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Endless Legend Game Guide by gamepressure.com

Endless Legend Game Guide

Table of Contents

Wild Walkers | Quests Endless Legend Guide

Last update: 18 October 2016

01. Trees of Towers

Objective 1: Search any 3 ruins.

A very simple quest, as soon as the ruins are generated in an inaccessible area. You should be able to deal with it within several turns.

02. Echoes of the Past

Objective 1: Found a new city.

Objective 2: In the newly-founded city, industrial production needs to reach the level of 25 points.

Reward: Visions of Glory (the first era).

Another easy quest. It is best to complete it by founding a city in the forest and building foundry. If, in spite of that, production is still low, place a hero in the city, for several turns. Thanks to this, industrial production should be sufficiently high.

03. Post and Beam

Objective 1: Explore the ruins. Your army needs to consist of a hero, 4 rangers and two units of minor factions.

Objective 2: For the duration of 10 turns, protect the capital regions from enemy armies.

Reward: Survival Instinct (the second era).

The first quest is moderately difficult, because it requires you to build two additional ranger units and to assimilate one minor faction (both units may originate from the same faction). After you gather your forces, search the ruins.

As for the second objective,, enemy forces appear in the capital region and the neighboring ones, and they march towards the city. All of the armies should stand, not more than, 3 units strong. If there are no units in the region, marked in yellow, in the 10th turn - units of minor factions from neutral villages don't count - the mission will be completed.

04. Building the Future

Objective 1: In any of the cities, upgrade one city center and one district to level 2. Upgrades may take place in two different cities.

Look at the objective - one district and one city center, i.e. two city parts in total. A district advances to level 2, if it is surrounded by four other districts. To make thing easier, focus on one city. The city center will have effect on the neighboring district and the other way around, which makes things easier at the very beginning. You can build the rest of the district in the way, in which they will influence both the city center and the selected district. In itself, this quest is ease, however time-consuming.

05. The Cornerstone

Objective 1: Search the ruins.

Objective 2: Search the ruins.

Reward: Ahote Zaltana, a Wild Walkers hero of level 1.

Again, a simple mission. Both ruins should be in close proximity. The only threat here may be neutral bands.

06. Methods and Materials

Objective 1: Train Ahote Zaltana to level 2 of the Natural Resources.

Objective 2: Dispatch Zaltana, with the army, to search the ruins.

Reward: Arc of the Builders, bow. +15 to attack, +10 to chance of critical hit, +5 to armor. Cost - 40 Dust.

Natural Resources is a second tier ability, which means that you are going to need the 4th experience level to reach it. It is easy to gain experience in battle. Equip Zaltana with the best gear, provide him with a party of several soldiers on send out to pacify neutral villages and bands. If this is not enough, have him complete quests from ruins. As a last resort, you can declare war on someone and send the hero to fight.

07. The Keystone

Objective 1: Give Zaltana the Arc of the Builders and name him the governer of any city.

Objective 2: While determining the empire plan, set Economy and Population to level 4.

Reward: Arcane Repository of Zaltana (the fourth era).

This quest requires access to empire plan of level 4, i.e. the fourth technological era. If you still do not have it, focus on research and develop the necessary technologies, as quickly as possible. The rest of the quest requires a small amount of Dust for the bow and Influence Points to determine the empire plan. In the case of a big empire, you will have to focus on production of these points in several cities, because in itself, level 4 is expensive and for a dozen-or-so cities its cost may amount to thousands of points.

08. To Build a Wonder

Objective 1: In any city, build the Arcane Repository of Zaltana.

Reward: Growing Buildings (the fourth era).

Another easy quest. Select the city where the building is going to serve its purpose best, assign more people to industrial production and wait for several turns.

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