Strategy Video Games38
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’.
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Corsairs: Conquest at Sea
Strategy 20 October 1999
A strategy-arcade game in which we play the role of an adventurous pirate. The action takes place in the 18th century. We shell ports, take part in sea battles, trade in goods, look for treasure or fulfill orders of one of the then superpowers. The authors also offered extensive city development options and an advanced diplomacy system.
Desert Rats vs. Afrika Korps
Strategy 05 April 2004
Tactical RTS to take part in military operations on the North African front of World War II. We can lead both German and British forces. The solo mode offers a long on more than 20 mission campaign. It also did not take away the option of multi-player gameplay.
Conflict Zone
Strategy 30 May 2001
A real-time strategy game in which, by becoming the military commander of one of the world's two major ICP military camps, GHOST, we can lead him to victory and overcome the growing international crisis.
Theatre of War
Strategy 20 October 2006
Another ambitious project of Maddox Games, the creators of IL-2 Sturmovik. WWII RTS is a real-time strategy, or rather a real-time war game, that allows us to command troops in battles that took place during World War II, 1941-1945.
Star Control II
Strategy 23 January 1992
The game is considered to be one of the most innovative games in the history of the computer industry. SC2 is a combination of adventure strategy with elements of arcade game, with action taking place in space.
Kohan: Immortal Sovereigns
Strategy 16 March 2001
RTS set in the mystical world of Khaldun, entwined with a rich plot describing the adventures of immortal Kohan, looking for a solution to the mystery of the annihilation of his race.
Incubation: Time Is Running Out
Strategy 15 November 1997
Incubation: Time is Running Out is a classic turn-based strategy produced by Blue Byte Software. The action of the game was set on the planet Scayra, whose inhabitants were infected with a mysterious virus turning people into bloodthirsty beasts. The player commands a commando unit sent on a mission to save the remains of the surviving colonists.
Empire Earth: The Art of Conquest
Strategy 18 September 2002
Add-on to the Stainless Steel Studios team's famous real-time strategy - Empire Earth. Includes three new campaigns for single player mode, a range of new units and buildings, and a new era of "Space Age Epoch".
Zoo Tycoon 2: Marine Mania
Strategy 17 October 2006
Another expansion for Zoo Tycoon 2, developed by the creators of the core game, Blue Fang Games. The expansion adds twenty new species, such as killer whales, bottlenose dolphins, sea turtles, and sea rays, as well as new decorations, buildings, and attractions for your visitors. Zoo Tycoon 2: Marine Mania also expands the animal interactions systems; you can now train choreography with them, which allows you to organize shows that attract more tourists, and that, in turn, increases your income.
Waterloo: Napoleon's Last Battle
Strategy 28 March 2001
A strategy game that gives us a unique opportunity to lead both French, Austrian, Prussian and English troops in the famous Battle of Waterloo.
Zoo Tycoon: Dinosaur Digs
Strategy 19 May 2002
Tycoon Zoo: Dinosaur Digs is an official addition to Tycoon Zoo's 2001 economic strategy. The extension, prepared by Blue Fang Games studio, introduces the possibility of enriching the attractions of the zoo with catwalks with dinosaurs. The creators have prepared 6 new scenarios, as well as more than 100 additional objects that can be used in a virtual zoo.
Age of Wonders: Shadow Magic
Strategy 22 July 2003
The third installment of the popular series of touring fantasy strategies enriched with RPG elements by Triumph Studios. Compared to the second part, three completely new nations and several dozen additional spells, artifacts (there is an option to design your own objects) and landscape types have been introduced.
Myth III: The Wolf Age
Strategy 30 October 2001
The third installment of the tactical RTS strategy series launched in 1997 by a brand new team, Mumbo Jumbo Software, following the acquisition of Bungie by Microsoft. The action of Myth III: Age of the Wolf takes place a thousand years before the events known from the previous installments of the series and focuses on the character of Connacht - a legendary hero who saved humanity from destruction and became the first emperor of the land of humans.
John Deere: North American Farmer
Strategy 15 November 2005
The second part of the economic strategy, which takes us into the reality of large American farms. As in the previous part, our task is to plan, build and then manage our own farm.
Emergency 3
Strategy 21 January 2005
"Emergency 3" is another title in a series of famous strategy games. The basic factor that distinguishes these positions from competing products is that the player does not take other people's lives, but saves them.
Maelstrom (2007)
Strategy 09 February 2007
Maelstrom is another real-time strategy game developed in the K-D software studio under the watchful eye of Codemasters. The first joint project of both entities was RTS entitled Perimeter.
Hooligans: Storm over Europe
Strategy 10 February 2002
An atypical and controversial real-time strategy in which a player becomes the leader of an aggressive group of football fans. The action takes place in Europe and our task is to mutilate and kill all fans of other teams. Title only for players over 18 years of age.
Hearts of Iron
Strategy 26 November 2002
A real-time strategy game set in the times of the World War II, developed by Paradox Interactive. The production shows military and political events that took place in years 1937 to 1946 in the global scale. The map spans the entire world, and the players have complete freedom in choosing the nation they will lead. We conduct warfare even in areas which historically weren’t touched by the World War II.
War in the Pacific: The Struggle Against Japan 1941-1945
Strategy 09 July 2004
A World War II turn-based strategy game created by 2BY3 Games. War in the Pacific: The Struggle Against Japan 1941-45 revolves around the war between United States and Japan over the Pacific Ocean area. The game reuses Uncommon Valor engine, which powered the previous game of the studio, but the new installment is much more complicated, expanding available military operations beyond sea battles and including also land and air combat.
Age of Empires: The Age of Kings
Strategy 14 February 2006
Turn-based strategy game developed by Digital Eclipse for the Nintendo DS console. Players lead one of five nations (Britons, Franks, Saracens, Mongols and Japanese) to victory in unique campaigns. Gameplay focuses on gathering resources, researching new technologies and forming powerful armies. We can choose from 45 various units, as well as heroes like Richard the Lionheart, Saladin and even Robin Hood.
8th Wonder of the World
Strategy 12 March 2004
The fourth installment of the "Cultures" series, combining elements of a simple adventure and real time strategy. Its action takes place after the events presented in "Northland". (third part of the "Cultures" series).
Elven Legacy
Strategy 21 December 2007
A fantasy turn-based strategy game by Ino-Co and a sequel to Fantasy Wars. Elven Legacy is set in the same world as its predecessor — the world, in which elves are trying to restore the former glory of their race. However, someone is trying to gain access to an ancient magic, their Great Tree, which grants the ability of reincarnation.
Platoon: The 1st Airborne Cavalry Division in Vietnam
Strategy 20 November 2002
Platoon: The 1st Airborne Cavalry Division in Vietnam is a tactical real-time strategy produced by Digital Reality. The player takes on the role of a soldier of the title unit of the United States army and commands small troops in various military operations. Success in the performance of particular tasks depends on the ability to use the strengths of your own soldiers and the weaknesses of the opponents.
East India Company
Strategy 28 July 2009
Developed by the Finnish studio Nitro Games, the turn-based strategy game combines an extensive economic layer with elements of typical naval strategies. The action of the title takes place in the 18th century and the players become the leader of one of eight nations to lead it to domination on the sea routes of Europe, Africa and South-East Asia. The gameplay itself is two-track.