Strategy Video Games60
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’.
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Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.
Dungeons: The Dark Lord
Strategy 23 September 2011
Real-time strategy in fantasy reality as a continuation of the Dungeons title. In the game we play the role of the Lord of the Underground, who manages, develops and defends his dungeons. The game of climate refers to the production of Dungeon Keeper. The most important advantage of the game is the multiplayer mode, for which special scenarios and skills have been prepared.
The Settlers Online
Strategy 17 November 2010
A browser version of one of the most popular economic strategies, which dates back to the first half of the 90s. The original creators of the series from the German Blue Byte studio are responsible for the creation of the game, and the gameplay mechanics refers to the first installments of the series. The players' task is to systematically develop their own kingdom by erecting new buildings and providing our inhabitants with a constant supply of necessary resources.
Patrician IV: Conquest by Trade
Strategy 02 September 2010
The fourth installment of the popular trading strategy series, whose origins date back to 1992. Despite the fact that a completely new studio, Gaming Minds, is responsible for the creation of the game, it includes the creators involved in the earlier parts of the series. The action takes us back to the late Middle Ages and the period of glory of the Hanseatic League, when as a young merchant we undertake the effort to create the largest trade empire in Europe.
Creature Defense
Strategy 01 April 2010
An interesting combination of a tower defense game with a card. While defending our domain we use a deck of cards representing various attacks and monsters.
Empires of Steel
Strategy 25 November 2009
Turn-based strategy game on political and war topics by Atomicboy Software. In the game we play the role of the leader of a given country, and our task is to fight for dominance in the world. We fight battles and manage the country's resources, and we can also form alliances and improve current technologies. The game offers extended multiplayer mode.
Elemental: Fallen Enchantress
Strategy 23 October 2012
The first expansion pack to the turn-based strategy game Elemental: War of Magic developed by Stardock (the creators of the Galactic Civilizations series). The player is invited into a fantasy world, where they assume the role of a ruler of one of the kingdoms, and is tasked with expanding their influence and building their own nation. Elemental: Fallen Enchantress expansion pack greatly modifies the gameplay mechanics by introducing a series of changes.
Tom Clancy's Ghost Recon: Shadow Wars
Strategy 25 March 2011
Tom Clancy;s Ghos Recon: Shadow Wars is a turn-based strategy produced by Ubisoft. The player plays the role of the commander of an anti-terrorist unit sent with dangerous missions to various corners of the globe. The title exploits the technical capabilities of an innovative platform, including a three-dimensional display and a touch-screen assistant.
Hannibal: Rome and Carthage in the Second Punic War
Strategy 21 September 2010
A turn-based war game that recreates the conquests of Hannibal and his commanded Carthaginian troops. The game reconstructs the course of the famous Second Punic War conducted in the years 218-201 BC on the Apennines, Iberian Peninsula, Sicily and North Africa. As the title commander managed by the development of the army and we command the troops during battles.
Mytran Wars
Strategy 17 April 2009
Turn-based strategy game in which we take control over the mecch. There are two sides to the conflict and four campaigns for one player.
Europa Universalis: Rome - Vae Victis
Strategy 19 November 2008
An official add-on for Europa Universalis: Rome – a spin-off of the popular strategy series, developed continuously from 2001 by Paradox Interactive. Similarly to the base game, the action of the expansion takes us to Antiquity, documenting the rise of the Roman Empire from 280 B.C. to 27 B.C. The Vae Victis expansion introduces a slew of new, previously unavailable mechanics to the game.
Revolution Under Siege
Strategy 23 November 2010
Revolution Under Siege is a turn-based strategy maintained in a classic convention, whose creation is the responsibility of the development team of SEP REDS studio. The action of the game was set in the realities of the Russian civil war (1917-1923), and the player has the opportunity to play the role of the leader of one of several factions involved in it. The creators have prepared seven campaigns, most of which are based on historical events.
Cities XL 2011
Strategy 14 October 2010
The next installment of the strategic series about building and managing cities. This time the creators resigned from online mode in order to fully focus on solo gameplay. The game allows you to build your own metropolis from scratch anywhere in the world or take one of the ready-made scenarios. While playing, we have to develop the agglomeration dynamically and take care of the residents' satisfaction.
What Did I Do to Deserve This?
Strategy 06 December 2007
A funny strategy referring to Dungeon Keeper. We play the Lord of Darkness, who must stop an invading army of noble daredevils and heroes.
Project Aftermath
Strategy 03 October 2008
Project Aftermath is a real-time strategy by an independent British developer Games Faction. This title was appreciated by the industry, e.g. at PAX 2008 in Seatle.
AI War: Fleet Command
Strategy 22 October 2009
An ambitious real-time strategy, in which we lead battles on an intergalactic scale against advanced artificial intelligence. While playing, we command huge armies of hundreds of thousands of units, but we don't have to give all the commands - the game does some of the work for us. In AI War there is also a cooperation mode where a group of players fight on the same side.
Commander: Conquest of the Americas
Strategy 30 July 2010
The economic and commercial strategy, in which we stand for the race for colonization of the New World. The player's task is to take care of the production of goods, exchange of goods and development of the army. In the game we can lead land and sea battles, and at the same time gain the sympathy of advisors.
Ironclads: American Civil War
Strategy 10 October 2008
Ironclads: American Civil War is a turn-based war strategy, produced by the Russian Totem Games studio and dealing with the topic of fighting at sea. The project emphasizes the realism of the historical civil war, which in the second half of the nineteenth century divided the American nation into supporters of the Union and the Confederacy.
Carrier Command: Gaea Mission
Strategy 27 September 2012
Carrier Command: Gaea Mission is a strategy set in the climate of a distant future. In the game we play the role of the commander of the title "aircraft carrier", carrying a lot of smaller vehicles, mostly for combat purposes. The essence of the game is therefore the fight - it is determined by the plot of the game.
Combat Mission: Shock Force - Marines
Strategy 26 September 2008
Marines is the first addition to the three-dimensional strategy game Combat Mission: Shock Force.
Europa Universalis III: Heir to the Throne
Strategy 15 December 2009
The third official expansion for the popular strategy game Europa Universalis III which was released in 2007. The expansion called Heir to the Throne adds many innovations to the base game, trying to make it even more historically correct and show the problems with which the rulers had to deal with. Most of all, declaring a war is now much more important and each conflict has its beginning and specific objectives (casus belli).
Strategic Command 2: Patton Drives East
Strategy 08 May 2008
Strategic Command 2: Patton Drives East is the second official extension to a successful turn-based war strategy, Strategic Command 2: Blitzkrieg.
Nobunaga's Ambition: Rise to Power
Strategy 05 February 2008
A complex real-time strategy set in feudal Japan. We command armies, also dealing with diplomacy and urban development.
Strategic Command World War I: The Great War 1914-1918
Strategy 01 March 2011
Strategic Command World War I: The Great War 1914-1918 is a turn-based strategy embedded in the realities of World War I from the popular Strategic Command series developed by Fury Software studio. Players have the opportunity to take part in several carefully mapped campaigns from this historical period. The struggle can be fought on huge boards (the size of which reaches nearly 40 thousand fields), competing with computer artificial intelligence or a living opponent via the Internet.
Kudos-Rock Legend
Strategy 26 May 2007
The Kudos-Rock Legend is a hybrid of three species: RPG, simulation of everyday life and turn-based strategy. This Game was prepared by Positech Games, responsible for creating titles such as Kudos and Democracy.