Necrophages | Playable factions Endless Legend Guide
Last update: 18 October 2016
Insects eaten away by illness.
A faction of insectoid warriors, whose only meaning in life is fight and expand its territories. They cannot enter alliances and their development depends n attacking the other factions and villages. They are a good choice of the players that want to win thanks to conquests and the ones that have already had some experience with the game.
Hints for those who play as Necrophages:
Do not worry about food. The faction receives a penalty to food production, from all regions. This means that its cities are much smaller, at the beginning, than in the case of the rest of the factions and, with time, their development comes to a halt. However, you do not need to worry, because there are several ways to obtain food, available to you.
- For each killed enemy unit, the faction receives 1 cadaver unit, a resource available only for the Necrophages. 8 units of cadaver is automatically turned into 1 food stockpile unit, which you can use on any city.
- Each dweller of an assimilated city increases food production in the city.
In other words, population in your cities depends on the rate at which you conquer villages and defeat enemy units.
Develop your cities. The cost of building a district is lower, in the case of necrophages, which makes for the fact that the cities of this faction are the vastest. You can, this way, make up for the shortages in food production or, if you do well at war, focus on developing industry production. Science and Dust are important for this faction, but industry is more important. Thanks to it, you can produce units that obtain more cadaver for you. In the case of any problems with support, you can sacrifice your subjects, thanks to the Demanding Gods technology (the second era).
Develop the armies. Your cities expand thanks to conquest, which is why you should focus on production of units. You cannot develop diplomatic technologies and, as a result, conduct talks with neutral villages so, conquer them. Eliminate each enemy band on your terrain. Do not worry about injuries, your units have a bonus to healing. Develop the technology of Cannon Fodder (the second era) quickly, which additionally lowers the maintenance costs for the army. Also, develop the other fields, but invest mainly in war technologies, especially that you have access to, nearly, all the units available for this faction, at the beginning of the game, with the exception of the proliferators of the second era. Necrophages have little chance to win in peaceful way so, it is better to focus on waging war. Apart from that, you do not have access to diplomatic technologies so, you can focus on the development of the other, more important fields. This fact itself will ensure you with slight advantage over your opponents.
Fight face to face. This faction does not have any ranged units. Also its heroes fight at close quarters. Be prepared to sustain some losses in every battle, especially if you are fighting against long-range opponents. This is why it is better to start a fight with, at least, two full armies and,, later into the game, three. You will then win thanks to sheer advantage in numbers, rather than thanks to the quality of your units. Especially that, thanks to the proliferator unit, you will receive several new squads, after each battle.
Eternal war. Before you declare war to somebody, give it a good consideration. Your faction cannot enter pacts, nor sign peace treaties. The only thing available to you is truce. As soon as you start fighting, fight until you either win, or lose, because truce does not pay off, in majority of cases. If you do not feel up to, wait for the enemy to declare war on you and react to his actions. Sometimes, however, you might want to take the risk, because your troops receive a bonus of +4 to attack, for each faction that you are at war with. Wit sufficiently strong armies, you can risk waging war against the whole world.
Complete quests. Thanks to the quests in the main storyline, you gain access to technologies:
The third era: Fungal Laboratory. Thanks to this building, each citizen assigned to food production produces 4 units more. A very useful building, in combination with the Demanding Gods yet, it becomes available relatively late into the game.
Fourth:
- Givers of Remembrance. Newly-manufactured units receive 25 experience points. Can be built only once per empire. It requires 15 units of hyperium. Again, a useful building, especially for numerous armies but, becomes available too late.
- Mindless Slaughter. All units receive a bonus of +30 to attack. If you still have not won the game, by the time it becomes available, you can do that now.