Examples of combos | Combos Remember Me Guide
Last update: 11 May 2016
The above screenshot presents example combos that were used for the purposes of this walkthrough. It is worth remembering here that all of the moves are available straight away and that the consecutive attacks presented in the list to the right can be unlocked as a reward for achieving the next experience level. After each such "promotion" pick the move that you are actually going to need at the given moment. Check also if the attack you want to unlock is a kick or a punch, so you do not buy the movement that you do not need right now.
I definitely recommend that you pay more attention to developing a more "universal" combo that Nilin will be able to make use of in every situation. This is especially important if you do not want to bother about remembering the correct sequence of buttons for each combo. In my case, the last combination, i.e. the combo of up to eight moves, was universal combination. It pays off to put less offensive moves at the beginning i.e. the regenerating or the cooldown ones. What should follow is the power moves with the chain moves, which take after and boost the previous moves, at the end.
The longest combo, which is described above, inflicts a lot of damage and, as a result, most of the weaker enemies may die before you reach the end. If you notice that such a situation occurs often, take into consideration the possibility of developing less complex combos, like the ones in the second and the third line in the above screenshot.
I recommend that you use the most simple combo, which you unlock at the very beginning of the game (the three move combo) to launch cooldown attacks, unless you want to use the special attacks more often and/or you find it difficult to defeat some of the bosses, which can be weakened only with special moves. In such a situation, you should consider replacing moves in some of the remaining combos to your liking (except for the chain moves that should definitely go at the very end).