Darkest Dungeon: Grave Robber Darkest Dungeon Guide
Last update: 20 April 2023
Grave Robber is a class of a high mobility. It is very similar to the archetype of a rogue as this class combines the very swift melee dagger attacks with ranged dagger throwing. This class can be used differently depending on the skill combination, but mostly it should be used as a damage dealer. GR can move on the battlefield without passing the turn, thus she don't have her favourite position (although the second and third from the right are the most preferable).
If you want to, you can use him, though, as a more stationary character. Abilities such as Pick to the Face, Flashing Daggers and Thrown Dagger let him attack all of the targets in the battlefield. Both dagger abilities can deal massive damage, due to high critical hit chance. However, he is much better as a mobile class, but this works best within a party where the rest of the characters also use it. Therefore, he harmonizes perfectly with Jester, Highwayman, and, to some extent, with Crusader.
This character has a very high speed, high chance for a critical hit and quite high dodge value, but the amount of his Health Points and resistance (apart from resistance to Blight) are very low.
Statistics
Level | Health | Dodge | Protection | Speed | Accuracy | Critical | Damage |
1 | 20 | 10 | 0 | 8 | +0 | 5% | 4-9 |
2 | 24 | 15 | 0 | 8 | +0 | 5,5% | 5-11 |
3 | 28 | 20 | 0 | 9 | +0 | 6% | 6-13 |
4 | 32 | 25 | 0 | 9 | +0 | 6,5% | 6-14 |
5 | 36 | 30 | 0 | 10 | +0 | 7% | 7-16 |
Resistances
Stun | Blight | Disease | Deadly Blow | Move | Bleed | Debuff | Trap |
20% | 50% | 30% | 67% | 20% | 30% | 30% | 10% |
Tips:
Use this class only in the party which members do not have to keep their positions. You do not want to disable one of your members for a turn because of using a GR's attack.
Use the Lunge and Shadow Fade, in order to stay mobile on the battlefield
Class can be used as a "dodging tank", which is a tank, who dodges the attacks instead of taking them on itself. However it works only on the higher levels, when the GR's stats of dodge are higher.
Classes that harmonize best with Grave Robber's mobility are Jester, Highwayman and, to some extent, Crusader
Merits | Flaws |
+ High damage to a single target + Great melee and ranged skill combination + Solid self-buffs + Can be used as a tank on the higher levels | - Necessity of moving may cause problems among some party members - One of the weaker classes on the lower levels |
Combat abilities
Name | Icon | Position | Targets | Description (successive tiers) |
Pick to the Face | Type: melee ACC base: 95 / 100 / 105 / 110 / 115 CRIT mod: 5 / 6 / 6 / 6 / 7% | |||
Lunge | Type: melee ACC base: 95 / 100 / 105 / 110 / 115 DMG mod: 40 / 40 / 40 / 40 / 40% CRIT mod: 10 / 10 / 11 / 11 / 12% Move: 2 rows forward | |||
Flashing Daggers | Type: ranged ACC base: 90 / 95 / 100 / 105 / 110 DMG mod: -33 / -33 / -33 / -33 / -33% CRIT mod: 5 / 6 / 6 / 6 / 7% Decreases resistance to Bleed: -20 / -23 / -26 / -30 / 33% (100 / 110 / 119 / 129 / 139% base) | |||
Shadow Fade | Type: melee ACC base: 95 / 100 / 105 / 110 / 115 DMG mod: -100 / -100 / -100 / -100 / -100% CRIT mod: 0 / 1 / 2 / 3 / 4% Move: 1 row back Stun: (100 / 110 / 119 /129 /139% base) On self: Increase dodge: +20 / +22 / +25 / +27 / +30 | |||
Thrown Dagger | Type: ranged ACC base: 90 / 95 / 100 / 105 / 110 CRIT mod: 10 / 10 / 11 / 11 / 12% Additional damage against Marked targets: +25 / +25 / +25 / +25 / +25% | |||
Poison Dart | Type: ranged ACC base: 95 / 100 / 105 / 110 / 115 DMG mod: -90 / -90 / -90 / -90 / -90% CRIT mod: 5 / 6 / 6 / 6 / 7% Blight: (100 / 110 / 119 / 129 / 139% base) Damage from Blight: 3 / 4 / 4 / 4 / 5 pts. / round (3 rounds) Decreases resistance to Blight: -20 / -23 / -26 / -30 / 33% (100 / 110 / 119 / 129 / 139% base) | |||
Toxin Trickery | On self | Type: buff On self: Increase dodge: +10 / +13 / +15 / +17 / +20 Increase speed: +5 / +6 / +7 / +8 / +9 Heal poisoning / bleeding |
Camping skills
Name | Icon | Time cost | Target | Effect |
Encourage | 2 | 1 ally | Heal stress by 15 | |
Wound Care | 2 | 1 ally | Heal 15% Health Points Lifts Bleed from target Lifts poison (Blight) from target | |
Pep Talk | 2 | 1 ally | +15% to resistance to stress | |
Snuff box | 2 | On self / 1 ally | On self: Heal target's disease 1 ally: Heal target's disease | |
Gallows Humor | 4 | Entire party | Heal the character's stress by 25 75% chance of healing stress in all allies by 20 25% chance of healing stress in all allies by 10 | |
Night Moves | 2 | On self | +30% to Scouting chance | |
Pilfer | 1 | On self | Creates a random item from the inventory |