Main quests - Everlight Facility | Main quests Overlord II Guide
Last update: 11 May 2016
Map
Map key:
Important locations
1. Fortress entrance;
2. Minion possession stone;
3. Gardens;
4. Judging Juno (cut-scene);
5. First Sentinel;
6. north-eastern part of the fortress;
7. south-eastern part of the fortress;
8. The river (only the Overlord can cross it).
Artifacts
A. Green Minion hive.
Passages
P1. Passage to Everlight Jungle;
P2. Passage to Everlight Temple Outskirts.
Walkthrough
Go ahead and activate another teleport. There's quite big castle of Empire nearby. The main gate [1] is closed so you'll have to be smart and clever to get inside and steal the hive of green minions.
If you look carefully you'll notice a narrow path which leads to the west.
You'll find the Minions possession stone [2] there. Thanks to it you'll become one of your Minions. Take care of the Greens only, then use the stone.
There's a narrow path leading to the Empire's Castle nearby. Kill all the gnomes and get to the castle as a green Minion. Kill the first guard and turn left. There you'll find the green hive [A].
There are lots of nooks where the gold is hidden in the Castle. Look carefully at the map and check all the chambers and the corridors of the fortress out.
You can encounter some difficulties now. Why? You have to carry out the hive. You'll find the passage to the next stage on the right. Use it to get to other section of the fortress - I mean gardens [3]. Pass the narrow bridge and find the passage to lower level.
You'll encounter some dangerous guard downstairs. They are called Liquidators. It is said that you can hide behind the spinney and become invisible for the Liquidators. However, my advice is: kill both of those strong opponents. You have to attack them from behind.
There is a small room near the gardens. You'll find there some green Minions. Visit this place every time you've lost your Minions.
There's another dangerous opponent. It's difficult to defeat him because he doesn't move so you can't attack him in a traditional way. You can use the gnomes to attract enemy's attention. You can set them free by pushing the button which is located near the cage. While the Liquidator is occupied with the gnomes, jump onto his back and kill him.
Open the gate after the fight by using the knob on the left. Go ahead. Open the gate to take the green hive closer to the exit.
Pay attention to the passage which is located in the nearby wall. Use it to get to the further part of the level and watch the cut-scene [4]. You'll encounter the Liquidator on your way. Kill him.
You'll get to the yard guarded by the Sentinels [5]. They can detect and kill immediately all magical creatures (for example your Minions). Their range of sight is as big as the red light is. Go ahead and use the niche on the left to avoid the red light.
You'll find the entrance to the higher level on the left side of the pavement. There you'll see the tower of the one of the Sentinels. Destroy the tower to kill him. This is how you can clear the way for the hive.
Go further. You'll find the passage to the north-eastern part of the castle on the left side of the pavement [6]. To open the next gate you have to pass all this part of the castle. Fortunately this way is quite easy.
This will be the last gate. Put the hive in the lift and go south. You have to kill other Sentinels. This is a must. You'll get to the south-eastern part of the fortress [7].
You have to be very smart to beat the Sentinels. Pay attention to some legionnaires at the yard - you can kill them in a traditional way or set the panda free from the cage where it is sitting and let it to beat the legionnaires.
It doesn't matter which way of killing you chose. The goods at the yard are yours. Delight yourself with the treasure.
Further way leads to the central yard. It's guarded by the Sentinels. You'll be able to attack the opponents surprisingly by hiding behind the bushes. Kill them and destroy the other four towers (avoid the red light you encounter once or twice) so that the lift with the hive could run down.
Take the hive to the teleport, come back to the Overlord's body and then command your Minions to go to the pits near to the teleport. They are useless now.
Look at the map. There's a small river in the south [8] and a barricade with the poison beyond it. Cross the water, call the green Minions (there's a Minion spawning pit nearby), break the barricade and go further to the next part of the Everlight world [P2].