Neutral Villages and Units | The Basics Endless Legend Guide
Last update: 18 October 2016
Neutral units attack the armies of the other players, even if they are staying in cities. Of you do not want to fight nearby bandits, move your army to the garrison. Wait for the enemy to leave the area, pull your soldier out of the garrison and continue your march. It may happen, however, that the bandits start besieging the city and it will remain so, until you defeat them. The besieged city will not be attacked, even if its defenses drop to zero so, the only reason to hurry is the deteriorating economic condition.
After they see your armies, neutral units will try to approach. If you have more movement points, you can try and lure them into a trap, or lead them away from your regions. With a bit of practice, you will be able to pit them against the enemy units. The exception are the situations, in which your armies are too strong. The neutral bands attack them, sometimes, but they can, just as well, ignore them. Unfortunately, there are no clear-cut rules here.
Neutral units of the same faction may reinforce each other in battle. If you see several of them, close to each other, wait for them to disperse. Just in case. Otherwise, you may be overwhelmed by the opponent's advantage in numbers. You may be, because not always does it happen. Again, no rule.
All of the neutral villages start off with two defenders. This number increases, with time, and it can reach, as many as, twenty. If you want to pacify villages, try to do that as early as possible. Later on, it may turn out to be too time-consuming, or too difficult.
A village that has been pacified once, remains calm until the end of the game, even if another faction takes control over the region. Therefore, it may happen that you bribe a neutral villages in the region and, several turns later, it will turn out that it has been colonized by another player, which saved him the trouble. You can also bribe villages in the opponent's regions, which he will profit from. Or attack it and destroy it, thanks to which the owner of the region will be able to rebuild it. Some do not attempt colonizing too many villages outside of your regions, because someone else may profit from that. The exception are the villages neighboring your regions the source of the armies that nag at them. You can pacify them, even if you do not plan on colonizing the region that they are in.
Many of the pacified villages are at the edges of regions, right next to their boundaries. If a region has access to sea, the village will be located, most probably, on the promontory. It is easy to find them, also in the regions of irregular, serrated shapes, best at narrow strips of land, or at the foot of a mountain. In other words, if you want to find a village in a new region quickly, search near boundaries or on uneven, difficult terrain.