Chapter 2 - Maps: M4. Ferdok - Port Ugdan | Chapter 2 Drakensang: TDE Guide
Last update: 11 May 2016
Maps: M4. Ferdok - Port Ugdan
Exits:
I. To Praios Square
II. To Wagoner's Home
Important characters and places:
1. Fleet Footed Ferret M4.1
2. Nasreddin - there's nothing you can do about him for now, but you'll learn more about him in the fifth chapter
3. Dragon's murder scene
Barrel
4. Boat seller
5. Guard Brintel
6. Ardo's murder scene
7. Durdan Jesolo - you can place bets on fights between two fighters. The bet is 2 ducats and, in theory you can win twice as much. In practice Durdan proves to be a con man and is setting up the fights so that you'll lose every time. After losing your second bet you can talk to him using Human Nature to reveal his scam and aggravate the crowd. Now you can chase him with the newly created angry mob or stay at the arena and wait for the fighters to leave and then check the barrels.
8. Guard commander Tashman
From chapter three on:
III. To Ducal Citadel
9. Pagol Babek - Neisbeck representative
10. Laran Dykemiller - Stoerrebrandt representative
11. Muddlemosh
From chapter five on:
12. Steorrebrandt's envoy
13. Stoerrebrandt's workers
14. Tashman (if you work for house Neisbeck)
15. Bandits
16. A rich man
17. Irniane
18. Negotiations place
19. Tashman (if you work for house Stoerrebrandt)
From chapter six on:
20. Stoerrebrandt's workers
21. Stoerrebrandt's workers
22. Stoerrebrandt's workers
23. Gate to Wagoners Home