Strategy Video Games57
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’.
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Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.
Heaven & Hell
Strategy 08 June 2003
Real-time strategy, which takes place 1500 years before our era. Its heroes are four different human nations inhabiting the biblical land and awaiting conversion from the hands of the almighty god in whom we will come to be incarnated.
Dominions: Priests, Prophets & Pretenders
Strategy 15 July 2001
Turn-based strategy for multi-player gameplay. Its action takes us to a fantastic land, where we play the role of one of several candidates fighting for the position of the omnipotent god.
X-COM: Terror from the Deep
Strategy 27 October 1995
A continuation of UFO: Enemy Unknown, a cult-classic science-fiction turn-based game from 1994, created by Microprose. The action of X-COM: Terror from the Deep takes place 40 years after the events known from its predecessor, in which the titular organization managed to defeat the alien invaders. As it turns out, some of the shot down alien vessels had fallen into the oceans, where the alien remnants created underwater bases, deciding to commence another invasion from the ocean depths.
Silent Storm
Strategy 31 October 2003
Silent Storm is a tactical turn-based strategy produced by Nival Interactive developer studio in the realities of World War II. The player stands at the head of a unit of soldiers sent far behind the enemy. The creators prepared two major campaigns, consisting of a total of 24 missions, as well as more than 75 types of available weapons.
Fate of the Dragon II
Strategy 29 April 2004
The real-time strategy of war takes place in ancient China. The game focuses mainly on huge battles involving thousands of units. The economic layer, on the other hand, was treated with a teddy bear. In addition to solo mode, there is also a multiplayer option available.
Creature Conflict: The Clan Wars
Strategy 06 May 2005
Creature Conflict: Clan Wars is a turn-based strategy with tactical elements prepared by Mithis Games development studio. The action of the game is set in a distant galaxy, inhabited by four fighting animal clans. The player takes control of one of them and struggles for dominance over the next planets.
Uncommon Valor: Campaign for the South Pacific
Strategy 02 December 2002
A realistic strategy game, developed by 2BY3 Games, that is set in the times of the World War II. As its subtitle might suggest, Uncommon Valor's action takes place in the South Pacific region. The action of the game is set in the period between 1942-1943, and takes place in Australia, New Guinea, and Solomon Islands, among others. Unlike in other strategy games, the developers of Uncommon Valor focused mainly on the events that had a visible impact on warfare in the South Pacific region.
Will of Steel
Strategy 04 March 2005
The Strength of Fire is a real-time strategy (RTS) created by Gameyus. The action of the game is set in the present day, and the player plays William Steel - a young officer of the American army, who heads a battalion of well-trained soldiers. Campaign mode allows you to take part in missions played during the wars in Iraq and Afghanistan.
Hired Guns: The Jagged Edge
Strategy 19 October 2007
Hired Guns: The Jagged Edge is a representative of the strategy game genre. The development of this title was entrusted to the Russian development group MiST Land, which developed ALFA: Antiterror in parallel, as well as productions such as Paradise Cracked or COPS 2170: The Power of Law.
The Kings of the Dark Age
Strategy 03 May 2005
The Kings of the Dark Age is a strategy game, produced by Croatian developer studio Cateia Games. The action was set in the Middle Ages, and the player plays the role of a feudal ruler, whose task is to expand his country, develop the economy and eliminate all threats. The game combines elements of classic turn-based strategy and RTS.
Star Trek: New Worlds
Strategy 30 August 2000
A real-time strategy embedded in Trek's Star Trek universe. The Federation, Klingoni and Romulanians and the mighty Metar race are fighting uncompromisingly for dominance over the planetary system of Tabula Rasa.
UFO: Aftermath
Strategy 03 October 2003
A turn-based real-time strategy game by Altar Interactive, referencing the cult bestseller of the 90s, UFO: Enemy Unknown. The action of UFO: Aftermath takes us to a not so distant future in which human civilization was reduced to a handful of survivors due to an alien invasion. With time, the survivors had organized and began to fight the invaders, and the player’s task is to lead them to victory. Mechanics-wise, the game draws a lot of inspiration from its predecessor.
The Wiggles
Strategy 28 October 2001
Shoulder the burden of responsibility for the entire population of small dwarfish creatures called Wiggles and lead them to perform the dangerous task given to them by the god Odin.
Northland
Strategy 04 December 2002
The third game from the adventure-strategic cycle - Cultures. This time the main characters have to resist the boars of the evil god Loka. The creators prepared for the campaign consisting of eight main, extensive missions and a number of additional maps. The game is additionally extended by the mission editor.
Great Invasions
Strategy 15 June 2005
Great Invasions is a real-time strategy game that gives fans of historical struggles the opportunity to lead the chosen nation over a period of about 700 years, from 375 AD to 1066.
O.R.B.
Strategy 08 November 2002
In the double planetary system there is a competition between the two races for a belt of asteroids, rich in natural resources, whose orbit oscillates between the range of one planet and the other.
Legion Arena: Cult of Mithras
Strategy 01 March 2006
Cult of Mithras is the first official addition to the Legion Arena - a strategy game prepared by Slitherine Software and published by Black Bean Games. The authors of the programme decided to do the same as in the case of their earlier production (Legion) and placed mythological beings in front of the Roman army.
The Falklands War: 1982
Strategy 24 June 2005
The Falklands War: 1982 is the first computer war game that realistically depicts all aspects of the Falkland conflict.
Diplomacy (2005)
Strategy 04 October 2005
Diplomacy is another computer adaptation of the famous classic board game under the same title. The action of this title was set in the early twentieth century, and players are given an opportunity to learn about military struggles and political relations and relations between nations.
Stronghold Warchest
Strategy 11 July 2003
Stronghold Warchest is a package of two games from the Stronghold series, i.e. an excellent strategy taking place in medieval Britain called Stronghold and its sequel, set in the realities of the Crusades - Stronghold: Crusader, extended by over 50 premiere maps and eight new computer opponents to be defeated.
Transport Giant
Strategy 09 June 2004
An economic strategy game developed by JoWooD Entertainment AG. The action starts in 1850 during the great economic boom. The player assumes the role of a newly-established transport company that deals in transporting various kinds of goods and raw materials as well as factory workers. Our task is to dynamically expand our company and forge it into a true transport empire throughout centuries. Transport Giant offers over a dozen varied campaigns set in Europe and in the United States.
Gary Grigsby’s World at War
Strategy 28 March 2005
Another extensive turn-based strategy developed by 2BY3 Games - a team including a true legend of war-themed strategy games - Gary Grigsby. The player is taken to the World War II period and the fate of the countries involved in it lies in the player's hands. Not only can the player command their armies directly and apply sophisticated strategies or tactics, but also develop new military technologies and bring more and more powerful units into fight.
Dark Colony
Strategy 08 October 1997
Dark Colony is an interesting real-time strategy (RTS), developed by specialists from Strategic Simulations Inc. (SSI). We move there until the middle of the twentieth century, when work on the colonization of Mars is in progress.
9th Company: Roots of Terror
Strategy 30 April 2008
A dynamic war RTS based on the motifs of a Russian war film screened in Poland as the 9th company. The game allows you to participate in the Soviet-Afghan conflict and boasts a considerable realism of clashes. Under our command there can be a total of 80 different combat formations.