Chapter 4 - Main Quests | Chapter 4 Drakensang: TDE Guide
Last update: 11 May 2016
Upon your arrival to Moorbridge you will see a vendor you've met in Avestreu, Bredo Bento surrounded by peasants. Burgumil Scheffler leading the group will accuse the trader of being undead. Bredo will call on you for help. Talk to the sheriff and convince him that he is mistaken. Once the group dissolves you will be able to talk to Bredo. He will tell you that he has something to deliver to deont Morlinde, who has recently gone missing. Thankful for saving his skin the trader will give you a jar of leeches and a crypt key.
Quest order:
Q7.2 Find master Rakorium
Q7.3 Look for Rakorium in the marshes
Q8.1 Eliminate the undead plague
Q8.2 Pass news to Rakorium
Q8.3 Provide the ingredients for rock acid
Q8.4 Return to the temple of Hesinde
Q7 The Addled Mind in Moorbridge (continued)
2. Find master Rakorium
Enter the inn M6(3) and ask the locals about the mage M6(14). You will learn that some time has passed since he disappeared into the marshes. Head north west - on your way you will be attacked by a zombie. After taking a closer look at him you will recognize him as one of Rakoriums, novices Rufus M6(9). You will be forced to kill him, but you will find Rakorium's recipe book, which will come in handy later on.
Reward: Rakorium's recipe book
3. Look for Rakorium in the marshes
After the encounter with Rufus you should be certain that Rakorium is somewhere in the marshes. The shining dome seems like a good trace - head towards it and you will see Rakorium along with his second novice, Nottelem hiding behind the magic shield. Exterminate the undead trying to get through the mage's defences, then talk to Rakorium who seems to be preoccupied creating rock acid, but cannot really focus due to the constant onslaught of the undead. He will ask you to find and eliminate the source of the plague.
4. For Rakorium
You have to complete Q8.1 A Magician's Worries and Q8.3 Provide the components for rock acid, and then deal with Valonion.
Q8 A Magician's Worries
1. Eliminate the undead plague
You will have to find the source of the undead. Head towards a small isle to the north west - it seems that the undead are coming from the ruined temple M6(16) which happens to be a lair of a necromancer. If you decide to circle the temple before going inside to fight the evil mage you may learn some interesting things about the sheriff. Once you're done listening enter the temple and kill the necromancer, to end the undead threat. During the fight focus on the mage - the skeletons will crumble once he is defeated.
2. Pass the news to Rakorium
You will now have to get back to Rakorium M6(14) and tell him about what's happened.. The magician will be very pleased and will reveal what does he need the rock acid for. He will also take the recipe book, you've found on Rufus' body. He will take a close look at the recipe and ask you another favor.
3. Provide the ingredients for rock acid
You are supposed to bring him three specific ingredients to make the acid. Once it is complete watch as it dissolves the crystal. Once the magician gets what he wants the lizard statue will come to life and attack the mage and his student. Once they both hall unconscious to the ground it will be up to you to fight Valonion. On his body you will find Greaves of fire. Once Rakorium and Nottel awake the magician will decide to go back to Ferdok, to analyse the crystal but he will promise you that you will meet again.
Reward: Greaves of fire
3.1 Find some mandragor
Mandragor M6(12) can be found near the evil tree M6(11).
3.2 Bring the yolk of the harpy egg
Harpy egg M6(18) can be found in a nest on the edge of the cliff. Before taking it you will have to fight some harpies.
3.3 Get the teeth of a rock goblin
Rock goblin can be found in a crypt M6(26). It's quite strong but it fights alone, so should be much of a challenge.
4. Return to the temple of Hesinde
You have completed the quest ordered by the Oracle you now have to return to Ferdok. Head to the temple of Hesinde M2(2), to tell Dorion M2.2(2) about your success. The Oracle, will speak to you again entrusting you with yet another mission. Talk to Dorion and ask him about the interpretation. Time to go to the Blood Mountains.
End of chapter four!