List of Updates | Cheat codes Don't Starve Guide
Last update: 11 May 2016
21 May 2013
For the first time players can explore underground areas. Cave entrances can be also found on the maps generated prior to the release of this patch.
11 June 2013
Following changes were applied:
- herds of neutral Lobsters now roam in underground areas
- Bunnymen transform into Beardlords, when your sanity is low
- Lureplant - enables to acquire Veggie Meat
- you can taste delicious bananas;
- you have an option of burning a Fern
- large number of Mushtrees serve as light sources
- stalagmites come in different colours
- even more Tentacles
New items ready to be used or crafted:
- Vampiric Bat Bat
- Compass.
New features of the map generator:
- admire abysses in caves
- better-looking cave walls
Adjustments:
- time passes both on the surface and in caves regardless of your location
- map generator may generate levels which are completely dark
- wearable items will "remember" their inventory slot
- Snurtle Shell Armour - if you are hiding there for more than 5 seconds, enemies will stop attacking you
- plants will not grow in places where they could not grow in real life
- Iceboxes can be set close to one another
31 July 2013
Added new creatures:
- Slurper - lives in caves, is attracted by your hunger
- Clockwork Castle - can be found near the Maxwell Wooden Things scattered around the world
Gems and Items:
- Yellow Gem and Orange Gem can be found underground
- Star Caller's Staff requires a Yellow Gem to be crafted. This summons a tiny star, which is a source of light and heat
- The Lazy Forager's Amulet - requires an Orange Gem to be crafted; this picks items from the ground
- Telelocator Focus - use it to control energy of Telelocator Staff
Adjustments:
- the research system adjustments so as to separate science from magic; build the Prestihatitator to gain access to magic
- Splumonkeys can now wear hats
- new unlockable special powers for each character
- new character - Woodie. The lumberjack and his trusted axe are ready to chop down plenty of trees. Beware, though, of his dark secret
- Splumonkeys now lurk in the caves
- added a Gemology Tab
- Red amulet (Life Giving Amulet) - apart from its resurrecting power, it can now convert hunger into health
- you can craft Blue Amulet (Chilled Amulet) - has many side effects
- Purple Gem - can be used to craft the Telelocator Staff
- Pengulls - in winter they will occasionally spawn in the ocean and migrate to land
21 August 2013
World generation changes:
- new level: the Ruins, which are in the second level of the Caves; discover secrets of a great civilization, who once lived there
New creatures:
- you will encounter ancient Clockwork Monsters
- terrifying Ancient Guardian lurks in the labyrinth
- watch out for an ambush: added The Dangling Depth Dweller Spider
New items:
- Thulecite
- Slurper Pelt
- Green Gem
- Lichen
- Broken Clockworks
- Relics
- Statues
- Nightmare lights
- Ancient Pseudoscience Station
- Pillars
- Ornate Chest
- Thulecite Walls
- Wild Pond
New craftables:
-The Pick/Axe - has dual functionality
- Magiluminesense - lights the path, while keeping your hands and head free for activities
- The Lazy Explorer - don't like walking? This stuff is for you!
- Construction Amulet - come in handy in crafting
- Thulecite Medallion - measures magical flux in ruins
- Belt of Hunger - reduces you hunger
- Thulecite Suit - protects you from physical attacks
- Thulecite Club - a weapon which hurts your enemies bad
New screen:
- keep an eye on the number of deaths in the new Morgue Screen