Vaulters | Quests Endless Legend Guide
Last update: 18 October 2016
01. Wide Lands, Wide Eyes
Objective 1: In a region that belongs to you, pacify and assimilate a minor faction.
A piece of cake, especially that you would do that anyways, sooner or later. If you do not like the faction in the starting region, assimilate it and wait for the quest to be complete. Then, change it into another one. This will do no harm.
02. Discovery Quest
Objective 1: Explore the ruins in the region indicated by the game.
Objective 2: Explore the ruins in another region indicated by the game.
Objective 3: Defeat the attacking enemy armies.
Reward: Winter Shelters (The second era). Deep Diviner, an accessory. Ensures the unit with a bonus of +1 to initiative. It costs 50 glassteel.
The first two objectives are easy, as long as there are no neutral bands around. As for the third objective, the army should appear in the region with the ruins, or in one of the territories neighboring yours. Chances are high that the army will be stranding still and waiting for you. After you have smashed the army, the quest is not yet complete and you need to search for another army. You should not experience too many problems defeating them.
03. Quest Centre
Objective 1: Build Winter Shelters in the city indicated by the game.
Objective 2: Build two new districts in the city indicated by the game.
The only difficulty of this quest is the city selected by the game. If it is big, it is going to take a while, to build new districts. On the other hand, building the shelters should not be too difficult.
Note! Shelters require the holy resource to be built. You cannot see them on the building bar and the construction will not be complete until you activate the resource!
04. Seeking Information
Objective 1: Seize the city indicated by the game, or make sure that it is destroyed.
Objective 2: Search the ruins in the region, where there is the captured city. Ruins need to be searched through, by a hero with the Deep Diviner item.
The situation is similar to the one of quest 5 for Broken Lords. What may be the greatest problem here is collecting the 50 units of glassteel to create the Deep Diviner. As long as it is not a holy resource, you do not have any supplies of Dust or a mine. Difficulty level of the rest of this quest depends on the indicated city and its owner so, just in case, get prepared to fight a tough battle and for an ensuing defense. You can also prepare a supply of Influence Points, to negotiate peace with the opponent, right after you have defeated him.
05. Gaining Knowledge
Objective 1: Talk to the village indicated by the game.
Objective 2: Gather 50 units of the indicated luxury resource, 30 units of the indicated strategic resource and talk to the village again.
Objective 3: Search the ruins indicated by the game.
Reward: An army of 3 units of the minor faction that you are to talk to.
A piece of cake, with the exception of the second objective. The odds are high that the game indicates the resources that you do not have, or you have too few of. In such a case, there are two things that you can do wait for the mines to excavate enough, or buy the resources in the market. The best thing to do is to gather Dust and buy whatever you need.
06. Crisis of Faith
Objective 1: From any Vaulters hero, buy the 3rd tier of the Mechanical Exhibitionist ability.
Objective 2: For the duration of 10 turns, do not use holy resource of the Vaulters, which means only that you cannot activate it. Apart from that, place any hero, with Mechanical Exhibitionist in any city, as the governor.
It is a difficult quest. The ability requires a hero on the 8th experience level, because the Mechanical Exhibitionist is the last ability on the faction's tree. Therefore, you are going to need 4 points to reach it and 3 more to upgrade it.
There are three ways to complete this mission:
- Take one of the governers that you already have, equip him with decent gear and army, and send him into battle. A good way if you have someone that requires only one, or two, levels to meet the requirements.
- Buy a new hero, with a supply of ability points, give him equipment and army also and dispatch him into battle. A good method if you manage to find a good hero in the market.
- Train your hero, with your focus on this ability, from the very beginning of the game. If the quest comes too soon, raise his level in battle. The best method, but it requires you to plan ahead.
Although it may look different, the second objective is very easy. The Holy resource does not need to be active for the whole time so, your empire will not collapse out of lack of bonuses from it. If, however, you need them, simply wait. There is no time limit on this quest so, you can complete it later on.
07. Too Many Stars
Objective 1: In one of the cities, increase the production of science points to the level of, at least, 40 points.
Reward: Resource Magnetron (The fourth era).
At this stage of the game, the quest is as easy as pie, because there is, at least, one of your cities that meets the requirements. If not, assign all citizens of the biggest city, to science production, for one turn. This should do.
08. Wisdom
Objective 1: In the selected city, build the Resource Magnetron.
Objective 2: For 9 turns defend the city, in which you built the Resource Magnetron. The city cannot be conquered.
Objective 3: Defend the city from the last wave of the Necrophages.
Reward: Extreme Yields (The fourth era).
In the case of the second objective, outside of the boundaries of your empire, there will appear several groups of Necrophages. You need to defend against them. It is possible that, if the enemy appeared on the terrain of a different faction, they will start fighting them, instead of you. It is also possible that they will be roaming around, or head for your city along strange paths, because this may also happen to the AI. So, if nothing is going on, for several successive turns, set outside of the region's boundaries and find the enemy.
As for the third objective, you are supposed to defeat an army commanded by a Proliferator. It is not too difficult to recognize this characteristic unit.
All of the units that you run into, during quests 2 and 3, are elite ones (7th experience level) so, remember to take along a big and well equipped army.