gamedev behind-the-scenes Latest news

Kojima spends so much time testing Death Stranding 2 that he's missing sleep. „I fell asleep twice while on a delivery”

Kojima spends so much time testing Death Stranding 2 that he's missing sleep. „I fell asleep twice while on a delivery”

Hideo Kojima will appear at The Game Awards 2024, but for the time being he is spending his sleep on testing Death Stranding 2: On The Beach.

video games

Jacob Blazewicz

December 9, 2024

Kojima spends so much time testing Death Stranding 2 that he's missing sleep. „I fell asleep twice while on a delivery”
Assassin's Creed: Shadows is Their First Game Ever. Half The Team Working on Yasuke and Naoe Adventures are „Juniors”

Assassin's Creed: Shadows is Their First Game Ever. Half The Team Working on Yasuke and Naoe Adventures are „Juniors”

Apparently, even half of the Assassin's Creed: Shadows devs have never worked on games before. This may raise some concerns but also hopes.

video games

Martin Bukowski

November 28, 2024

Assassin's Creed: Shadows is Their First Game Ever. Half The Team Working on Yasuke and Naoe Adventures are „Juniors”
Star Citizen's Problems Through Eyes of Employees. Perfectionism, Unnecessary Spending and Frankenstein Creation

Star Citizen's Problems Through Eyes of Employees. Perfectionism, Unnecessary Spending and Frankenstein Creation

Star Citizen has been in development for 12 years, but apparently, the studio is still struggling with the same problems, allegedly duplicating the mistakes of other devs from 20 years ago.

video games

Jacob Blazewicz

October 18, 2024

Star Citizen's Problems Through Eyes of Employees. Perfectionism, Unnecessary Spending and Frankenstein Creation
Mystery of Missing Ferries in GTA 4 Explained After 17 Years

Mystery of Missing Ferries in GTA 4 Explained After 17 Years

Ferries appeared in the teaser trailer for Grand Theft Auto 4, but not in the game itself because they caused too many problems for the developers.

video games

Jacob Blazewicz

October 10, 2024

Mystery of Missing Ferries in GTA 4 Explained After 17 Years
„The Curse of Success” and Overconfidence Are Reasons for Paradox’s Failures. Company Returns to Its Roots and Focuses on Pre-Production

„The Curse of Success” and Overconfidence Are Reasons for Paradox’s Failures. Company Returns to Its Roots and Focuses on Pre-Production

Smaller games, longer pre-production, and more prototypes and beta testing. These are the assumptions Paradox Interactive has made to avoid a repeat of Cities: Skylines 2.

video games

Jacob Blazewicz

October 9, 2024

„The Curse of Success” and Overconfidence Are Reasons for Paradox’s Failures. Company Returns to Its Roots and Focuses on Pre-Production
Ten Years Ago Diablo 4 Considered a Shift Towards Batman Arkham Series While Ignoring Key Genre Rules

Ten Years Ago Diablo 4 Considered a Shift Towards Batman Arkham Series While Ignoring Key Genre Rules

Diablo 4 as a roguelike variation on Batman: Arkham with permanent death? Yes, that's exactly the idea the Reaper of Souls director had for the series before leaving Blizzard.

video games

Jacob Blazewicz

October 9, 2024

Ten Years Ago Diablo 4 Considered a Shift Towards Batman Arkham Series While Ignoring Key Genre Rules
RPG Classic Planescape Torment Began as Three Different Games. Feargus Urquhart Reveals Details About One of Them

RPG Classic Planescape Torment Began as Three Different Games. Feargus Urquhart Reveals Details About One of Them

The developer of Planescape: Torment gave a little insight into one of the three projects that eventually turned into the cult RPG.

video games

Martin Bukowski

October 7, 2024

RPG Classic Planescape Torment Began as Three Different Games. Feargus Urquhart Reveals Details About One of Them
Dragon Age: The Veilguard Has Been Redesigned Because Devs Focus on Things „They've Had Success In”

Dragon Age: The Veilguard Has Been Redesigned Because Devs Focus on Things „They've Had Success In”

There isn't much in Dragon Age: The Veilguard from the previous online version of the fourth installment in the series, as the developers didn't make much progress when the new DA was still supposed to be a service game.

video games

Jacob Blazewicz

October 2, 2024

Dragon Age: The Veilguard Has Been Redesigned Because Devs Focus on Things „They've Had Success In”
Cyberpunk 2077 Dev Explains Why the Game Was Plagued by Bugs at Launch. For CD Projekt RED, Choice Was Simple

Cyberpunk 2077 Dev Explains Why the Game Was Plagued by Bugs at Launch. For CD Projekt RED, Choice Was Simple

Cyberpunk 2077 had its fair share of bugs, but the CD Projekt RED team preferred that to other, more serious problems that would have plagued the game at launch.

video games

Jacob Blazewicz

October 2, 2024

Cyberpunk 2077 Dev Explains Why the Game Was Plagued by Bugs at Launch. For CD Projekt RED, Choice Was Simple
Backstory Behind Delayed Release of AC: Shadows. Devs Fought for It Long Before Star Wars Outlaws Launch

Backstory Behind Delayed Release of AC: Shadows. Devs Fought for It Long Before Star Wars Outlaws Launch

Tom Henderson revealed new details about the Assassin's Creed Shadows delay. Although the poor release of Star Wars: Outlaws ultimately prompted Ubisoft to postpone the Shadows release, the developers were expected to fight for it for a long time.

video games

Hubert Sledziewski

October 1, 2024

Backstory Behind Delayed Release of AC: Shadows. Devs Fought for It Long Before Star Wars Outlaws Launch
Russian Dev Drags Out Work on Mechanics Until He Raises Enough Founds to Flee Russia. Former U.S. Producer Hammered IL-2 Great Battles Devs

Russian Dev Drags Out Work on Mechanics Until He Raises Enough Founds to Flee Russia. Former U.S. Producer Hammered IL-2 Great Battles Devs

The developers of the IL-2 series severely annoyed Jason Williams, who left no stone unturned against 1C Game Studios afterwards.

video games

Jacob Blazewicz

October 1, 2024

Russian Dev Drags Out Work on Mechanics Until He Raises Enough Founds to Flee Russia. Former U.S. Producer Hammered IL-2 Great Battles Devs
New Sony Report Reveals PlayStation Using AI and Machine Learning to Speed Up Game Development

New Sony Report Reveals PlayStation Using AI and Machine Learning to Speed Up Game Development

Sony boasted that it is already using artificial intelligence and machine learning to reduce game development costs.

video games

Adrian Werner

September 30, 2024

New Sony Report Reveals PlayStation Using AI and Machine Learning to Speed Up Game Development
Baldur's Gate 3 Panache Bears Hard on Larian Studios' New Projects. „This Is One of Our Biggest Problems”

Baldur's Gate 3 Panache Bears Hard on Larian Studios' New Projects. „This Is One of Our Biggest Problems”

Baldur's Gate 3 is a huge RPG, however, which gives Larian studio a hard time as the developers try to come up with something new for future games.

video games

Jacob Blazewicz

August 5, 2024

Baldur's Gate 3 Panache Bears Hard on Larian Studios' New Projects. „This Is One of Our Biggest Problems”
Ghost of Tsushima, RDR 2, and AC: Odyssey Inspired Star Wars: Outlaws Developers

Ghost of Tsushima, RDR 2, and AC: Odyssey Inspired Star Wars: Outlaws Developers

The creative director of Star Wars: Outlaws was mainly inspired by Sucker Punch Productions' Samurai game, although he also took inspiration from Red Dead Redemption 2 and Assassin's Creed: Odyssey.

video games

Jacob Blazewicz

August 2, 2024

Ghost of Tsushima, RDR 2, and AC: Odyssey Inspired Star Wars: Outlaws Developers
Baldur's Gate 3 Devs Don't Want to Spoil Anyone's Fun. Exploits in Games Are Their Nightmare, But Players Come First

Baldur's Gate 3 Devs Don't Want to Spoil Anyone's Fun. Exploits in Games Are Their Nightmare, But Players Come First

The script designer for Baldur's Gate 3 described how difficult it is to stop players from finding vulnerabilities in video games, yet not all such exploits need to be removed.

video games

Jacob Blazewicz

July 24, 2024

Baldur's Gate 3 Devs Don't Want to Spoil Anyone's Fun. Exploits in Games Are Their Nightmare, But Players Come First
AAA Games Don't Always Take Years to Develop. Former Bioware Employee Explains Why We Wait So Long for Big Hits

AAA Games Don't Always Take Years to Develop. Former Bioware Employee Explains Why We Wait So Long for Big Hits

Mark Darrah (formerly of the BioWare studio) listed the reasons for the long development of high-budget games, but also pointed out that they are often not as many years in development as one would think.

video games

Jacob Blazewicz

June 27, 2024

AAA Games Don't Always Take Years to Develop. Former Bioware Employee Explains Why We Wait So Long for Big Hits
Total War Are „Unplayable” for Most of Their Development Time. Hated Developer Reveals Behind-The-Scenes of Rome 2's Disastrous Release

Total War Are „Unplayable” for Most of Their Development Time. Hated Developer Reveals Behind-The-Scenes of Rome 2's Disastrous Release

Julian McKinlay slammed the clunky AI in Total War: Rome 2. Even though, he says after more than 10 years, he wasn't responsible for the condition, but the „gross mismanagement” of the project by Creative Assembly heads.

video games

Jacob Blazewicz

June 26, 2024

Total War Are „Unplayable” for Most of Their Development Time. Hated Developer Reveals Behind-The-Scenes of Rome 2's Disastrous Release
Tim Bender From Hooded Horse Gave Another Piece of Advice to Independent Devs Looking for Publisher

Tim Bender From Hooded Horse Gave Another Piece of Advice to Independent Devs Looking for Publisher

Manor Lords' publisher warns developers not to be guided by the companies' conduct toward their big hits when choosing a partner, but by how they treat less successful projects.

video games

Jacob Blazewicz

May 28, 2024

Tim Bender From Hooded Horse Gave Another Piece of Advice to Independent Devs Looking for Publisher
Manor Lords Publisher Criticized Publishing Methods Hitting Devs. 'This Is a Silly Way to Do Business'

Manor Lords Publisher Criticized Publishing Methods Hitting Devs. 'This Is a Silly Way to Do Business'

Tim Bender from Hooded Horse criticized the industry's „ingrained” habit of including cash-flow clauses by publishers. In his opinion, this is bad for both developers and players.

video games

Jacob Blazewicz

May 15, 2024

Manor Lords Publisher Criticized Publishing Methods Hitting Devs. 'This Is a Silly Way to Do Business'
Helmets in Helldivers 2 Were to Be Far More Important, but Devs Had to 'Ship the Game'

Helmets in Helldivers 2 Were to Be Far More Important, but Devs Had to 'Ship the Game'

Helmets in Helldivers 2 were originally intended to be more than just a cosmetic element. The developers were forced to cut this element due to lack of time, but are considering returning to it in the future.

video games

Martin Bukowski

May 10, 2024

Helmets in Helldivers 2 Were to Be Far More Important, but Devs Had to 'Ship the Game'