Chapter 5 - Sidequests - part 1 | Chapter 5 Drakensang: TDE Guide
Last update: 11 May 2016
Ferdok:
SQ13 For a handful of Ducats (continued - house Neisbeck)
2. Malt and hop
Pagol Babek M4(9) has another work for you. This time you will have to force Storrebrandt messenger M4(12) to hand over the delivery receipt.
2.1 Get the delivery receipt
Messenger can be found near "Fleet Footed Ferret".
Option 1: Taunt him to give you what you need.
Option 2: Haggle with him - getting what you need will cost you only 2 Ducats.
Option 3: Fight him and rob his body.
Reward: Deliverer's notes
2.2 Go to the harbour
Go to the harbour and talk to the Stoerrebrandt's port worker M4(13). Show him the document and collect the secret ingredient.
2.3 Take the package to the warehouse
Take the ingredient to Pagol Babek.
Reward: 10 Ducats
3. Beer trouble
Talk to Pagol Babek. He will have another quest for you - you have to bribe the Guard Commander Tashman M4(14). In order to do this you will receive 60 Ducats.
3.1 Bribe the guard commander
Give Tashman the money and then follow him in search of the "culprits".
3.2 Find the culprits
Tashman will find two robbers M4(15) and after the conversation he will attack them. Join in and kill the robbers.
3.3 Report your doubtful success
Get back to Pagol Babek and tell him what's happened.
Reward: 12 Ducats
4. Exclusiveness contract
Pagol Babek has one final mission for you in this chapter. You need to kill Stoerrebrandt's negotiator M4(18) and strike a deal with the brewery owner.
4.1 Stop the agreement
Head to the brewery where the negotiations are taking place. Talk to the workers and the negotiator and kill them.
4.2 Strike a deal
Threatened by what you did brewery owner won't refuse signing a contract with house Neisbeck.
4.3 Take the contract back
Return to Pagol Babek and hand him the contract.
Reward: 20 Ducats
SQ13 For a handful of ducats (continued - house Stoerrebrandt)
2. Malt and hop
Talk to Laran Dykemiller M4(10). He will ask you to escort a transport from the harbor to the "Lager Beer of Ferdok" brewery.
2.1 Report to the harbor
Head to the harbor and talk to the port worker M4(13). He will let you take the secret ingredient that's on the wagon.
Reward: Secret ingredient
2.2 Deliver the ingredient to the brewery
On your way you will be attacked by a few Dark Eye members. Kill them and talk to the brewery owner M4(18).
Reward: Brewery payment
2.3 Deliver the money
Take the money you've gathered to Laran.
Reward: 10 Ducats
3. Beer trouble
Laran Dykemiller will have another mission for you. You have to talk to the Guard Commander Tashman and tell him that you've been attacked during the transport mission.
3.1 Attack report
Go talk to Tashman. He will refuse taking the case, but you can use Fast Talk to convince him. If this doesn't work you can also haggle with him, but you'll have to pay around 30 Ducats - the exact price depends on how good are you at haggling.
3.2 Find the culprits
Follow Tashman to the spot where you'll encounter two robbers M4(15). He will talk to them and then kill them.
3.3 Report your doubtful success
Return to Laran and tell him what's happened.
Reward: 12 Ducats
4. Exclusiveness agreement
There's one final quest for you to complete in this chapter. You will have to work as a bodyguard for the negotiator.
4.1 Escort the negotiator
Follow the negotiator to the brewery M4(18).
4.2 Watching over the negotiations
Negotiator will begin talking to the brewery owner, and your job will be protecting them. Soon you will be attacked by a group of Dark Eyes.
4.3 Take the negotiator to safety
You'll need to escort the negotiator to Laran Dykemiller.
Reward: 20 Ducats
SQ31 The worried old woman
On Praios Square you will meet an Old Woman M2(15) shouting for help. Her husband - Hugo has fallen off a high threshold and requires help.
1. Bring the healer
You need to go and fetch a healer from the Ducal Citadel - you'll find him near the temple of Praios. Approach follower Peraine and talk to him. You will learn that the healer knows the couple and will tell you to give Hugo herbal tea.
2. Take the tea to the old woman
After being given the tea, Hugo will get up and head out to work.
SQ32 The Giant Firefly Eggs
Fireflies have spread wide throughout the Wagoner's Home. Your mission is to destroy their eggs laying all around the district M3(12, 13, 14, 15 and 16).
SQ33 The Snuffbox
In Port Ugdan you can encounter a rich man M4(16). Talking to him you will learn that while he was at "Miss" Iriane's M4(17) place he left his precious snuffbox. You can get more out of him using Human Nature. This will tell you that Iriane is a courtesan.
1. Retrieve the snuffbox from Iriane
Iriane is standing nearby talking to a suspicious looking character. When you get close she will ask you to get rid of the thug.
Option 1: You can try Taunting him - if you'll succeed he will just run away. If it results in a failure you will have to beat him up.
Option 2: Beat up the thug.
Talk to Iriane. She will thank you for your help and give you the snuffbox, asking to give him regards from the "Sweet cake".
Reward: Snuffbox
2. Return the snuffbox to the owner
Return to the rich man. He's right where you left him, but this time he's talking to his wife.
Option 1: Give him the snuffbox with regards from "sweet cake" or just tell him that you have the snuffbox but don't use Fast Talk. His wife will get pretty mad upon learning of his infidelity. You won't get any reward but will be able to listen to a rather interesting dialog.
Option 2: Give him the snuffbox with regards from "sweet cake" or just say that you have the snuffbox, then use Fast Talk. You can also use the line beginning with "Good man..." - each of these options will result in a reward, though the last one doesn't require you to use Fast Talk.
Reward: 1 Ducat
SQ34 Changing of the Guard
Gate Guard needs to go on the side and wants you to take over for a few minutes. | Allow the first two people in but halt the third one - this woman is a famous con. |
By the entry gate to the Ducal Citadel you'll meet a guard M5(1) that requires your help. He needs to go on the side and wants you to take over while he's gone. When the first two men approach, tell them that they look suspicious but then use Human Nature to learn that you're wrong. The third person is a woman tell her that you suspect her of being the Fox and then use the social skills to confirm it. Fox will admit you're right and leave the city. Then the guard will return and thank you for your help.
Blood mountains:
It's good to complete the sidequests before siding with either witches or the Inquisition as some quest may become unavailable once you choose your side.