Chapter 8 - Main quests | Chapter 8 Drakensang: TDE Guide
Last update: 11 May 2016
The dwarven town of Murolosh is now available to you. You are to meet with Aromem - once you do, the prince will take you to the throne room M10(2), where you'll witness the ceremony of setting the carbuncle in the king's crown. After the ceremony Arom will tell you to talk to the treasurer M10(8), who has a reward for you.
Quest Order:
Q19.1 Accept the Gift
Q21.1 Talk to Lugosh in the temple
Q21.2.1 Pay a visit to Grimbolosha
Q21.3 Find the mushroom Glautamash
Q21.4 Take the mushroom to Lugosh
Q22.1 Head to the throne room
Q20.1 Learn more about the caves under Murolosh
Q24 The Plague of Lice
Q25 The Yellow Liquid
Q23 The Witness
Q26 The Poisoned Beer
Q27 The Collapsed Tunnel
Q28 The Scrap of Cloth
Q22.3.4 Break-in
Q22.3.5 Juggling ball
Q22.3.6 Aldessia's disappearance
Q22.3.7 Aldessia's Curiosity
Q29 Win the Trial
Q30 Saving Salina (only if you fail Q29)
Q31 Aldessia
Q19 Esteemed Guests
1. Accept the gift
Leave the Throne Room - you will meet Treasurer Otosh M10(8) near the stair you followed down. He will offer you one of the four treasures as a reward. Take what you need the most and end the conversation. This will trigger the arrival of Arom who will tell you about poisoning of Xolgorax's, the dwarf who has the knowledge about the caves below Morolosh.
Reward: Titanium ring of untamed power or Robe of Confusion or Kangroshes Axe or Malmargarashno two-handed axe
Q20 Caves of Murolosh
1. Learn as much as you can about the caves beneath Murolosh
Talk to Xolgorax about the caves. He can be found in the Throne Room M10(2) after you complete Q21 Poisoning of Xolgorax.
2. Earn king's trust
You will complete this quest in chapter nine.
3. Find the Adamantine Heart
You will complete this quest in chapter nine.
3.1 Find a way to reach the caves
You will complete this quest in chapter nine.
3.2 Gather the clues
You will complete this quest in chapter nine.
Q21 Poisoning of Xolgorax
1. Talk to Lugosh at the temple
You will learn more about the poisoning from Lugosh M10(9). He will tell you that the poison acts slowly and that you should find the Glautamash mushroom M10.1(3) in order to save Xolgorax. The mushroom can be in the possession of dwarf Grimbolosh M10.1(2).
2. Find the healing mushrooms
2.1. Go and talk to Grimbolosh
He can be found in the Mushroom Gardens M10(1). Talk to him, and he will tell you how the mushroom looks like - it's purple and it should be growing alone.
3. Find the Glautamash mushroom
There are five purple mushrooms in the gardens - you can take any of them. | Now take the mushroom to the follower of Lugosh to complete the quest. |
There is a total of five mushrooms in the caves - you can take any of them, but be wary of the scorpions, toads and spiders living in the caves.
4. Take the mushroom to Lugosh
Return to Lugosh M10(9) with the mushroom. The dwarf should now be able to prepare the antidote. Before he gets to work he will give you a message from Arom. There were some arrests and among the suspects there is a woman who claims to know you. You are to appear in the Throne Room M10(2), to resolve the matter.
Q22 The Suspicion Falls on a friend
1. Head to the throne room
In the Throne Room M10(2) you'll see Salina. She is the main suspect in the case of poisoning Xolgorax as well as few other crimes. Talk to the king about the accusations and tell him that you will try to prove her innocence. Ask the Busker Queen about people who could speak in her favor. She will point to the dwarf Grimbeard (Q23 The Witness). He was attending her performance during the accident in the mine. Ask Xologorax about the caves beneath the city.
2. Prove Salina's innocence
You have to complete either Q29 Win the trial or Q30 Saving Salina.
3. The Investigation
3.1 Liaison of Khom
You need to complete Q25 The Yellow Liquid.
3.2 Alibi
You need to complete Q23 The Witness.
3.3 The scrap of cloth
You need to complete Q28 The scrap of cloth.
3.4 The Break-in
Near Salina's chambers M10(11) you will come across a wounded dwarf M10(12). Heal him or give him a potion. Shrobosh will thank you for your help and will tell you that he witnessed the break-in to the busker's chambers.
3.5 Juggling ball
Talk to Salina about her ball found on the crime scene. She will tell you that the ball was smashed when one of the guards showed her the king's orders. You are supposed to find this guard - his name is Argmar M10(7). Ask him, whether he was witness of breaking the ball and saw Salina throw it away. He will say that this has indeed taken place and that he will testify in her favor.
3.6 Aldessia's Disappearance
Ask Armorer Dornax M10(14) about Aldessia. He will say that she's been acting weird recently and that she's wandering about the caves. She also seems to spend a lot of time with Xolgorax.
3.7 Aldessia's Curiosity
After Completing 23.3.6 Aldessia's Disappearance talk about Aldessia with the Follower of Lugosh M10(9). He will say that she's visited the temple quite often talking about the history and ancient treasures buried beneath the city.
3.8 A lock of red hair
You need to complete Q27 The Poisoned Beer.
Q23 The Witness
1. Talk to Grimbeard
Talk to Grimbeard M10(5) whom you can find in the tavern. Tell him about Salina's trouble and convince him to testify using Fast Talk or by threatening him.
Q24 The Plague of Lice
When you try to leave the throne room after Q22.1 Head to the throne room you will be approached by Grazina. She claims, that her family warehouse M10(4) has been sabotaged. For no apparent reason grave lice have appeared inside it, causing huge damage. She think that you can find some clues for your investigation within the warehouse but you'll need to clean out the lice.
1. Meet Grazima by her warehouse
Follow Grazima and meet her by the entrance to the warehouse your objective now is to kill the creatures while following the dwarven woman, who will open the door to the next rooms.
2. Kill the lice in the first room
Enter the first room. You will see that the lice have indeed overrun the place - while Grazima is repairing two mechanisms you need to cover her and kill the lice.
3. Kill the lice in the second room
Next room, same story - cover Grazima as she's repairing the third mechanism.
4. Finish off the lice plague
Go to the back of the last room - the lice breed here. Kill them and pick up the yellow liquid M10.2(2). After you're done talk to Grazima M10.2(3). She will suggest to take the bottle to Lugosh M10(9) and will tell you that an ancient tablet found by her grandfather is missing from the warehouse. This information will be useful inQ22.3.7 Aldessia's Curiosity.
Q25 The Yellow Liquid
1. Ask Lugosh for advice
Liquid you found during Q24 The Plague of Lice should be taken to the Follower of Lugosh Z10(9). The dwarf will analyze it and tell you that it's some kind of bug attracting substance made on Khom desert. There's only one person living in the city that comes from there - Aldessia M10(15).
Q26 The Poisoned Beer
1. Talk to the innkeeper
Follower of Lugosh M10(9) will tell you that the poison used on Xolgorlax has been added to his beer. The only source of beer around is the nearby inn. Talk to Innkeeper Bashur M10(6). He will admit that the poisoned beer must've come from his storage but he will swear that he had nothing to do with the poisoning.
2. Convince the innkeeper
Try to convince him to give you the storage key. Tell him, that the king has ordered you to defend Salina, and then:
Option 1: Try bribing him by offering him several dozen Ducats.
Option 2: Tell him that you will take the key on your own responsibility and then Fast Talk him or make a deposit.
Option 3: Tell him that it's a matter of justice, and if you already have any advice clearing Salina show them to him.
3. Look around the cellar
You can now enter the storage M10.4. Kill some rats and take a look at the barrels M10.3(2). You will find a lock of red hair, which undoubtedly proves that it wasn't Salina who poisoned the beer.
Q27 The Collapsed Tunnel
Orgrim M10(7) needs your help. One of the tunnels has collapsed.
1. Find five miners
He needs five miners to help dig up the tunnel. You need to find them and tell them about the accident. They can be found all throughout Murolosh M10(10).
2. Return to the accident site
After you find all of the miners head back to the mine and talk to Orgrim M10(3). He will thank you for your help and give you a scrap of cloth, he found, which is probably part of Salina's clothes.
Q28 The Scrap of cloth
1. Talk to Salina about the scrap of cloth
A scrap of clothing you received after completing Q27 The Collapsed Tunnel should be taken to Salina M10(2). She will claim never to have visited the mines and will tell you that her dress is in her house M10(11). You need to go there and ask dwarf Ungrimm, looking after her possessions to let you have a look at the dress.
2. Talk to Ungrimm
Do what Salina asks you to - convince Ungrimm, that it can be a crucial evidence in the case. He will give you the dress, from which someone seems to have cut out a piece.
Q29 Win the Trial
You need at least five out of eight possible pieces of evidence to start the trial - the more you manage to gather the higher your chance of winning.
Option 1: Winning
Respond to king's accusations with evidence, or if you don't have a fitting one with the most precise and smart dialog option. At the end use all possible dialog options and present a final statement. The King will decide that Salina is not guilty and will have Aldessia summoned in front of him.
Option 2: Failure
You will need to complete Q30 Saving Salina.
Q30 Saving Salina
1. Get Salina out of the dungeons
Losing the trial doesn't mean that all is lost. You will be approached by Grimbeard, who feels sorry for Salina, as he thinks that she's innocent. He claims to know a secret passage M10(13) leading to the dungeons and wants you to follow him. Use the passage and find the right cell M10.4(3), which is the one near the cracked wall M10.4(2).
2. Defeat Aldessia's associate
There seems to be another person in the cell - Aldessia's friend. Kill him and return to the king. He will get angry at you at first, but once you tell him what's happened he will acquit your friend of all charges and order to hunt down Aldessia.
Q31 Aldessia
1. Arrest Aldessia
Head over to her chambers M10(4). Aldessia M10.5(2) will be inside, but quite unwilling to surrender without a fight - she and her two golem buddies will attack you. Once the fight is over Arom and High Priest Xolgorax M10.5(3) will arrive.
Reward: Plate boots of fire
2. Use the teleportation portal
Xolgorax will take a look at Aldessia's notes and will tell you about the teleportation portal and a method to use it. Enter the cavern and head to it's middle M10.5(4) watch the cinematic and after it's over enter the portal.
End of Chapter Eight!