Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App
Free iOS App iPhone & Ipad
Download Game Guide PDF, ePUB & iBooks

Drakensang: The Dark Eye Game Guide by gamepressure.com

Drakensang: The Dark Eye Game Guide

Table of Contents

Chapter 4 - Sidequests | Chapter 4 Drakensang: TDE Guide

Last update: 11 May 2016

 

SQ14 The Boltan Card Trick (continued)

1. Find the thief

You will find the thief in the inn M6(3). She claims to have been cursed. You can help her by following her into the marshes, but not before the undead are dealt with.

2. Deal with the undead plague

You need to complete Q8.1 Eliminate the undead plague.

3. Tell Thalya about your success

Return to Thalya and tell her that the undead are gone.

4. Lead Tayle through the marshes

Follow Thalya to the crypt she mentioned M6(23) - Chapter 4 - Sidequests - Chapter 4 - Drakensang: The Dark Eye - Game Guide and Walkthrough

Follow Thalya to the crypt she mentioned M6(23). Once you'll reach the spot she will open the door and let you inside.

5. Save the cursed one

The crypts holds the remains of her lover - Ailric Farfar. Ailric will keep Thalya within the crypt unless she pays him 27 Ducats. Since she doesn't have the money you'll have to pay. Once you'll do that Ailric's soul will be free. Be sure to pick up a rapier from his remains.

Reward: Rapier of Fanfare (1K+5, 25% chance of dealing a deep wound)

6. Collect the unpaid debts

Return to the inn where Thalya was supposed to await you. You'll find out that she's not there and that she has robbed innkeeper Pebblebeer.

7. When it rains, it pours

Head to the mill M6(29), where Thalya will be waiting for you.

8. The meeting in the old mill

She will explain to you why she stole the money and will give it back.

Reward: Chain, innkeeper's money

9. Return the stolen money to the innkeeper

Return the stolen money to innkeeper Pebbleber of Moorbridge and Ibrom from Wagoner's Home.

SQ25 The Boron Deont of Moorbridge

You will receive the quest at the beginning of the chapter from Bredo Bento.

1. Search for Morlinde in the marsh

Morlinde M6(21) is in one of the crypts. The key to the door can be found on necromancer's body M6(16).

2. Find Morlinde in Moorbridge

After freeing Morlinde you will have to meet with her in Moorbridge. She can be found at the temple M6(6).

Reward: Hammer 1D+4

3. Meet with Bredo Bento

When talking to Morlinde be sure to mention Bredo Bento M6(2), and then head off to tell him that he can meet the deont.

Reward: Perfume

 

SQ26 The wolf rats of Moorbridge

Innkeeper Pebblebeer will tell you about his rat problem M6(5) the creatures are swarming behind the inn - go out and wipe them out.

1. Tell the news to the innkeeper

Go back to the innkeeper and tell him that you have killed off the rats.

Option 1: Innkeeper will pay you for your help.

Reward: 4 Thalers

Option 2: You'll refuse to take the money.

SQ27 An Elf in Distress

Running around the marshes you will encounter an elf M6(11) who is being held prisoner by the evil tree. The only way to release her is to destroy the tree.

1. Destroy the evil tree

The fight with the tree is not easy. You will be under constant attacks from the dragon plants and fireflies, but focus on the tree, because the fireflies will keep on appearing until you kill it. It appears that killing the tree does not resolve the problem - the roots are still holding the elf in place. She thinks that you should enter the trunk and meet with her ancestor, who may be responsible for the whole situation. The tells you to take the flute, that belonged to her ancestor.

2. Calm the uneasy spirit

Enter the tree and talk to the elven ghost.

Option 1: Give him the flute and let him leave in peace.

Option 2: Persuade him that he doesn't really need the flute.

Option 3: Fight the ghost.

Reward: If you decide to go with options 2 or 3 you will receive Soul Instrument (Charisma +2)

2.1 The elven ghost had been defeated/convinced to leave

After the talk/fight the ghost will leave.

3. Talk to Gwendala about your success

Now is the time to talk to Gwendala. She will be happy you managed to solve her ancestral problem, no matter how you did it. Thankful, she will join your party.

SQ28 The Burial Jewelry

In one of the crypts M6(22) you will be attacked by two graverobbers.

Option 1: Fight them. If you kill them you will receive the burial jewelery.

Option 2: Try to resolve the matter without bloodshed. Tell them you've killed the necromancer and use Human Nature to find out that they were responsible for locking up Morlinde. Continue the conversation and try to convince them to stop robbing graves. At the end of the conversation they will hand over the burial jewelry.

Now head to the temple and talk to Morlinde. Give her the jewelry to receive experience.

SQ29 The Cleansing of the Crypts

Morlinde M6(6), will give you this quest after you've completed SQ25.2 Find Morlinde in Moorbridge. There are eight crypts. Enter each of them and clear the altar. Once you're done, report to Morlinde.

Reward: 7 Ducats, 2 x healing potions

SQ30 An Old Treasure Map

In the inn M6(3) talk to the gardener Wigur. He will tell you about Krobber's treasure. Go to gardener Krobber and mention the treasure. He won't give you anything solid until you complete the SQ25.1 Search for Mordlinde in the Marshes

1. Find the treasure map

Map M6(7) can be found in the cave between two bottles.

2. Solve the puzzle

2.1 First part of the puzzle

Read the description on three graves M6(19).

2.2 Second part of the puzzle

Read the description on the fourth grave M6(17).

2.3 Third part of the puzzle

1 - Chapter 4 - Sidequests - Chapter 4 - Drakensang: The Dark Eye - Game Guide and Walkthrough

Youll have to press the bottommost button on this grave - Chapter 4 - Sidequests - Chapter 4 - Drakensang: The Dark Eye - Game Guide and Walkthrough

You'll have to press the bottommost button on this grave.

Mouse over the warrior's mouth - the description will change and now say "a button". Press it, to get the treasure.

Near the place where you met Rakorium is a grave with three buttons M6(15). Press the bottommost one to receive a key and a piece of paper.

2.4 The missing fragment

Even though you've found the next puzzle you're still missing a piece. You have to complete SQ30.2.6 Find the lock, to solve the mystery.

2.5 The fourth part of the puzzle

Enter one of the crypts M6(25). You'll be able to open the door using the key you received at the beginning of the chapter from Bredo Bento.

2.6 Find the lock

There is a sarcophagus in the back of the crypt. Mouse over it's mouth and you'll find a hidden button. Pressing it will open a secret cache with treasure in it.

Reward: Tenobaal's arrows recipe, 5 x Tenobaal's arrow

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the THQ / dtp entertainment or Radon Labs. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 Webedia Polska SA for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.