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Remember Me Game Guide by gamepressure.com

Remember Me Game Guide

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Reach the holding place of the friendly hunter | Episode 6 Remember Me Guide

Last update: 11 May 2016

The pick socket that you have just obtained can be used to open locks but, the operation of this tool is a bit complicated because it needs energy - Reach the holding place of the friendly hunter - Episode 6 - Remember Me - Game Guide and Walkthrough

The pick socket that you have just obtained can be used to open locks but, the operation of this tool is a bit complicated because it needs energy. Fortunately, the game will allow you to learn what the procedure is. Start by positioning yourself next to the Window Panel, enter the aiming mode and press the left mouse button (or the corresponding button on your game pad). Performance of this action will allow you to drain the panel for energy.

With your pick charged, approach the inactive door control and do the same, i - Reach the holding place of the friendly hunter - Episode 6 - Remember Me - Game Guide and Walkthrough

With your pick charged, approach the inactive door control and do the same, i.e. aim at the panel and press the left mouse button. As a result,, you will charge the panel and open the door to the Administration Room.

I recommend that you start by going into one of the storage rooms because in the place shown in the above screenshot, there is a Scaramech - Reach the holding place of the friendly hunter - Episode 6 - Remember Me - Game Guide and Walkthrough

I recommend that you start by going into one of the storage rooms because in the place shown in the above screenshot, there is a Scaramech.

1 - Reach the holding place of the friendly hunter - Episode 6 - Remember Me - Game Guide and Walkthrough
Destroy the parasite and leave the storage room but, stay here and use the Pick-Socket to drain the control panel (screenshot 1) for energy - Reach the holding place of the friendly hunter - Episode 6 - Remember Me - Game Guide and Walkthrough

Destroy the parasite and leave the storage room but, stay here and use the Pick-Socket to drain the control panel (screenshot 1) for energy. Position yourself in the spot shown in screenshot 2, near one of the shutters. Use the Pick Socket to send the stored energy into the control panel that you can see in the distance, to open the door and leave this room.

After you walk into a large area, turn around and use the Pick Socket on the same control panel, because you are going to need that energy later on - Reach the holding place of the friendly hunter - Episode 6 - Remember Me - Game Guide and Walkthrough

After you walk into a large area, turn around and use the Pick Socket on the same control panel, because you are going to need that energy later on. More precisely, you are going to need it to gain access to Trauma Room, where there is a Mnesist Memory (the above screenshot).

[New Journal Entry: Neo-Paris History- New Economic Pact]

Return to the main room and position yourself next to the shutter shown in the above screenshot - Reach the holding place of the friendly hunter - Episode 6 - Remember Me - Game Guide and Walkthrough

Return to the main room and position yourself next to the shutter shown in the above screenshot. Send the energy to the door control that you can see in the distance. Note that you have returned to your starting point. Right after you leave the administration room, turn around once again and use the Pick Socket on the same door control, to charge the tool.

2 - Reach the holding place of the friendly hunter - Episode 6 - Remember Me - Game Guide and Walkthrough
Remain in this location for a little bit longer and take the stairs once again - Reach the holding place of the friendly hunter - Episode 6 - Remember Me - Game Guide and Walkthrough

Remain in this location for a little bit longer and take the stairs once again. Approach the door shown in screenshot 1 (Maintenance) and use the Pick Socket to gain access. Explore the room to find the SAT Patch (screenshot 2).

Exit the room and use the lock pick on the door control again to retrieve the energy - Reach the holding place of the friendly hunter - Episode 6 - Remember Me - Game Guide and Walkthrough

Exit the room and use the lock pick on the door control again to retrieve the energy. Return upstairs and take the corridor to the left of the elevator, which you took to reach this location. Approach the larger door and use the Pick Socket to open it.

Go ahead, stop at the door marked as XP Unit A and wait until further passage is unlocked automatically - Reach the holding place of the friendly hunter - Episode 6 - Remember Me - Game Guide and Walkthrough

Go ahead, stop at the door marked as XP Unit A and wait until further passage is unlocked automatically. Enter the room with the holding cells and there is Bad Request in one of them. Explore the ground floor to find a ladder that you can take to reach the balconies above.

Explore the balconies and, after you reach the end, do not approach Bad Request's cell straight away - Reach the holding place of the friendly hunter - Episode 6 - Remember Me - Game Guide and Walkthrough

Explore the balconies and, after you reach the end, do not approach Bad Request's cell straight away. First, take a look around to find the Scaramech shown in the above screenshot clinging to the ceiling. After you get rid of the parasite, approach the hunter's cell.

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