Strategy Video Games69
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’.
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Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.
Hostile Waters: Antaeus Rising
Strategy 13 June 2001
A real-time strategy game with action elements by Rage Software. The production is set in the year 2032, when the world is at peace and the nations are trying to build a global civilization. This state of affairs is unacceptable for former higher-ups and military officers, who are gathering a private army on a Pacific island to destabilize the political situation and return to their previous lifestyle. The eponymous Antaeus, the last super-cruiser, is also the last hope of humanity.
Korea: Forgotten Conflict
Strategy 07 November 2003
A real-time strategy taking place during the conflict in Korea from 1950 to 1953. The player becomes the commander of an elite American unit of specialists performing combat tasks of extraordinary strategic importance.
Besieger
Strategy 28 May 2004
Real time strategy created by Primal Software team, creators of The I of the Dragon. The action was set in the land of fantasy, where two different nations stand to fight.
Warlords II
Strategy 10 December 1993
The second part of the turn-based strategy of Warlords, set in the realities of the fantasy world. The gameplay and goal of Warlords II remained almost the same as in the previous part of the game, but efforts were made to improve the original work as much as possible.
Total War II
Strategy 23 June 2002
Second unofficial addition to Sudden Strike series by German company INtex Publishing GmbH. It only requires a basic version of Sudden Strike.
Etherlords
Strategy 20 November 2001
Unusual turquoise in which elements of strategy, cRPG and cards were combined. The game is divided into two main parts: the first strategic one, in which we move troops all over the map, discover new territories and manage castles, and the second part, the so-called battle, where we directly command the actions of our troops and heroes in combat.
Mayday: Conflict Earth
Strategy 28 April 2000
A representative of the real-time strategy genre, in which we become the commander of the army of one of the three large earthly groups fighting with each other for power and access to natural resources.
Gadget Tycoon
Strategy 19 September 2001
A strategy and economic game in which we have the opportunity to make a fortune by selling various bizarre toys (e.g. jet-powered rollers, androids to help do homework) created by a team of creative inventors.
101st: Airborne in Normandy
Strategy 15 September 1998
A turn-based war strategy that takes place during the largest military operation of World War II, during which we command a special unit in a hostile terrain.
The Campaigns of the Danube 1805 & 1809
Strategy 12 March 2004
Classic turn-based strategy embedded in historical realities. The main theme of the game is Napoleon's campaign on the Danube, which ended with his victory at the Viagram in July 1809.
Battle For Troy
Strategy 12 April 2004
An uncomplicated real-time strategy, which in a rather loose way refers to events known from mythology, namely the Trojan War. The player is in charge of one of the two armies that took part in it.
Starship Tycoon
Strategy 13 January 2004
"Starship Tycoon" is the official continuation of "StarLines INC". We are dealing here with a classic real-time strategy embedded in the futuristic world. The player becomes the head of an interplanetary transport company.
Jagged Alliance
Strategy 02 September 1994
Jagged Alliance is the first installment of a series of tactical turn-based strategies, for which the development team of Sir-Tech is responsible. The player commands a group of mercenaries to clear Metavira's tropical island of enemies. Branch members have different skills and the success of individual missions depends on their proper use.
Offshore Tycoon
Strategy 31 March 2009
An economic strategy game in which the player plays the role of the best manager of the coastal fish and entertainment business. Our tasks include control over fishing boats and tankers. We must also fish, save survivors and look for lost treasures. Additional mini-games add variety to the game.
Commanders: Attack of the Genos
Strategy 13 February 2008
Not too complicated turn-based strategy, in which we conduct warfare on three-dimensional boards. You can choose among others tanks and bombers. A lot of emphasis was put on multiplayer, offering three different modes of fun.
Kings and Castles
Strategy canceled
A real-time strategy set in the reality of fantasy, in which we play the role of a king and try to conquer the world. This is the production of Gas Powered Games studio, known among others from the Supreme Commander series. As in the case of this cycle, the authors have prepared huge maps, on which battles are fought by numerous armies.
Defendin' De Penguin
Strategy 02 September 2008
A real-time strategy that is not very demanding. We strive to protect the penguin village from predator attacks. For this purpose, we construct and skillfully deploy available defense systems.
Paws & Claws: Pet Resort
Strategy 13 February 2006
A very unusual combination of a family game and a simple strategy. We play the role of the person managing the training and recreation centre for such animals as dogs, horses or cats.
A Kingdom for Keflings
Strategy 19 November 2008
A real-time strategy in which we control the giant. We contribute to the development of the title kingdom, inhabited by nice creatures.
The Plan (2006)
Strategy 17 March 2006
What is so appealing about being a world-class thief? Why do we like Ocean's Eleven films? These are good questions for the narrated psychologist. The most important thing for players is that this phenomenon has been noticed by Monte Cristo and released Th3 Plan. This is a combination of real-time strategy, action play and even high-flying adventure. What a lot is not healthy? Not in this case.
Toy Soldiers
Strategy 03 March 2010
Toy Soldiers is a tower defense strategy developed by Signal's development team. The action of the game refers to military actions from the period of World War I, but the players control the actions of plastic soldiers fighting on battlefield mock-ups. The creators enriched the game with arcade elements.
Military Madness: Nectaris
Strategy 30 September 2009
Military Madness: Nectaris is a turn-based strategy based on the old Hudson hit. The fight in single and multiplayer mode has been enriched with new units, cooperation mode and improved graphics.
From Dust
Strategy 27 July 2011
Created under the direction of Eric Chahi, the cult author of Another World, an extensive strategy in which players try to harness the forces of nature to ensure the safety and development of a tribe of people.
Theme Park
Strategy 15 June 1994
Theme Park is an economic strategy produced by the Bullfrog Productions studio team. Players take control of the amusement park, and their task is to make it the most attractive and at the same time highly profitable place. The title is considered a precursor of the popular RollerCoaster Tycoon series.