XCOM Video Game Series

Maintained in science-fiction reality series of tactical strategies. The brand was created by Mythos Games and MicroProse studios. Currently it is the intellectual property of Take-Two Interactive and is developed by subordinate development teams (including Firaxis Games, 2K Marin and Irrational Games).

Origins of the series X-COM was in 1994 and the then-released game UFO: Enemy Unknown (also known as X-COM: UFO Defense and X-COM: Enemy Unknown). The title turned out to be a hit on PC and Amgia computers and the PlayStation console, which encouraged the developers to prepare a sequel. The following years brought five more installments of the series: X-COM: Terror from the Deep (1995), X-COM: Apocalypse (1997), X-COM: Interceptor (1998), X-COM: First Alien Invasion (1999) i X-COM: Enforcer (2001). Also planned were X-COM: Genesis i X-COM: AllianceX-COM: Genesis, but they were not released, and development of the series was halted for several years. In 2005, the rights to the brand were bought out by Take-Two Interactive. However, players had to wait for a new game until 2012 and the release of XCOM: Enemy Unknown by the Firaxis Games studio. Almost at the same time, 2K Games also announced the release of a spin-off shooter XCOM (currently The Bureau: XCOM Declassified).

See More

XCOM Series Evolution

2020

XCOM: Chimera Squad

2018

XCOM 2 Collection

2016

XCOM 2

2013

XCOM: Enemy Within

2013

The Bureau: XCOM Declassified

2012

XCOM: Enemy Unknown

2001

X-Com: Enforcer

1997

X-COM: Apocalypse

1995

X-COM: Terror from the Deep

1994

UFO: Enemy Unknown (1994)

XCOM: Chimera Squad

XCOM: Chimera Squad

PC

Strategy

April 24, 2020

Spin-off a series of tactical turn-based strategies. In the XCOM: Chimera Squad, we take control of the squad consisting of people and aliens, whose task is to keep order in the metropolis known as City 31. The action takes place 5 years after XCOM 2.

XCOM: Chimera Squad
XCOM 2 Collection

XCOM 2 Collection

PCPlayStationXboxMobileNintendo

Strategy

February 21, 2018

XCOM 2 Collection is a set containing XCOM 2 strategy game with a large War of the Chosen expansion and several smaller DLCs. The game was developed by Firaxis Games.

XCOM 2 Collection
XCOM: Enemy Unknown Plus

XCOM: Enemy Unknown Plus

PlayStation

Strategy

March 22, 2016

An extended version of the turn-based tactic strategy XCOM: Enemy Unknown developed by Firaxis Games, which was a restart of the cult series started by Microprose in 90s. The plot tells a story of the first conflict between humanity and an extraterrestrial civilization. You are in control of a head of the XCOM organization, whose aim is to fend off the invasion of aliens and figure out their technology. The strategy mode allows the player to develop the base, conduct scientific research, and control equipment and weapons production. Once informed of alien activity, you go to missions played out in turn-based system, during which you lead a team of highly-trained soldiers. Your objective is to simply neutralize all enemies on the map. XCOM: Enemy Unknown Plus includes the base version of the game along with released a year later add-on, XCOM: Enemy Within, which introduced new resources, weapons, maps, upgrades, and skills.

XCOM: Enemy Unknown Plus
XCOM 2

XCOM 2

PCPlayStationXbox

Strategy

February 5, 2016

A turn-based tactical strategy game set in a futuristic, science fiction universe and a sequel to XCOM: Enemy Unknown (2012). Both games were produced by the experienced developer, studio Firaxis Games, founded by Sid Meier, a legend of the video game industry. The story is set 20 years after the events of the last game. Despite their heroic efforts, human forces proved themselves helpless against the alien invaders, and the Blue Planet fell into their hands. However, the remnants of the XCOM organization are still active in the underground, and pick up guerilla tactics against the enemy in order to reclaim the planet. Gameplay mechanics reprises the solutions known from the previous game, featuring both the strategic layer – where you manage your mobile base and develop new technologies – and tactical, turn-based combat. The game features randomly generated maps, as well as improved combat and command system.

XCOM 2
XCOM: Enemy Within

XCOM: Enemy Within

PCPlayStationXboxMobile

Strategy

November 12, 2013

First huge add-on to the tactical strategy game, XCOM: Enemy Unknown, released in 2012. Created by the developer team at Firaxis Games, the expansion introduces many new features to basic game. One of the most important among them is a new resource – meld, a type of microscopic, robotic organisms that can modify human genotype. This allows humans to improve their body and even integrate mechanical parts into themselves. The add-on introduces a new soldier class as well – Mec Trooper - along with a special building to “produce” him, two types of aliens (Seeker and Mechtoid) and a new human organization, EXALT, trying to use alien technology to conquer the world. There are also new types of weapons, skills, and maps for multiplayer matches.

XCOM: Enemy Within
The Bureau: XCOM Declassified

The Bureau: XCOM Declassified

PCPlayStationXbox

Action

August 20, 2013

Tactical third-person shooter (TPS) that came out as a spin-off to the XCOM strategy series. The game was developed by 2K Marin, best known for making BioShock 2. The Bureau: XCOM Declassified is set in 1960s, showing the early stages of the war between XCOM and aliens who invaded the Earth. The main hero – agent William Carter – gets sent to places where aliens have been spotted in order to wipe out the invaders. Although most of the time you are shooting aliens, the key to winning a battle is tactical play, such as hiding behind covers, flanking, using alien weapons etc. The protagonist is always accompanied by two of his teammates, who can be assigned different classes and learn new skills over time, but they may also die permanently. Gameplay was designed for single player only and the only support the player gets is from his AI-controlled partners. After each mission you go back to the main base, where you talk to people, dispatch teams on various operations, etc. From technological side, The Bureau: XCOM Declassified is based on Unreal Engine 3, which assures high-quality graphics.

The Bureau: XCOM Declassified
XCOM: Enemy Unknown

XCOM: Enemy Unknown

PCPlayStationXboxMobile

Strategy

October 9, 2012

A science-fiction turn-based strategy game that came out as a reboot of the cult series, UFO: Enemy Unknown, launched back in 1994 by Microprose. This new title was created by Firaxis Games, a studio founded by Sid Meier. The story of XCOM: Enemy Unknown does not follow any of the plotlines started by its predecessors. Instead, it tells a new story of the war between humans and an aggressive alien race. In order to protect our planet from the invaders a special organization called X-COM was created, with you as its commander throughout the game. The gameplay features two main aspects. In the strategic mode you plan your next move, complete research and develop technology, as well as manufacture gear and weapons – all this in real time. When it comes to skirmishes with the aliens, combat is turn-based. Most missions are procedurally generated, which relates to greater replayability. Battles are presented in full 3D, and the game’s engine allows for full destruction of environment.

XCOM: Enemy Unknown
X-Com: Enforcer

X-Com: Enforcer

PC

Action

April 19, 2001

A third-person action game set in the world of the popular X-COM series developed by Microprose. X-Com: Enforcer once again exploits the theme of fighting invaders from space. The game is set at the beginning of the 21st century and casts the player in the role of a member of the titular organizations, whose mission is to save the mankind's homeworld attacked by an alien race. This time however, the action is viewed from a third-person perspective - the player controls the so-called Enforcer, which is both a robot and the greatest military achievement of human scientists. Armed with the finest weapons, the mech is sent to subsequent places attacked by the aliens, in order to eliminate all the enemies and to destroy both their installations and teleports. The game offers 30 missions which take place in urban areas, underground tunnels or on the rooftops of skyscrapers for instance. Between subsequent missions, the player can upgrade the Enforcer through installing different elements that affect the robot's combat capabilities.

X-Com: Enforcer
X-COM Interceptor

X-COM Interceptor

PC

Simulation

June 15, 1998

The fourth installment in the hit game series by Microprose, depicting the conflict between humanity and a hostile alien race. Unlike the previous installments, X-COM: Interceptor is not a classic strategy game, but a combination of its predecessors and a space simulation game. Once again, you are in charge of the eponymous X-COM organization and manage your base through gaining funds, constructing new buildings, or developing its technology. A major novelty is the departure from the turn-based combat system. Instead of that, after detecting an alien ship, you find yourself piloting one of your fighters and participating in a dynamic space fight. The game is also the first installment of the series, in which you can play in the multiplayer mode for 2-8 players, featuring 3 types of missions to complete.

X-COM Interceptor
X-COM: Apocalypse

X-COM: Apocalypse

PC

Strategy

May 13, 1997

The third installment of the popular series of turn based games created by Microprose. In X-COM: Apocalypse, we assume the role of the commander of X-COM, an organization created to defend Earth against the alien invaders. The base gameplay is exactly the same as in the previous installments of the series. During the game, we build and develop bases, research new technologies, as well as employ and equip our soldiers. Thanks to thorough preparations, we can send our soldiers on subsequent missions, where we have to clear the areas controlled by the aliens. Nevertheless, X-COM: Apocalypse is full of changes and novelties, with the new theater of operations in the form of Mega-Prime, a sprawling metropolis in which a number of independent organizations is operating, not always with our best interests in mind. Aside from improved visuals, another mainstay are the reactions of individual social groups on our behavior during the missions.

X-COM: Apocalypse
X-COM: Terror from the Deep

X-COM: Terror from the Deep

PCPlayStation

Strategy

October 27, 1995

A continuation of UFO: Enemy Unknown, a cult-classic science-fiction turn-based game from 1994, created by Microprose. The action of X-COM: Terror from the Deep takes place 40 years after the events known from its predecessor, in which the titular organization managed to defeat the alien invaders. As it turns out, some of the shot down alien vessels had fallen into the oceans, where the alien remnants created underwater bases, deciding to commence another invasion from the ocean depths. As the commander of X-COM, the player has to build and develop underwater bases, and then create new troops, which will intercept alien vessels, destroy their crews, and deliver samples for the scientists. In comparison to its predecessor, the gameplay in X-COM: Terror from the Deep hadn’t changed much, but the game employs an improved interface and an updated graphic engine. The number of alien species has also been increased, as well as the set of technologies, weapons, and equipment that can be used by our forces.

X-COM: Terror from the Deep
UFO: Enemy Unknown (1994)

UFO: Enemy Unknown (1994)

PC

Strategy

September 23, 1994

A turn-based strategy game, with RPG and simulation elements, developed by Microprose. The story of UFO: Enemy Unknown takes place in an alternate reality of the year 1999, where the players take on the role of the leader of X-COM, an organization created to prevent potential alien threats. When reports from many corners of the world come in about numerous missing people, terrorized cities and hideous genetic experiments - X-COM soldiers have to move in. There are two fundamental aspects of gameplay: the economical one, where we manage the budget of the organization, build bases and outfit them with the necessary equipment. We also determine the direction of scientific research; and the strategic one, where we detect and shoot down UFOs and send soldiers to mop up the remaining aliens.

UFO: Enemy Unknown (1994)
X-Com: Alliance

X-Com: Alliance

PC

Action

cancelled

Although once a project in development, Microprose's X-Com: Alliance was never released. It was supposed to be the next installment in the X-Com series that was popular in the 90s. Contrary to the main installments (those were extensive, turn-based strategies), X-Com: Alliance was a combination of standard FPS mechanics and tactical elements associated with such games as SWAT or the Tom Clancy's Rainbow Six series. The player was given control over four commandos whose task was to complete a series of missions (increasingly more difficult) and return back home at the end. Although the game offered many different kinds of weapons, X-Com: Alliance was not a dynamic action game - instead, the player was required to plan the entire action carefully and think through subsequent moves of particular squad-members. The project utilized a modified version of the Unreal Engine, offering spectacular, fully three-dimensional visuals.

X-Com: Alliance
XCOM Legends

XCOM Legends

Mobile

RPG

cancelled

A free mobile spin-off of the popular tactical strategy series. In XCOM Legends we play as the commander of the resistance fighting against the alien regime on Earth. The game was developed by the Californian studio Iridium Starfish.

XCOM Legends

XCOM Series News

Paradox's Extraordinary Honesty. Company Sees No Chance to Threaten XCOM Brand in Tactical Game Category

Paradox's Extraordinary Honesty. Company Sees No Chance to Threaten XCOM Brand in Tactical Game Category

Paradox sees an opportunity to challenge Firaxis Games' Civilization studio, but in the tactical market, XCOM is too strong a competitor not only to the publisher of Stellaris and Crusader Kings.

video games

Jacob Blazewicz

October 15, 2024

Paradox's Extraordinary Honesty. Company Sees No Chance to Threaten XCOM Brand in Tactical Game Category
XCOM Creator Abandons Turn-based Strategy Games

XCOM Creator Abandons Turn-based Strategy Games

Jake Solomon, director of the latest installments of the XCOM series and Marvel's Midnight Suns, has left Firaxis Games, but is not saying goodbye to the industry. The developer plans to set up his own studio. We know what kind of games he wants to make.

video games

Hubert Sledziewski

March 22, 2023

XCOM Creator Abandons Turn-based Strategy Games
Civilization 7 Already in the Pipeline; Firaxis Head Leaves Studio

Civilization 7 Already in the Pipeline; Firaxis Head Leaves Studio

Firaxis Games has confirmed that work is underway on the next game in the Sid Meier's Civilization series. At the same time, it was announced that Steve Martin and Jake Solomon had left the company.

video games

Jacob Blazewicz

February 17, 2023

Civilization 7 Already in the Pipeline; Firaxis Head Leaves Studio
XCOM is Definitely Not Dead, Director Claims

XCOM is Definitely Not Dead, Director Claims

Jake Solomon from Firaxis Games has reassured fans that the XCOM brand will not be abandoned.

video games

Adrian Werner

June 10, 2022

XCOM is Definitely Not Dead, Director Claims
Suprising Launch of XCOM Legends

Suprising Launch of XCOM Legends

2K Games has unexpectedly released XCOM Legends on smartphones. The new XCOM game is only available in select countries.

gramynawynos.pl

Paul Musiolik

July 18, 2021

Suprising Launch of XCOM Legends
XCOM 2 Long War of the Chosen Mod is Almost Ready

XCOM 2 Long War of the Chosen Mod is Almost Ready

The developers of the extensive XCOM 2 mod called Long War of the Chosen have announced that version 1.0 will soon debut. The beta versions of the project are available for testing.

video games

Adrian Werner

May 31, 2021

XCOM 2 Long War of the Chosen Mod is Almost Ready
XCOM: Enemy Unknown Was Supposed to be an RTS With Vehicles

XCOM: Enemy Unknown Was Supposed to be an RTS With Vehicles

Some interesting information regarding XCOM: Enemy Unknown has come to light. It turns out that initially, real-time combat was planned instead of a turn-based system. The devs also wanted to introduce vehicles to the battlefields.

video games

Adrian Werner

February 8, 2021

XCOM: Enemy Unknown Was Supposed to be an RTS With Vehicles
XCOM 2 and Burnout Paradise Coming to Nintendo Switch

XCOM 2 and Burnout Paradise Coming to Nintendo Switch

Electronic Arts have announced that the refreshed version of the racing Burnout Paradise will be coming to Nintendo Switch this year. So far we do not know the exact release date. A special edition of XCOM 2 is also coming to Switch.

video games

Paul Wozniak

March 26, 2020

XCOM 2 and Burnout Paradise Coming to Nintendo Switch

X-COM: UFO Defense and Constructor available for free until tomorrow

Free games are always nice, aren't they? Today, you can get a PC copy of either or both X-COM: UFO Defense and Constructor.

video games

January 31, 2017

X-COM: UFO Defense and Constructor available for free until tomorrow

Play XCOM 2 With a Friend Thanks to Co-Op Mod

XCOM 2 was created as a single-player experience only, but now modders have made it possible for other players to fight aliens together with a friend.

video games

November 7, 2016

Play XCOM 2 With a Friend Thanks to Co-Op Mod