it available to the player. Therefore, remember to read the information that displays on your screenshot.
The fighting system in Remember Me is in many respects unique. Thanks to the option of developing own combinations you can determine what types of attacks Nilin is supposed to launch, and what their purpose is (regeneration, inflicting heavy damage etc.). Just to remind you, there are five types of moves in the game:
- Basic moves (grey) - Every combo, regardless of whether it consists of three or even eight hits, starts with the basic move. This type of attacks inflicts regular damage and there are no additional "properties" to them.
- Power move (Power Pressens - red) - this category unlocks during the first battle you fight with mutants i.e. right after episode one starts. The main property of this kind of moves is that they allow you to inflict heavier damage.
- Regeneration moves (Regen Pressens - orange) - this category unlocks after you meet one of the larger swarms of mutants on your way to Tommy's bar in episode one. The main property of these moves is replenishing Nilin's health bar with each blow that land properly.
- Cooldown moves (Cooldown Pressens - purple) - this category unlocks after you meet a big group of enforcers at the beginning of episode two. The main property of this type of moves is that they cut down the waiting times for the regeneration of special attacks (S- Pressen)
- Chain moves (Chain Pressens - blue) - this category unlocks during the crossing through the second part of the slums in episode three of the game. The main property of this type of moves is that they boost the effectiveness of the previous moves in that combo.