Bosses | Fight Don't Starve Guide
Last update: 11 May 2016
Some of the enemies in Don't Starve pose especially big threat and fighting them requires special preparations. They have been described below in detail.
Deerclops
Health: 2000
Damage: 50 (territorial)
Range: 8
Attacking speed: 3
Movement speed: 3
Sanity aura: -400/min
Dropped Items: 8x Meat, 1x Deerclops Eyeball
Special features: capable of destroying buildings and objects with its attacks
Deerclops is a formidable beast, which is a cross between a deer and the mythical Cyclops. The creature appears in winter only and, wandering around the world, it will sooner or later knock on your door. You need to get well prepared to fight it. First of all, you should have a Heat Stone on you, so you can run away from the campfire for some time. I recommend against fighting the creature in your camp. Its attack can destroy al of the structures put up by you.
Because of the attack range and the sanity damaging aura, you should avoid fighting the creature in close quarters. What proves to be best at fighting the beast is darts of all kinds (especially Blow Darts). Prepare around 20 of these and you should be able to beat the beast without any problems.
If you run out of darts, put Tooth Traps around the camp and keep fixing them every time the monster tramples them. Bee Mines make not much sense here as Deerclops kills all the bees with one territorial attack.
What can be useful for the battle are Football Helmet wearing pigs, as well as other wildlife beasts that will attack the one-eyes walking near them.
After it dies, the beast will drop a lot of meat and a Deerclops Eyeball. The latter item can be eaten to regenerate 60 healthpoints and 75 hunger points, but at the cost of 15 sanity points.
Spider Queen
Health: 1250
Damage: 80
Range: 5
Attacking speed: 3
Movement speed: 1.75
Sanity Aura: -400/min
Dropped items: 4x Monster Meat, 4x Silk, 1x Spider Eggs, 1x Spider Hat
Special features: Bears spiders and Spider Warriors
Spider Queens appear on the map if you approach an unnaturally big spider nest. This enemy type not only inflicts a lot of damage, but also creates new spiders every 20 seconds. (every third one is a Spider Warrior). To defeat the beast, keep running away as long as you get rid of all its minions. You can use all kinds of traps, ranged weapons and pig helpers.
As soon as all the smaller spiders are dead, pound on the Spider Queen with Blow Darts. Because of negative aura, fighting at close quarters does not pay off. It is a good idea to lure the queen towards the other enemies like Tentacle (very frequent in the swamps), Beefalo or bees.
When the monster is killed, it drops two interesting items: Spider Eggs and Spider Hat. Thanks to the former, you can locate a spider nest anywhere you want. The latter one enables you to control spiders. The hat uses up after two minutes, so use it wisely. It can be a good idea to locate the spider nest in a place surrounded by wall of stone, and use it as a regular source of Silk.
Treeguard
Health: 1400/2000/2500
Damage: 35/50/62
Range: 2.1/3/3.75
Attack speed: 3
Movement speed: 1.05/1.5/1.875
Sanity Aura: -100/min
Dropped Items: 1x Monster Meat, 6x Living Log
Special features: None
Before the Treeguard moves, it is no different than a regular tree. It attacks only if a lumberjack cuts a nearby tree stump. That is when the creature will start chasing your character around, while performing strong swipes with its branches. Still, it is very sluggish and you can avoid blows with ease. If you manage to do that, perform 2-3 quick attacks and resume running away. The best strategy against the ent, is to jump in, perform several swift attacks and jump away.
Another effective strategy is to make use of Tooth Traps. Not only do they inflict considerable damage, but they are also capable of immobilizing the enemy. If you are bent on avoiding the battle, you can soothe the Treeguard by planting young trees around it. For that purpose, use Pine Cones that appear on the ground after you chop a tree. The closer you plant a tree, the greater the likelihood that the monster will stop chasing you.
The Living Log that the monster drops after it dies is key to creating a Shadow Manipulator and the Dark Sword (the most powerful weapon in the game). Remember also that the monster comes in three different sizes that differ from each other I terms of statistics.
Mac Tusk
Health: 150
Damage: 33
Range: large
Attack speed: 3
Movement speed: 3(walk)/6(run)
Sanity aura: none
Dropped items: Meat, Blow Dart, Walrus Tusk (60% probability), Tam o' Shanter (25% probability)
Special features: always walks around accompanied by its son Wee MacTusk and two Blue Hounds
MacTusk is a walrus dressed in tartan that comes out of the Walrus Camp (igloo) Exclusively in winter. This enemy does not have to many health points but it shoots lethal darts and always walks around in the company of two Blue Hound and its son Wee MacTusk.
To defeat the beast, you should equip ranged weapon and the best armor you have. You should also have strong healing items on you. First of all, get rid of the monster's posse by running around the enemy incessantly, if you want to avoid the lethal darts. When the walrus remains alone, take several shots at it to finish it off. Also, if you want to, you can set traps around the Walrus Camp and wait around for the first day of winter.
The items dropped by MacTusk - Walrus Tusk and Tam o' Shanter, - are very useful items. The former is prerequisite for the creation of the indestructible weapon that increases walking pace (Walking Cane), and the latter is a hat that increases sanity and protects from cold.