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Dune Spice Wars Guide by gamepressure.com

Dune Spice Wars Guide

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Dune Spice Wars: The Harkonnens - faction features Dune Spice Wars guide, tips

On this page of the Dune Spice Wars guide you will learn a detailed description of the Harkonnens faction. You will learn how to play them, what advisors and faction bonuses they have, as well as a unit list.

Last update: 22 June 2022

In this section of our guide we explore and explain characteristic features of the Harkonnens faction in Dune Spice Wars. You will learn what their strengths and weaknesses are and what sort of victory options are the easiest for them. Also, we have prepared an overview of their units, faction bonuses and councilors.

Faction features and tips

Playing as Harkonnen is not that difficult, but if you want to bring out the potential of this faction, then you should know the basics of their gameplay. They have a lot of micromanagement features, which may turn out troublesome when you fight on multiple fronts. The latter will be inevitable, especially when you want to undertake rapid expansion.

  1. Military power - they have strong military units and potentially the strongest defense - with the right advisor they can recruit as many as five militia units and two missile batteries.
  2. Strong Espionage - a lot of bonuses and numerous opportunities to obtain Intel will allow you to use missions and operations to your own advantage. By doing so, they will continuously increase the Power of their units.
  3. High production efficiency : by default it is reduced by -10%, however, by assigning militia in villages you can increase production (max. 5 militia squares = max. 15% of production for the militia).
  4. They find many opportunities to obtain Intel - this is how they build a strong Infiltration and Espionage.
  5. There are 10 slots available for the construction of Base buildings.
  6. Army: strong units additionally aided by easily accessible operations. Noteworthy is the faction's special operation: Combat Drugs, which allows you to win (or draw) almost every battle.
  7. A faction receives Hegemony points for the Intel spent on operations (only after using an operation). Approximately 80% of the Intel spent on operation gets converted into Hegemony points.

This is a pure military faction. They're also good at intelligence and espionage. One of their most important resources is Manpower - both for the production of military units, and due to their Oppression (faction trait) ability to increase the rate of production and construction speed.

A victory by Domination - this is their main goal. However, due to the good Espionage and Intelligence, they can also try to use Assassination by lowering the Hegemony of their enemies. Due to their moderate Landsraad Standing they may also try to apply for the Dune's Governorate. It is worth choosing the direction in which you want to play the game from the very beginning.

Faction bonuses and traits

House Harkonnen has the following bonuses:

House Harkonnen has the following Councilors to choose from - Dune Spice Wars: The Harkonnens - faction features - Fractions - Dune Spice Wars Guide
  1. Oppression skill - allows you to increase the production of resources in the selected village for a certain period of time, by default 1 minute (can be increased with the help of the Rabban Harkonnen Councilor). It also increases the Army's Power by 20% and the construction speed of buildings in the region for this time.
  2. Village's base production -10% . However, each Militia unit in a village increases the production level by 5%.
  3. They always know the amount of Influence of other factions without spying on them; they also know about the Influence flow between factions.
  4. Hegemony 5k - with the active Oppression skill in at least one village: 100% agent recruitment speed and military units gain 10% Power.
  5. Hegemony 10k - you can assign an agent to a mission, shortening the preparation time and costs, but at the cost of the agent. Additionally, each agent working in Counterintelligence has a 10% chance that a captured enemy agent will join your ranks. There is also a disadvantage - Agents produce 10% less resources from now on (Solari, Influence), not counting Intel.

Councilors

House Harkonnen has the following Councilors to choose from:

Below is a list of available Harkonnen military units that you can recruit, along with a description of their characteristics - Dune Spice Wars: The Harkonnens - faction features - Fractions - Dune Spice Wars Guide
  1. Feyd-Rautha Harkonnen - allows you to lower Landsraad Standing (-30 points) of other factions by selecting the resolution on which Corruption is being applied. This action costs Intel. Additionally: 10 Influence for killing a rebel.
  2. Piter De Vries - a new unit: Stealth Probe - allows you to produce Intel while in hostile territory, much like the Ornithopter.
  3. Rabban Harkonnen - additional Militia slot (5 slots possible with research). Opression effect increased by 5 seconds for each Militia unit in the village.
  4. Iakin Nefud - destroying your military units will refund half of their recruitment costs. Additionally: -50% cost of the Combat Drugs mission.

Army units

Below is a list of available Harkonnen military units that you can recruit, along with a description of their characteristics:

Trooper

Basic melee unit. Features:

  1. 400 Health, 18 Damage, 3 Armor
  2. Berserkers (the less Health, the greater the Power - maximum 50%).

Recruitment / maintenance costs:

Solari

Manpower

Water

Pts. of command

200

20

3

3

6

3

  

Vanguard

Auxiliary melee unit. Features:

  1. 300 health, 20 damage, 2 Armor
  2. Headhunter (gains 20% Power, 1 Armor (up to a maximum of 5), when a nearby unit dies ( including the enemy), only for the duration of the fight).
  3. Recruitment Requirements : Survival Training research.

Recruitment / maintenance costs:

Solari

Manpower

Water

Pts. of command

200

20

3

3

6

3

  

Gunner

Equipped with rocket launchers, they deal area of effect damage. Features:

  1. 400 health, 15 damage, 4 Armor
  2. Collateral damage (allies take 30% damage from the blast).
  3. Destroy Enemy Armor (+30% chance to destroy Armor when attacking).
  4. Fire Blast (-50% Melee power).
  5. Recruitment Requirements : Survival Training research.

Recruitment / maintenance costs:

Solari

Manpower

Water

Pts. of command

300

20

3

3

6

3

  

Stealth Probe

An aerial unit that can become the target of the enemy. Drones are as slow as infantry units, but they ignore uneven terrain (can fly over rocks) and have large supplies. Features:

  1. 100 health, 15 damage, 1 Armor
  2. Combat analysis (after the death of this unit, the remaining allied troops gain 20% Power, max. 100% and 2 Armor (max. 5x).
  3. Sealth Camouflage (camouflage when there are no enemy units nearby).
  4. This unit does not generate vibrations (does not attract Sandworm).
  5. Recruitment conditions : Support Buildings research.

Recruitment / maintenance costs :

Solari

Fuel Cell

Pts. of command

200

1

2

4

  

House Guard

The strongest unit of the Harkonnen. Features:

  1. 600 health, 19 damage, 6 Armor
  2. Last Stand (gain 50% Power and 5 Armor when Health is lesser then 20%).
  3. Recruitment conditions : Call to Arms research.

Recruitment / maintenance costs:

Solari

Manpower

Water

Pts. of command

500

20

5

5

10

5

  

Mercenary

It is not the strongest unit, but it is the cheapest and costs the least Command Points. Additionally, their recruitment is almost instant. However, they have very little supplies. They are ranged units. Mercenaries do not gain experience. Features:

  1. 400 health, 16 damage, 3 Armor
  2. Headhunter (+10% Might, +1 Armor (up to a maximum of 5) when a nearby unit dies ( including the enemy ), only for the duration of the fight).
  3. Fire Blast (-50% Melee power).
  4. Recruitment conditions : Economic Lobbying research.

Recruitment / maintenance costs :

Solari

Pts. of command

250

2

20

 
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