Main quests - Nordberg Town (siege) | Main quests Overlord II Guide
Last update: 11 May 2016
Map
Map key:
Important locations
1. The ballista;
2. Mine;
3. Wolves in cages;
4. Temple;
5. Town hall, Borius;
6. Raft (can be pushed by Blues).
Artifacts
A. Totem part;
B. Health upgrade;
C. Forge stone;
D. Totem part (under stones, use explosives to obtain it);
E. Mana upgrade (accessible with green Minions);
F. Health upgrade (accessible with blue Minions).
Passages
P1. Passage to Nordberg Sanctuary;
P2. Passage to Hunting Grounds;
P3. Passage to Nordhaven.
Walkthrough
Your red and brown Minions can attack the Nordberg. Call 5 or 6 Reds and the Browns up. Use the Reds to put out the fire barricades and the Browns to destroy it finally. Destroy the one next to the teleport and then back away quickly to get out of reach of ballista's range.
There's a group of soldiers standing nearby the teleport with their leader. At first, eliminate the leader (he is quite tough), then set the gathering point for red Minions near the enemy force. After Reds have burnt the soldiers go further. This is the kind of tactic that you should use for beating all the enemy forces.
You'll find a fire barricade just behind the already beaten force. Get rid of it and then transport the artefact [C] to the teleport which is located behind the destroyed barricade. Thanks to the artefact you will be able to create a forge in your Tower.
You have to come round the ballista. There's a gate which leads to the further part of the map near to the artefact you have already found. Use the passage. You will encounter other enemy forces on your way indeed, but you won't have any difficulties in beating them because of your red Minions and their fire balls.
You'll get to the ballista [1] finally. Let your 5 Minions to get to it, and then use the control panel. Use the catapult to knock out all the soldiers in sight (there are quite a lot of them). Pay attention to their equipment. They have square shields in the opposite to the forces you have met till now. These soldiers are more resistant to fire so be careful with them!
Once you have defeated all your opponents, follow the railway line to the further part of the map.
You will get to something similar to a mine [2]. At first, destroy the nearby barricade. Just set fire to it.
You'll find some wolves for your Minions behind the barricade [3] and... the passage to the Hunting Grounds level [P2]. Don't care about it now, however.
Take the wolves with you and return to the mine. You'll meet the enemy force on your way but don't be afraid - first send your Minions which can ride the wolves to separate the soldiers and then you can kill them in a traditional fight.
Once you reach the mine, notice that the entrance is blocked. Use the knob which is located on one of the buildings to set the trolley with explosives free (Minions on wolves can easily and quickly do it). The trolley will stop in front of the barricade which separates you from the mine. Command the Reds to set fire to the trolley to destroy the barricade.
You'll find here another regiment of the Empire troops. Beat it and then use the next knob which you'll find on your way. The trolley with explosive won't reach the next barricade (it should be destroyed) because it is located too high. Chose 4 Minions and command them to push the trolley.
When the trolley reaches the end of the railway line, set fire to it. You'll destroy the barricade then and get to the next part of stage. Go ahead to the next knob. This is the last one. Thanks to it you'll receive the trolley with dynamite needed to open the gate to Nordberg.
Eliminate all nearby archers. They would try to prevent you from pushing the trolley to the gate. Command your brown Minions to kill the archers and go back to the trolley to push it towards.
You'll find a pile of stones next to the archers. If you leave the trolley next to the pile and then fire it, the explosion will destroy the barricade. There's a command upgrade [D].
Once the explosives are transported next to the gate, fire them and then run quickly to the ballista. Use it to eliminate all the archers and enemy soldiers who will be going out of the town.
Get in to the town after the fight and turn left. You will encounter some enemies who block the passage with some bombs. But don't give up! It's not a big problem for your Reds. Command them to kill the most important throwers. Then you will be able to go further.
Borius will escape but there's still hope. Destroy the columns of nearby temple [4]. Push the remains of the temple down to destroy the barricade located on a bridge.
Pass the bridge to the next part of the level. Cross the central place and then head for the enemy ballista. You will be following a narrow path (you've been there in a Prologue). It's already occupied. You should approach to it though and Command your red Minions to kill the operator. Then eliminate nearby archers of the Empire.
Pass platforms where you have found the archers and the ballista and you'll get to the narrow bridge. It can be used only by Minions. Command them to pass the bridge and push the container which they will find there. This is the way you will immobilize Borius [5] (governor of Nordberg). There's a lift at the end of the platform landing. Thanks to it you will be able to approach the defeated Borius.
Borius is lying under the fallen statue. He depends on your mercy. You can kill or arrest him. It's your choice.
Once you solve the case of Borius take control over the town. You have to push the space key while being nearby the entrance of the town hall to be in power. Then you should talk to Kelda - she will become your first mistress.
There'll appear the teleport in the town thanks to which you will move to your Tower.