Darkest Dungeon: Negative quirks Darkest Dungeon Guide
Last update: 20 April 2023
Below you can find a table representing the full list of negative quirks in the game, as well as their influence on the character.
Name | Influence |
Ablutomania | Obsessed with cleanliness. Prone to investigate fountain-type Curios. |
Anemic | -10% Bleed Resist |
Automatonophobia | -20% Stress Resist when fighting Humans |
Bad Gambler | Increased chance of losing money while Gambling. |
Bloodthirsty | Fascinated with injury, wounds, and torture. Prone to investigating Torture Curios. |
Bulimic | -20% heal received while camping |
Calm | -15% damage for the first round of combat |
Claustrophobia | Severe fear of enclosed spaces. 20% increased stress gained in corridors. |
Clumsy | -5 dodge |
Compulsive | Suffers intense need to do specific actions. Prone to investigate all Curios. |
Curious | Obsessed with the acquisition of knowledge. Prone to investigate all Curios. |
Dacnomania | Obsessed with killing. Prone to investigate Torture Curios. |
Dark Temptation | Prone to investigating the Dark Arts, i.e. Unholy Curios. |
Demonomania | Believes is possessed by demons. Prone to investigate Unholy Curios. |
Deviant Tastes | Is not allowed to visit the Brothel. |
Dipsomania | Intense craving for alcohol. Prone to investigate Drink Curios. |
Diurnal | -2 speed when light level is below 25 |
Egomania | Obsessed with self-worship. Prone to stealing from Reflective Curios. |
Enlightened | In Town, will only Meditate for stress relief. |
Faithless | Will not Pray or Flagellate for stress relief. |
Fear of Beast | -15% stress resist and -10 accuracy when fighting Beast-type enemies |
Fear of Eldritch | -15% stress resist and -10 accuracy when fighting Eldritch-type enemies |
Fear of Mankind | -15% stress resist and -10 accuracy when fighting Human-type enemies |
Fear of Unholy | -15% stress resist and -10 accuracy when fighting Human-type enemies |
Flagellant | In town, will only Flagellate for stress relief |
Flawed Release | -3% critical chance for ranged attacks |
Fragile | -10% max health |
Gambler | In town, will only Gamble. |
God Fearing | In Town will only Pray for stress relief. |
Guilty Conscience | Bears the crushing guilt of deeds real and imagined. Prone to investigate Worship Curios. |
Hagiomania | Obsessed with sainthood. Prone to investigate Worship Curios. |
Hemophilia | -20% Bleed Resist |
Hieromania | Experiences religious visions and delusions. Prone to investigate Worship Curios. |
Hylomania | Obsessed with material things. Prone to investigate Treasure Curios. |
Kleptomaniac | Prone to stealing from Treasure Curios. |
Known Cheat | Is not allowed to gamble while in town. |
Lazy Eye | -5 Accuracy for ranged attacks |
Light Sensitive | -10% damage when light level is above 0 |
Love Interest | In town, will only visit the Brothel for stress relief. |
Lygophobia | -20% stress resist when light level is below 25 |
Mercurial | -5% Resist to affliction |
Misses the Spot | -1% critical chance |
Necromania | Fascinated with corpses. Prone to investigate Body Curios. |
Nervous | -10% stress resist |
Nocturnal | -2 speed when light level is above 75 |
Off Guard | -4 speed and -5 dodge on the first round of combat |
Paranormania | Obsessed with the paranormal. Prone to investigate Haunted Curios. |
Phengophobia | -20% stress resist when light level is above 75. |
Plutomania | Manic for money. Prone to investigate Treasure Curios. |
Resolution | In town, will never Drink. |
Ruins Phobe | -20% stress resist in Ruins |
Ruminator | -10% stress heal |
Satanophobia | -20% stress resist when fighting with Unholy monsters |
Scattering | -5% damage for ranged attacks. |
Shocker | -10% stun resist |
Sickly | -10% disease resist |
Sitiomania | Obsessed with food. Prone to investigate Food Curios. |
Slowdraw | -4 speed on the first round of combat. |
Slow Reflexes | -1 speed |
Soft | -5% max health |
Stress Eater | +100% food consumed when stress above 50. |
Thanatophobia | -20% stress resist when health below 50%. |
Thin Blooded | -10% blight resist |
Tippler | In town, will only Drink. |
Tither | Pays extra gold for all Abbey activities. |
Torn Rotator | -5% damage |
Tuckered Out | -10% damage when health is below 50% |
Unquiet Mind | May not Meditate while in town. |
Warrens Phobe | -20% stress resist in Warrens |
Weak Grip | -3% critical chance for melee attack |
Weak Grip on Life | -10% death blow resist |
Weald Phobe | -20% stress resist in Weald |
Winded | -1 speed when health is below 50% |
Witness | After seeing troubling behavior, will not take part in Prayer activity in town. |
Zoophobia | -20% stress resist when fighting Beasts |