The Refugees Scenario Walkthrough and Map Frostpunk Guide
Last update: 10 May 2018
The following map includes a list of locations that you can explore when completing The Refugees scenario. Markings on the map have been divided into the three following categories:
- Red - survivors
- Blue and yellow - resources
- Green - outposts
Map legend
Number | Location Name | Things to be found there |
Trial Bend | Survivors | |
Black Spire | Survivors | |
White Pass | Survivors | |
Red Flag Camp | Choice: leave the survivors or take them to your city by force | |
Abandoned Camp | Steel and Wood | |
Hanged Man Hill | Choice: you can bury the engineer with their tools or take them for yourself | |
Empty Shelter | Nothing | |
Rockslide | Steam Cores and Steel | |
Iron Bank | Choice: you can dismantle everything for resources or leave the museum in peace | |
Supply Depot | Wood and Raw Food | |
Damaged Snowcat | Steel | |
Landing Site | Wood | |
Icebound Hulks | Steel | |
Ocean Liner | Steam Cores and Coal | |
Radio Mast | Steam Cores and Steel | |
Snowy Hill | Nothing | |
Snow-covered Supplies | Raw Food | |
Wrecked Vehicle | Steel and Coal | |
Torn Flats | Nothing | |
Aircraft Wreck | Steel, Coal and Steam Cores | |
Worker Outpost | Steam Cores and Coal | |
Rock Formation | Nothing | |
Steam Lorry | Steam Cores and Coal | |
Old Storehouse | Wood and Raw Food | |
Canning Workshop | Food, Raw Food and Steel | |
Snowcat | Steam Cores and Steel | |
Abandoned Sawmill | Wood | |
Coal Mine | Provides Coal | |
Fishing Camp | Provides Raw Food |
The Refugees - walkthrough
This scenario tests your abilities of accepting large numbers of people in short time. Huge groups of refugees will keep arriving to your city. They are divided into two social groups. Each group has different views and they demand different things from you. The regular citizens only want you to take care of their basic needs. The upper class, that starts appearing in the later part of the mission, requires much more complicated actions, e.g. you have to heal every sick person in the city.
Taking care of health of your citizens is one of the most difficult things to do in this mission. Refugees, who arrive to your city, are mostly ill, especially the members of the upper-class. This means that you can have up to 200 ill citizens in your city at the same time. Building this many Medical Posts is simply impossible. Because of that treatment must be done gradually. You can make things easier by following Path of Faith and signing "House of Healing" law. It allows you to heal more patients but at a cost of its efficiency.
Getting enough wood is also important. Huge numbers of refugees mean that you will need a lot of houses which cost resources. Keep unlocking new upgrades related to collecting wood - the amount collected per hour should be as big as possible.
Morale also plays an important part here. At certain point you will have to deal with a class problem. You can do that by having the two bars filled in a certain way. You can do that by providing your citizens with public use buildings, e.g. Fight Arena or Public House. Also, use laws from the Faith or the Order paths to place either Guard Stations or The Temple.
Remember that you don't have to accept all refugees. You can always refuse to let them in. However, they will try to get in again after some time. Refuse them each time so you can prepare yourself better when you finally decide to let them inside your city.