Darkest Dungeon: Ruins
In Ruins you can find a number of different curios. On this page of the guide to Darkest Dungeon you'll find all of them with decription and effects they give.
All curios in Ruins
Curio | Effect with an item | Effect without an item |
Alchemy Table
| Torch: increases Light level by 100% Medicinal Herbs: 100% chance for obtaining 2 pieces of gold/gems | 50% Blight chance 25% gold/gems chance 25% chance that nothing will happen |
Altar of Light
| Holy Water: 100% chances for increasing damage by 30% until the next camp | 100% chances for increasing damage by 20% until the next camp |
Bookshelf
| None | 20% chance for scout 20% chance for stress +15 income 13,3% chance for a positive Quirk 6,7% chance for a negative Quirk 20% chance for nothing to happen |
Confession Booth
| Holy Water: reduces stress of one character by 30 | 50% chance for increasing stress of one character by 15% 25% chances for gold/trinket (x6) + Journal Entry 25% chance for removing a negative Quirk |
Decorative Urn
| Holy Water: 100% chance for 2 gems/trinket Shovel - 100% chance for negative Quirk Guilty Conscience | 44,4% chance for gem/trinket 22,2% chance for random disease status 22,2% chance that nothing will happen 7,4% chance for Creeping Cough disease 3,7% chance for random illness |
Holy Fountain
| Holy Water: 100% chance for reducing character's stress by 20, removing negative statuses and healing 12 health points | 50% chance for reducing stress by 10, removing negative statuses and healing 5 health points 50% chances for gold/gems x2 |
Iron Maiden
| Medicinal Herbs: 100% chance for two pieces of any treasure | 40% chance for two pieces of any treasure 20% chance for negative Quirk Claustrophobia 20% chance that nothing will happen 13,3% chance for Tetanus illness 6,7% chance for random illness |
Locked Display Cabinet | Skeleton Key: 100% chance for 2-3 pieces of gold/gems + 3 pieces of gold Shovel: 100% chance for two pieces of gold/gems + 2x gold/gems | 50% chance for Bleed status 50% chance for Blight status |
Locked Sarcophagus
| Skeleton Key: 100% chance for 1-2 pieces of gold/heirlooms/trinkets + 1 pieces of gold/ trinket Shovel: 100% chance for 1x gold/heirloom + 1x trinket | 50% chance for Bleed status 50% chance for Blight status |
Sarcophagus
| None | 60% chance for two pieces of gold/heirlooms 20% chance for nothing to happen 20% chance for negative Quirk Thanatophobia |
Stack of Books
| Torch: 100% chance for increasing character's stress by 100 points | 22,2% chance for a random positive Quirk 22,2% chance for increasing stress by 25 points 16,7% chance that nothing will happen 16,7% for Journal Entry 11,1% chance for a random negative Quirk 11,1% chance for depleting torch by 25 points |
Suit of Armor
| None | 75% chance for increasing PROT +15% and DODGE +10 12,5% chance for positive Quirk Ruins Adventurer 12,5% chance for positive Quirk Ruins Tactician |
Notes
As one can see, the range of effects received after activating a Curio is quite wide. You should watch yourself and not open everything you can. You should especially avoid:
- Stack of Books, opening which can have grave consequences after using torch (100 stress will immediately cause panic or a heart attack if the stress will reach 200)
- Sarcophagus - 60% chance for reward is too little when there is 20% chance for getting a very troublesome negative Quirk
- Iron Maiden - you should never use it without the required item (Medicinal Herbs) - there is a great chance for getting illness and reducing character's effectiveness
- Decorative Urn - as above, activating without an item can give you small reward or infect you with an illness
The other Curio that can be found here are worth the risk - especially the Altar of Light and Suit of Armor which can increase character's statistics and the effect will last till the end of the mission or till rest.
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