SimEarth: The Living Planet

SimEarth: The Living Planet

PC

Release Date: October 16, 1990

Strategy, life sim, singleplayer

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The second simulation game, after the cult SimCity, in the output of Maxis. We take control of the entire planet, and the authors allow us to modify various parameters such as climate, temperature and shape of the land. In such a prepared environment we place various forms of life, observing their evolution and development.

One year after the premiere of SimCity, a title that gave rise to a new genre of simulation games, Maxis company proposed a new, similarly maintained production. This time, however, presented in a global perspective - in SimEarth we will have to influence the development not of a single city anymore, but of the whole Earth.

Like the original, SimEarth does not set any specific goals for players. The authors allow us to modify various parameters and properties of our planet, such as climate, temperature or shape of the land. In such a prepared environment we can then place various forms of life and observe their evolution and development in the course of the game. The game was inspired by the hypothesis of Gai, created by the British scientist James Lovelock and suggesting that the Earth functions as a single giant organism, adapting to change and therefore life on the planet will last no matter what people do. The scientist himself participated in the work on SimEarth, he also wrote an introduction to the instructions attached to the game.

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Last updated on August 14, 2015

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SimEarth: The Living Planet Summary

Platforms:

PC Windows

PC Windows

Developer: EA Maxis / Maxis Software

Publisher: Ocean

Age restrictions: none

SimEarth: The Living Planet System Requirements

PC Windows

PC / Windows

Recommended: 286 12 MHz, 1 MB RAM, 1.5 MB HDD, DOS/Windows 3.x