Maxis Sim Series Video Game Series
Video Games Encyclopedia by Gamepressure.com
SimSafari
Strategy 01 March 1998
SimSafari is a strategy game that takes us to the heart of Africa, where we take care of a tourist complex located on the Black Continent, consisting of a nature park, a camp and a native village. Our goal is to achieve the highest possible rating with our visitors.
SimPark
Strategy 31 October 1996
Referred to as SimIsle in the "light" version of the economic strategy, which belongs to the famous Maxis series of sims. We play the role of a ranker, whose task is to create and maintain a park, located somewhere in the continental part of the USA. Rather addressed to younger audiences, the game has great educational value, offering a huge knowledge base of various species of plants and animals.
SimGolf
Sports 30 September 1995
Maxis studio game belonging to the cycle of so-called sims. This time the authors abandon economic strategies typical for the series of species, offering us a racial simulation of golf. The game gives us the opportunity to build our own golf course from scratch and then play on the prepared terrain.
SimIsle: Missions in the Rainforest
Strategy 30 September 1995
SimIsle: Missions In The Rainforest is a Maxis sim game. We take control over one of the fictional tropical islands with different parameters and with the help of our agents we undertake a number of different tasks, or we participate in a free game.
SimTower: The Vertical Empire
Strategy 20 November 1994
Economic strategy published by the well-known company Maxis. Our task in this production is to manage a real skyscraper.
SimFarm
Strategy 13 June 1993
SimFarm is another creation of Maxis company, created on the wave of great popularity of SimCity. This time, however, the player will not play the role of the mayor of the city, but will become the real farmer, who by breeding plants and animals must create a real farm.
SimLife
Strategy 03 August 1992
The fourth title in a series initiated by the cult SimCity. The aim of the game is to create a self-sustainable ecosystem and to study the interaction between different forms of life and the environment. We do this by modifying various climate parameters or genetic crosses of plant and animal organisms.
SimAnt: The Electronic Ant Colony
Strategy 26 February 1991
Original strategy game simulating.... life of ants. In the game we control a colony of black ants somewhere in the backyard of a suburban house, and our goal is to extend our colony to the whole garden - by the way eliminating hostile colonies of red ants and not very kind to us property owners.
SimEarth: The Living Planet
Strategy 16 October 1990
The second simulation game, after the cult SimCity, in the output of Maxis. We take control of the entire planet, and the authors allow us to modify various parameters such as climate, temperature and shape of the land. In such a prepared environment we place various forms of life, observing their evolution and development.