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Endless Legend Game Guide by gamepressure.com

Endless Legend Game Guide

Table of Contents

The Interface | The Basics Endless Legend Guide

Last update: 18 October 2016

In games of the Endless series, interface is usually expanded and difficult to master. This section is meant for the players that experience problems with that.

The most important thing - the majority of the interface elements are supplied with a description. If you do not know what a given symbol or digit means, most usually it suffices to roll mouse over it and wait for an information pop-up to appear. If not, you will have to wait until the next version of the game is released. Pay attention to the looks of the icons, e.g. Dust, because you will be seeing them often.

Game window

 

1 - Marching route. White line shows how far the army can reach within a given turn. Orange symbolizes how far they will reach in the following turns. The number in the circle is the number of turns that the army needs to take, to reach the destination.

2 - Army. The color of the army depends on which player controls it. The figure shows how many units it includes.

3 - City. The number under the silhouette of man informs you of the city population. The color of the silhouette depends on which player controls the city. The number next to the helmet means the number of garrisons that protect the city. the number next to the shield means the city's defenses. Next to it, you can learn what is being manufactured in the city and how many turns this will take.

4 - Villages and boundaries. The number above a village of a minor faction shows how many units protect it. The color of the region's boundary symbolizes which player controls that region.

Basic information bar

 

1 - Eight windows. From the left, by clicking on an icon, you access:

  • Condition of the empire window, where you can learn the most important information about the state that your country is in.
  • Cities window, where you can check out the condition of all your cities.
  • Research window, where you determine the queue for research and check out on what has already been discovered.
  • Quests window, where you can look up the active, completed and failed tasks.
  • Academy window, where you can look up abilities and equipment of your heroes.
  • Army window, where you look up the condition of your armies and garrisons, and upgrade the equipment of soldiers.
  • Diplomacy window, where you can negotiate with the other factions.
  • Market window, where you can trade goods, units and heroes. The icon is grayed out, up until the moment, at which you make appropriate discoveries.

2 - Resources bar. In the upper part of the bar, there are, from the left, Dust and its production, per turn, current developments and the number of turns until the research is completed, the amount of Influence Points and their production per turn. Below, there are six icons of strategic resources, including the current state. An icon is invisible if you do not have a given resource.

The city

 

This screen pops up after you click any of your cities.

1 - Information about the region:

At the very top, you can see the name of the minor factions that lives in that region.

The icons on the right show the number of villages. A red icon symbolizes an enemy village, white - destroyed, green - pacified.

Under the name of the faction, there are icons of strategic resources and luxury resources, available in that region.

Under the resources icons, there is the number of the available, and used by the region, trading routes. If there was a trade to take place, on the right, there would appear information of the profits made. The orange icon is the access to the trade window.

2 - Basic information about the city:

The ping palm signifies the overall contentment of the city. The marker on the right signifies contentment in percent. The more of it the better.

The figure under the palm shows the population of the city. The marker on the right states how many turns are left, until the next citizen is born. The grayed out icon is only available for Broken Lords. It allows for buying citizens for Dust.

  • The negative number in the last row states the cost of upholding the city. The "Browse" icon on the right allows you to check the list of the buildings in the city and the costs to uphold them.

3 - Citizens and production:

  • First row - icons of resources. From the left, these are food (grayed out for Broken Lords), industry, science, Dust, incomes.

Second row - production per capita. This is how many units of a given resource one citizen produces.

Third row - workers. The number of citizens that work in a given field of production. By clicking on the miniatures, you can transfer them between their duties.

Fourth row - city tiles. The overall production from the fields around the city.

Fifth row - modifiers. All of the upsides and downsides of the buildings in the city, the governor's aptitude, seasons of the year and so on.

Sixth row - total. The overall production.

Current quest

The window presents one of the current tasks. You can select it in the tasks tab. Useful, on condition that the description is brief. Long text on bright background becomes unreadable, especially the fragments in green. Use with reason or ignore. The owners of big screens can activate an appropriate option in the game settings (Options -> UI -> Big Screen User Interface). Thanks to this, the text becomes easier to read. If you have such a screen, check out if it works for you with this option on.

Turns meter

 

1 - Map button. The button on the left turns the hex net on/off. However, after being zoomed out, to a sufficient distance, they will be invisible on the revealed fields. The button on the right allows you to check what is being produced on each of the fields on the map.

2 - Army management buttons.

The one on the left allows you to select the next army with the option to move.

The right one makes your armies move in the specified direction, if only the destination for their march is set and they have spare movement points. If the number of movement points is too low, the button becomes active, on the next turn, again.

3 - End Turn button. After you press it, the current turn ends. The number of the top specifies which turn is currently being played. Remember that when the counter reaches 200, the game ends. The colorful buttons below are the factions of the players. The question marks symbolize that you have not yet met a given faction.

4 - Season of the year. The icon against black background specifies the current season of the year, the one against the white background, the forthcoming one. The sun is summer and the snowflake is winter. The digits next to the forthcoming season mean the predicted number of turns until the season changes. So, it may turn out that winter came earlier than you assumed. The button above the turn counter allows you to access game options.

Garrison and production window

 

The screen that shows up after you select one of your cities.

1 - Garrison. There are two types of garrison units: militia (grayed out) and regular units (can be selected). The four icons below allow you to:

Form a new army, off the selected units

Select all of the units that can be selected

Upgrade the selected units to the current version

Disband the selected units

The digits at the bottom of the screen symbolize how many regular units there currently are and how many can stay at the garrison.

2 - Governor. If you have not named any of the heroes as the governor of the city, the field at the top is empty. In such a case, the option "unassign hero" is replaced with "assign hero". Below, there is an option for the automatic governance of the city by the computer. By default, it is disabled. The computer may focus on the production of one of the five main resources (food, industry, income, Dust, science) or try to manage the city in a balanced way.

3 - Building queue. Units and buildings on the top are to be built earlier, the ones below, later. The number on the right specifies the number of turns necessary to complete the construction. The Dust icon allows you to buy a unit or a building. The items that you bought, become available with the next turn. In the case of insufficient funds, this icon is grayed out.

4 - The available buildings and units. Here, you can see the units and buildings that can be manufactured in the city. The icons that are grayed out, mean that there are no necessary strategic resources or the required population. The four icons allow you to put the available units and buildings into categories. From the left:

Show all

Buildings in the city

Expansions for the city and region (districts, harbors, mines)

Units.

5 - The viewed field. This information appears after you roll mouse over any field on the map. There, you learn:

The name of the field

The miniature of the field

Field type (only in the case of anomalies, ruins, resources and such)

Which resources will be obtained from the field every turn, if it comes within the city's range. You can learn here, why the output from a given field is higher or lower, than it should be.

The overall amount of resources obtained from the field, per turn, if it comes within the city's range.

The cost to enter the field, expressed in the army's movement points.

Army window

 

1 - Army make-up. Here, you can view all units that make up the army. The icons above, from the left, show:

The overall number of the army's health points.

Available and maximum number of the army's movement points.

The army's range of vision.

Thanks to the options below, you can:

Select all the units that make up the army.

Upgrade the selected units to the current version.

Disband the selected units

2 - Orders. list of the orders available to be issued to the army. It is different, depending on the location of the army. Around the ruins, the icon to search the ruins (magnifying glass) appears. Around a city there are the options to attack, negotiate and bribe available. By default, there are the following icons active:

Automatic reconnaissance (disabled in the early version of the game).

Automatic defense (disabled in the early version of the game).

Transfer the selected unit to another band.

Transfer the selected unit to the city garrison.

The inactive icons are grayed out.

3 - Commander. If you have not assigned a hero to be the commander, the field on the top is empty. In such a case, the "unassign hero" option is replaced with "assign hero".

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