Strategy Video Games57
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’.
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Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.
The Kings of the Dark Age
Strategy 03 May 2005
The Kings of the Dark Age is a strategy game, produced by Croatian developer studio Cateia Games. The action was set in the Middle Ages, and the player plays the role of a feudal ruler, whose task is to expand his country, develop the economy and eliminate all threats. The game combines elements of classic turn-based strategy and RTS.
Star Trek: New Worlds
Strategy 30 August 2000
A real-time strategy embedded in Trek's Star Trek universe. The Federation, Klingoni and Romulanians and the mighty Metar race are fighting uncompromisingly for dominance over the planetary system of Tabula Rasa.
UFO: Aftermath
Strategy 03 October 2003
A turn-based real-time strategy game by Altar Interactive, referencing the cult bestseller of the 90s, UFO: Enemy Unknown. The action of UFO: Aftermath takes us to a not so distant future in which human civilization was reduced to a handful of survivors due to an alien invasion. With time, the survivors had organized and began to fight the invaders, and the player’s task is to lead them to victory. Mechanics-wise, the game draws a lot of inspiration from its predecessor.
The Wiggles
Strategy 28 October 2001
Shoulder the burden of responsibility for the entire population of small dwarfish creatures called Wiggles and lead them to perform the dangerous task given to them by the god Odin.
Northland
Strategy 04 December 2002
The third game from the adventure-strategic cycle - Cultures. This time the main characters have to resist the boars of the evil god Loka. The creators prepared for the campaign consisting of eight main, extensive missions and a number of additional maps. The game is additionally extended by the mission editor.
Great Invasions
Strategy 15 June 2005
Great Invasions is a real-time strategy game that gives fans of historical struggles the opportunity to lead the chosen nation over a period of about 700 years, from 375 AD to 1066.
O.R.B.
Strategy 08 November 2002
In the double planetary system there is a competition between the two races for a belt of asteroids, rich in natural resources, whose orbit oscillates between the range of one planet and the other.
The Falklands War: 1982
Strategy 24 June 2005
The Falklands War: 1982 is the first computer war game that realistically depicts all aspects of the Falkland conflict.
Diplomacy (2005)
Strategy 04 October 2005
Diplomacy is another computer adaptation of the famous classic board game under the same title. The action of this title was set in the early twentieth century, and players are given an opportunity to learn about military struggles and political relations and relations between nations.
Stronghold Warchest
Strategy 11 July 2003
Stronghold Warchest is a package of two games from the Stronghold series, i.e. an excellent strategy taking place in medieval Britain called Stronghold and its sequel, set in the realities of the Crusades - Stronghold: Crusader, extended by over 50 premiere maps and eight new computer opponents to be defeated.
Legion Arena: Cult of Mithras
Strategy 01 March 2006
Cult of Mithras is the first official addition to the Legion Arena - a strategy game prepared by Slitherine Software and published by Black Bean Games. The authors of the programme decided to do the same as in the case of their earlier production (Legion) and placed mythological beings in front of the Roman army.
Gary Grigsby’s World at War
Strategy 28 March 2005
Another extensive turn-based strategy developed by 2BY3 Games - a team including a true legend of war-themed strategy games - Gary Grigsby. The player is taken to the World War II period and the fate of the countries involved in it lies in the player's hands. Not only can the player command their armies directly and apply sophisticated strategies or tactics, but also develop new military technologies and bring more and more powerful units into fight.
Transport Giant
Strategy 09 June 2004
An economic strategy game developed by JoWooD Entertainment AG. The action starts in 1850 during the great economic boom. The player assumes the role of a newly-established transport company that deals in transporting various kinds of goods and raw materials as well as factory workers. Our task is to dynamically expand our company and forge it into a true transport empire throughout centuries. Transport Giant offers over a dozen varied campaigns set in Europe and in the United States.
Korsun Pocket
Strategy 31 July 2003
Korsun Pocket is a turn-based strategy game based on the fact that the Red Army won the Ukrainian region of Korsun (beginning of 1944) during World War II. It was then that the soldiers of the Union of Soviet Socialist Republics led by General Ivan Stepanovich Koniev crushed the forces of the Third Reich, Marshal Erich von Manstein.
Dark Colony
Strategy 08 October 1997
Dark Colony is an interesting real-time strategy (RTS), developed by specialists from Strategic Simulations Inc. (SSI). We move there until the middle of the twentieth century, when work on the colonization of Mars is in progress.
GRiMgRiMoiRe
Strategy 12 April 2007
GRiMgRiMoiRe is a real-time strategy designed exclusively for PlayStation 2 owners. The user gets a chance to play the role of a character called Lillet Blan, who starts learning in a prestigious magic school. Unfortunately, on the fifth day at the Tower of Silver Star, both students and teachers disappear in unexplained circumstances.
9th Company: Roots of Terror
Strategy 30 April 2008
A dynamic war RTS based on the motifs of a Russian war film screened in Poland as the 9th company. The game allows you to participate in the Soviet-Afghan conflict and boasts a considerable realism of clashes. Under our command there can be a total of 80 different combat formations.
Frontline: Fields of Thunder
Strategy 20 March 2007
Real-time strategy on the theme of World War II, produced by Nival studio. The action takes place within one of the largest armoured battles in history - the Battle of Kursk. We can play two campaigns and play the role of the commander of the Red Army or Third Thing forces. Authentic war units make a huge impression and the graphical engine and destruction system are at a high level.
The Show
Strategy 23 February 2007
The Show is a racial real-time strategy in which we move to California at the end of the 21st century and immediately learn that major changes have taken place there.
The Guild 2: Pirates of The European Seas
Strategy 27 April 2007
The first expansion for The Guild 2, an interesting title enabling us to create our own house and lead it to prestige and wealth. The new expansion enables us to engage in various professions involving sea travel. We are free to participate in complex trade relations with the greatest ports, build good relations with other traders, or sail dangerous trade routes. On the other hand, the player can take control of a pirate ship, and hunt trade vessels for their precious cargo.
Advance Wars: Days of Ruin
Strategy 01 January 2008
The next installment of the popular series of strategic turn-based games. We command armies of different types of units, trying to take control of the world devastated by the catastrophe.
Black & White: Creature Isle
Strategy 23 January 2002
Add-on to the strategy game, in which we play the deity controlling the huge beast. In the expansion, the creators tried to develop the motif of choosing between good and evil to give players even more opportunities. The action takes place on a new island, inhabited by various creatures. One of the novelties is a female hobbyist named Eve.
Cruise Ship Tycoon
Strategy 27 June 2003
Cruise Ship Tycoon is an economic strategy produced by the Cat Daddy Games development team. The player takes on the role of the manager of a luxury cruise ship, and his task is to care about the safety, comfort and satisfaction of passengers. The creators have taken care of various locations, which can be visited during the journey and random events, which may affect the course of the game.
Total Annihilation: The Core Contingency
Strategy 08 July 1998
The Core Contingency is an extended addition to the popular real-time strategy (RTS) entitled Total Annihilation.