Chapter 2 - Main quests | Chapter 2 Drakensang: TDE Guide
Last update: 11 May 2016
Dranor will meet you outside the Ferdok gates - he's wanted for a crime that, as he claims, he didn't commit. He asks you to meet him in the Ducal Citadel and runs off. You will meet him again in the third chapter .
Quest order:
Q1.4 Head to your friend's house
Q4.1 Head to the guard post and talk to Barla
Q4.2.2 Find Forgrimm the dwarf
Q4.2.3 Find Gladys Shladromir
Q4.2.4 Talk to guard commander Tashman
Q4.3.1 Collect the information concerning the murderer
Q4.3.2 Report to Barla
Q4.5 Meet with the secret informant
Q4.4 Investigate Erick's murder
Q4.4.1 Collect information concerning the murder
Q4.4.2 Get Mimi to trust you
Q4.4.3 Report to Barla
Q4.6. Meet the informant in the temple of Hesinde.
Q4.7 Find Jessica
Q4.8 Pursuit Jessica's murderers
Q4.9 Save the archivist
Q4.10 Talk to Barla Darksmith
Q1 An Invitation from an Old Friend (continued)
4 Head to your friend's house
Right besides the city gate you will meet guard Grobbinger M2(1). Talk to him to learn about the recent murders. He will also point you the way to your friend's house M2(7) Bad news await you on the spot - Ardo, your friend is one of the murder victims. Talk to guard Hassler you won't learn much from him but he will point you to the person leading the investigation - Barla Darksmith M2(5).
Q4 Murders in Ferdok
1. Head to the guard post and talk to Barla
Talk to Barla M2(5). Ask her to assign you to the investigation. She will agree and give you permission to conduct the investigation as well as all the information she's gathered so far.
Reward: permission to conduct the investigation
2. Investigate the murder of Ardo of Boarstock
2.1 Find Forgrimm the dwarf
Forgrimm M2.2(2) can be found in the "Silver Pitcher" M2(10). He is devastated by Ardo's death and totally drunk. Talk to Tradan Brewmor M2.2(3). Tell him that you need to get something from Forgrimm, but he is in no condition to talk. You will receive some kind of "sober up" brew, for the dwarf. Get back to Forgrimm and give him the drink you just received. Once he's sober you can talk to him - you will gain a lot of useful information concerning the murders and Forgrimm will join your party.
2.2 Find Gladys Shladromir
Start looking for her in "Serene Sow" M3(3), in Wagoner's Home M3. Start by talking to the innkeeper M3.1(3). Ask him about Gladys, and he will send you to Salm Four Fingers M3.1(5), who, in turn will tell you to talk to Cripple Reto M3.1(4). Reto will send you over to Jallik M3.1(2). After talking to him leave the Inn. Goldtooth Jallik will appear on the street and start following you - don't mind him and just walk in any direction. Few moments later Gladys will approach you. When you'll tell her you're looking for Ardo's killers, she will join you.
2.3 Talk to guard commander Tashman
Head to Port Ugdan. Approach the pier and talk to guard Brintel M4(5) who is in charge of securing the crime scene M4(6). You will learn that guard commander Tashman M4(8) may be able to provide you with some additional information. You will find him near the brewery/ Reluctantly, he will share some facts about Ardo's murder.
3. Investigate Dragon's murder
3.1 Gather the information on the murderer
On the Dragon's murder scene destroy the barrel and collect the talisman you'll find inside. | Head to the "Fleet Footed Ferret" and talk to waitress Aline. |
The murder took place in Port Ugdan. Head there, and get into the alley behind the "Fleet Footed Ferret" M4(1), where the murder took place M4(3). There is a barrel behind the blood stains - destroy it to find a talisman. Now head to the "Ferret", and talk to the innkeeper M4.1(2) ask him about Dragon, and then try talking to Aline M4.1(3). She won't be much of an assistance so head out. Before you'll leave, however she will stop you and tell you about her lover. During the conversation be sure to mention Dragon's talisman and show it to her.
3.2 Report to Barla
Tell Barla M2(5) about your discovery.
4. Investigate Erick's murder
4.1 Gather information about the murder
Go to Eelko's murder scene M3(6). You will see bloodstains and a kitty standing right beside them. Soon, miss Lovinger, an elderly lady living nearby will talk to you. She will give you some information about the victim and tell you that Eelko used to wear a beautiful brooch and that he was very attached to hiss kitty Mimi.
4.2 Get Mimi to trust you
Approach miss Strunkler M3(5) and ask her for some salmon. With a fish in your pocket return to the crime scene, feed the cat and then follow it to the spot where Eelko hid his brooch M3(7).
4.3 Report to Barla
Relate your findings Barla M2(5).
5. Meet with the secret informant
After completing quest Q4.3.2 Report to Barla or Q4.4.3 Report to Barla you will be approached by city guard Reuben M2(5). He will tell you that there's an informant who wants to talk to you. You will also receive a password - the informant will be waiting near the temple of Praios M2(9). Meet with archivist Loisane, give her the password and listen to what she has to say.
Important! If you'll leave the Praios Square before completing this quest you will fail it.
6. Meet the informant at the temple of Hesinde
After completing the quests: Q4.3.2 Report to Barla and Q4.4.3 Report to Barla you will be once again approached by city guard Reuben M2(5). This time Loisane M2(3) wants to meet you by the temple of Hesinde. Head there to learn that Jessice who is somewhere in the Wagoner's Home is probably next target of the murderers.
7. Find Jessica
Once you get to the Wagoner's Home head towards "Serene Sow" M3(3). When you get close enough you will be approached by a scared woman who will tell you that some men in red have dragged Jessica to the sewers M3(4).
8. Pursue Jessica's murderers
You don't need to rush as there is no time limit and you can explore the sewers. Every now and then you will see running cultists follow them until you reach a spacious room M3.3(4). Here one of the cultists will try and stop you while the rest will escape along with their leader. Kill the cultist and follow them to reach the exit M3.2(5).
9. Save the archivist
You will find yourself in the archives, and learn that the leaders of the cultists are Kastan Gamblack and his right hand man Ferio of Ferdok. You will witness a talk between them and hear that they're planning to kill archivist Loisane. Kastan will then run away and you will be forced to fight cultists and Ferio M5.1(8). After the fight Grand Inquisitor da Vanya will appear and start questioning you and the archivist. After you tell him what he wants to know he will tell you not to continue the investigation.
10. Talk to Barla Darksmith
Time to visit Barla M5.1(5). Tell her about what has happened and then accompany her on her way to the duke M5.2(7).
End of chapter two!