Strategy Video Games58
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’.
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Mall Tycoon 2
Strategy 24 September 2003
Sequel's economic strategy, Mall Tycoon, which entered the market at the beginning of 2002 and after 18 months of sales, found more than 300,000 buyers. The new program again allows us to design a large shopping centre by hand and then manage it comprehensively.
Age of Wonders II: The Wizard’s Throne
Strategy 12 June 2002
Move into a world full of magic, fantastic monsters and dragons. Become the ruler of one of the many characteristic nations and lead their actions to defeat all enemies threatening them and restore harmony in the world.
Rogue Wars
Strategy canceled
This is a turn-based strategy game with elements typical for FPS games. You are at the forefront of one of the two surviving nations, Terran and Brims.
Saga: Rage of the Vikings
Strategy 14 May 1999
Saga: Viking Anger is a Cryo Interactive real-time strategy (RTS) with action set in the realities of Nordic mythology. The player directs the actions of the Viking clan, which must resist adversity and constantly threatening enemies. The advantage of the game is, among other things, a functional editor, which allows you to create your own scenarios and maps.
Cossacks II: Battle for Europe
Strategy 19 June 2006
A standalone expansion for Cossacks II: Napoleonic Wars, a real-time strategy game set in the 19th-century Europe developed by GSC Game World. Apart from six playable nations that were present in the vanilla game, the expansion offers three new ones: Spain, Duchy of Warsaw, and Confederation of the Rhine.
Jutland
Strategy 12 December 2008
Jutland is a naval war game set in the realities of the First World War. The quality of the program is guaranteed by the Storm Eagle Studios development team, which includes Jim Rose and Norm Koger (The Operational Art of War).
City Life
Strategy 14 April 2006
City Life is an offer addressed to fans of "sim-like" games, in which from scratch we deal with the creation of urban agglomeration. With City Life, we experience the dilemmas and torments of creation experienced by city architects who need to build comfortable, modern and functional buildings that meet the needs of a wide range of social groups.
The Guild 2
Strategy 15 September 2006
An original hybrid of an RPG and a real time strategy game developed by 4Head Studio. The player enters the world of 14th century Europe - a world full of intrigue, conflicts, and wars. Our goal is to amass a fortune, a goal which can be accomplished in many different ways. Even if we begin the game as an ordinary citizen, we can quickly develop in the chosen trade, be it trading, craftsmanship, or even theft.
Yoot Tower
Strategy 19 April 1999
If you want to take care of real estate, start with... Yoot Tower. This sequel to the famous Sim Tower game will put a number of tasks and problems to solve for you as future builders and managers of skyscrapers.
Zoo Tycoon 2: Endangered Species
Strategy 18 October 2005
An expansion for Zoo Tycoon 2, developed by the creators of the core game, Blue Fang Games. The expansion allows you to feature some of the rarest endangered species, such as Komodo dragons, koala bears, orangutans, and Galapagos tortoises, in your zoo. To ensure their survival, you have to make sure they live in the conditions that resemble their natural habitat as closely as possible.
Disciples II: Gallean's Return
Strategy 17 June 2004
Disciples II: Gallean's Return is a package of extensions to the 2002 Disciples II: Dark Prophecy strategy. The set includes two official additions - Disciples II: Light Watchdogs and Disciples II: Darkness Servants. Strategy First developers have prepared new campaigns and scenarios, multiplayer maps, as well as a revised AI, a revised player interface and an improved board editor.
Crusader Kings
Strategy 18 April 2004
A sequel to the 2001 strategy game Europa Universalis II, which focused on a 400 years period between 1419 and 1820. Crusader Kings can be considered a prologue of the previous standalone installment of the franchise, taking place earlier and allowing us to lead the European nations in the years 1066-1419. Like its predecessor, Crusader Kings is a faithful simulation of the period, taking into account diplomatic, social, military, religious and feudal relations.
Lords of the Realm III
Strategy 14 March 2004
Lords of the Realm III is the third installment of a series of strategy games with RPG elements, created and developed by Impressions Games studio. The action was set in the Middle Ages, and the player takes control of one of the then states and tries to bring about its blossoming and domination. Unlike earlier versions of the cycle, the game in Lords of the Realm III takes place exclusively in real time (RTS).
Machiavelli the Prince
Strategy 12 March 1995
Machiavelli the Prince is a strategy and economic game created by Holistic Design for MicroProse, which is de facto a modernized version of Merchant Prince, released in 1993 by QQP.
World War II: Panzer Claws
Strategy 25 September 2002
Frontline Attack: War over Europe is a real-time strategy developed by Reality Pump and In Images. It allows players to take part in the struggles of armoured and mechanized units, which took place during World War II between 1941 and 1944.
Perimeter
Strategy 21 May 2004
Perimeter is a three-dimensional real-time strategy by the Russian studio K-D LAB. The plot of the game is set in the distant future.
Creature Conflict: The Clan Wars
Strategy 06 May 2005
Creature Conflict: Clan Wars is a turn-based strategy with tactical elements prepared by Mithis Games development studio. The action of the game is set in a distant galaxy, inhabited by four fighting animal clans. The player takes control of one of them and struggles for dominance over the next planets.
Cuban Missile Crisis: The Aftermath
Strategy 04 February 2005
A real-time strategy embedded in an alternative history. The Cuban crisis (the conflict between the USA and Cuba, which found itself in the sphere of influence of the USSR and received military aid) does not end here with a peaceful solution.
World in Flames
Strategy 07 November 2013
A virtual adaptation of a popular strategic board game, whose creators have received a number of international awards and distinctions (e.g. Game of the Year, State of the Art, Best 20th Century Game, or Game of the Decade).
XIII Century: Death or Glory
Strategy 12 October 2007
XIII Century: Death or Glory is a real-time strategy (RTS) with action in the Middle Ages. It was realized in a way reminiscent of the legendary series of Risk games, treating the global conquest of the world.
Pyro Tycoon
Strategy 16 November 2004
Pyro Tycoon is an economic strategy that gives us the opportunity to play the role of pyrotechnics. The overriding goal is precisely to make a great career, from a provincial wholesaler to a global fireworks manufacturer.
Tactics Ogre: The Knight of Lodis
Strategy 07 May 2002
Tactics Ogre series is one of the best tactical RPG games. Tactics Ogre Advance is the fourth game from under this signboard and one of the best.
Sword of the Stars
Strategy 22 August 2006
Space strategy game realized in 4X convention. It includes an extensive three-dimensional space map, which is the centre of our actions, a turn-based empire building system, the possibility of planetary exploration, as well as a special star combat mode reminiscent of games such as Homeworld.
Sid Meier's Civilization II: Conflicts in Civilization Scenarios
Strategy 20 November 1996
The first official expansion pack to Sid Meier's Civilization II. Conflicts in Civilization Scenarios is a set of twenty new scenarios. Interestingly, for those twenty scenarios only twelve were made by the developers. The remaining eight were created by the fans in the built-in map editor. Many of the scenarios proposed by the Microprose developers refer to historical conflicts, e.g. American Civil War, Alexander the Great's conquests, crusades or World War I.