General tips for Frostpunk Frostpunk Guide
Check our general tips for Frostpunk. With this guide you will learn to build and survive.
Last update: 10 May 2018
The following advice will help you become better in Frostpunk. Tips will help you to get started at the beginning of the game.
Initially, you should avoid skipping time during working hours. It will make it more difficult to spot problems such as basic resources running out. Such oversight will hamper the growth of your city and cause issues with heating it. Skipping time is only a good idea after you build the right extraction buildings.
- The street network is very important. All buildings have to be connected by roads. They will be marked with a special symbol until you build the road.
- Even if such connection isn't required, build the streets as close to the given location as you can. This will let you minimize the number of paths the citizens create themselves. Additionally, the roads also allow you to construct buildings such as Steam Hub, which is able to heat more remote parts of the city. More information in the chapter: "How to build roads?"
- Manage your workforce rationally. You can choose between workers and engineers - they have different skills. The engineers are better qualified and can work in places such as the Workshop. Hence, you should avoid assigning them to basic work, such as mining - at all cost! They do not increase the productivity, and their potential becomes wasted.
- Constantly monitor the temperature in the city. The buildings require a pretty high temperature in order to function properly. On the top of the screen and in the middle, you can see the thermometer. The lower the temperature, the more heating you need. The generator panel contains a button - click it to switch to thermo vision - just as below?
- Constant development will ensure your city's survival, so you should build a Workshop as soon as possible. It will unlock the technology tree, where you will find a whole range of upgrades - from increasing the area heated by the Generator to increasing the efficiency of hunters.
- The lower portion of the screen contains two bards. These indicate the level of discontent and hope. These indicate the morale of your people and their attitude towards your policies. Each decision you make impacts these. If you want to check out what exactly influences these coefficients, you just need to hover over one of the bars. This will prompt a shortlist of the factors impacting your people.
- The game often lets you unlock quests based on solving a specific problem in the city. This could be improving the health service. These tasks are marked on the map with a crowd icon. Click it to learn the specifics. You will also have two ways of solving the situation along with the option to reject the entire thing. You have to make sure you've got a good solution ready - otherwise, you might want to decline. The negative repercussions of declining are nothing compared to being unable to solve an accepted problem, and don't impact the overall morale that much.
- Every resource that you can collect has a specific storage space limit. As it accumulates, this space fills up. When it reaches its maximum value, production of the resource in question will stop. To monitor your resource levels, there is a special bar located beneath the collected amount of the resource. When you see that this indicator is approaching its maximum, place a Resource Depot and select the raw material you wish to store inside. This will increase the limit on the amount of resource you can accumulate.
More info about that here: "What happens when the Discontent/Hope bars reach critical values?"