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Endless Legend Game Guide by gamepressure.com

Endless Legend Game Guide

Table of Contents

Roving Clans | Quests Endless Legend Guide

Last update: 18 October 2016

01. A Merchant's Tale

Objective 1: Pacify all the villages in the region with the indicated ruins in.

Objective 2: Explore the indicated ruins.

Reward: Roads of Dust, an accessory. +1 to movement points and +8 to industrial production for the city governed by the hero with this item.

An easy quest to for the start. You enter the region, attack or, if you already have an appropriate technology, bribe all the villages and explore the indicated ruins. The only difficult point, here, may be the number of villages but, at this stage, this only results in postponing the completion of the quest.

02. Past, Present and Future

Objective 1: Hire a Wild Walkers hero, equip him with Roads of Dust and make him the governer of the city.

Objective 2: Build high towers in the city governed by the Wild Walkers hero.

Reward: high towers (The first era).

Again, a simple quest. You already have the rookery so, hiring a hero only requires you to gather the required amount of Dust. Also, the item does not require you to pay too much to buy it.

You receive high towers after you have completed Objective 1 and, due to their cost, construction should not take too long.

03. The Wealth of Auriga

Objective 1: Gather 60 units of any luxury resource and strategic resource.

Any, in this case, really means just any picked by you, and not by the game. So, also this Objective is easy to attain.

04. The Power of Politics

Objective 1: For the duration of 5 turns, produce 60 Dust and 40 Influence Points, in all of the empire.

Reward: Traders' Tent, (The third era).

The whole empire means, in this case, all of the cities within the boundaries of the empire. As a matter of fact, it is enough if only one, or two, meet the requirement but, just as well, you can distribute production over all of the cities. This quest is easy, if only you make no mistake, while calculating the production.

05. The Unfortunate Option

Objective 1: Seize, or destroy, the indicated city.

Objective 2: Explore all of the indicated ruins with a hero of the 8th level.

Destroying the city is going to be difficult, and that for a simple reason - you cannot wage wars. What you can do though, is seize it by means of diplomacy. You simply need to offer the AI opponent to buy the city, or to exchange it for others. If you throw some Dust, or resources in, your offer will surely be accepted. Also, you can threaten the opponent around, a bit, and wait for him to declare war on you. At this point, you only need to retaliate.

As for Objective 2, as a matter of fact, you do not need to train the hero to reach level 8. You can buy one in the market, assign him with an army and dispatch him into the ruins.

06. Going Boldly

Objective 1: develop, at least, 12 technologies of the third era.

Objective 2: You need to own, at least, 3 cities that generate income from trade, amounting to, at least, 10 Dust.

Another easy quest. If you find it difficult to complete Objective 1, assign more citizens to the production of science points. The game does not go into which technologies you develop so, pick the ones that you deem the most necessary, plus several additional ones, just to meet the requirement, if necessary. Make sure that you develop Right of Way and/or Cargo Docks, thanks to which you will be able to complete objective 2 quickly. Trade is going to require these buildings so, the faster you develop them, the faster you can put them up.

07. Warm Bodies

Objective 1: Assimilate 2 minor factions with, at least, 4 villages each. None of the villages may be destroyed.

Reward: Chain Suspension (The fourth era).

A quite easy quest. It is only going to require a high number of regions. The only difficulty may be gathering enough villages. It may happen that one of the factions has 4, whereas the other has 3. In such a case, go for a reconnaissance, find a region with the last village that you need, build a city there and pacify the village. The game does not care about which minor factions you are going to assimilate so, if they do not fit your playing style, exchange them for the ones that suit you more, after you have met the requirements.

08. Dust from the Wind

Objective 1: Build the Chain Suspension in any city.

Reward: Money Talks (The fourth era).

This quest requires no further explanation.

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