Darkest Dungeon: Highwayman Darkest Dungeon Guide
Last update: 20 April 2023
Highwayman is also a class which can be described as a rogue. He focuses on dealing the damage and inflicting some negative effects upon the enemies. He can attack both melee, with a dagger, as well as from a distance, well as with the pistol. He is very good in the offensive role, and he also has got a decent control over the battlefield. These, along with a nice resistance rates, makes him a hero which is suitable for nearly every kind of party.
Statistics
Level | Health | Dodge | Protection | Speed | Accuracy | Critical | Damage |
1 | 22 | 10 | 0 | 5 | +0 | 5% | 5-10 |
2 | 26 | 15 | 0 | 5 | +0 | 5,5% | 6-2 |
3 | 30 | 20 | 0 | 6 | +0 | 6% | 7-13 |
4 | 34 | 25 | 0 | 6 | +0 | 6,5% | 7-15 |
5 | 38 | 30 | 0 | 7 | +0 | 7% | 8-16 |
Resistances
Stun | Blight | Disease | Deadly Blow | Move | Bleed | Debuff | Trap |
30% | 30% | 30% | 67% | 30% | 30% | 30% | 40% |
Class tips:
Highwayman can fight in any position and always deal massive damage. This makes him a highly mobile class that harmonizes well with, e.g. Grave Robber, or someone that can mark targets (e.g. Hound Master or Arbalest).
Each melee attacks can be thrown from the back, thus you can put him on the second or third position.
The Point Blank Shot is a very powerful skill with a Knockback effect. However, it requires placing the Highwayman on the very front. This can be achieved by using his Duelist's Advance skill, which will move him there automatically whilst attacking any enemy.
Merits | Flaws |
+ Solid damage and decent field control + Can be positioned almost anywhere + Pretty good mobility and resistance + Can impose Bleed on the target + A powerful boost that increases his damge, accuracy and chance of critical hit + Can deal damage to 3 targets at a time | - Some classes are better at dealing damage - Cannot mark target on his own |
Combat abilities
Name | Icon | Position | Targets | Description (successive tiers) |
Wicked Slice | Type: melee ACC base: 85 / 90 / 95 / 100 / 105 CRIT mod: 5 / 6 / 6 / 6 / 7% | |||
Pistol Shot | Type: ranged ACC base: 85 / 90 / 95 / 100 / 105 DMG mod: -25 / -25 / -25 / -25 / -25% CRIT mod: 10 / 10 / 11 / 11 / 12% On self: Additional damage against Marked targets: +25 / +25 / +25 / +25 / +25% | |||
Point Blank Shot | Type: ranged ACC base: 95 / 100 / 105 / 110 / 115 CRIT mod: 0 / 0 / 1 / 2 / 2% DMG mod: 50 / 50 / 50 / 50 / 50% Knockback: 1 pole (100 / 110 / 119 /129 /139% base) Move: o 1 row back | |||
Grapeshot Blast | Type: ranged ACC base: 85 / 90 / 95 / 100 / 105 CRIT mod: -7 / -6 / -6 / -6 / -5% DMG mod: -60 / -60 / -60 / -60 / -60% | |||
Tracking Shot | Type: ranged ACC base: 80 / 85 / 90 / 95 / 100 CRIT mod: 0 / 0 / 0 / -0 / 1% DMG mod: -80 / -80 / -80 / -80 / -80% On self: Increase damage o: 12 / 14 / 16 / 18 / 20% Increase accuracy o: 6 / 7 / 8 / 9 / 10 Increase chance of critical hit by: 5 / 6 / 7 / 8 / 9% The ability can be used only once per battle, but it lasts till the end of it. | |||
Duelist's Advance | Type: melee ACC base: 85 / 90 / 95 / 100 / 105 CRIT mod: 2 / 2 / 3 / 4 / 4% DMG mod: -20 / -20 / -20 / -20 / -20% Move: o 1 row forward | |||
Open Vein | Type: melee ACC base: 90 / 90 / 95 / 100 / 105 CRIT mod: 0 / 0 / 1 / 2 / 2% DMG mod: -15 / -15 / -15 / -15 / -15% Bleed: (100 / 110 / 119 / 129 / 139% base) Damage from Bleed: 2 / 2 / 3 / 3 / 4 pts. / round (3 rounds) |
Camping skills
Name | Icon | Time cost | Target | Effect |
Encourage | 2 | 1 ally | Heal stress by 15 | |
Wound Care | 2 | 1 ally | Heal 15% Health Points Lifts Bleed from target Lifts poison (Blight) from target | |
Pep Talk | 2 | 1 ally | +15% to resistance to stress | |
Gallows Humor | 4 | Entire party | Heal the character's stress by 25 75% chance of healing stress in all allies by 20 25% chance of healing stress in all allies by 10 | |
Unparalleled Finesse | 4 | On self | +10 to dodge +2 to speed +20% to damage in melee +10 to accuracy in melee | |
Clean Guns | 4 | On self | +10 to accuracy in ranged combat +20% to damage in ranged combat +5% do chance for a critical hit | |
Bandit's Sense | 4 | On self | Prevents a nighttime ambush -20% chance to surprise the party +20% chance to surprise monsters |