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Tournament Maps
Mirage
Cache is a map on which you will face the opponent mostly in 3 most popular spots: Point B, Point A and in the Center . Control of these three areas is the basic task of both teams. To achieve it, the players must use many smoke grenades and flash grenades. What's more, the map is filled with various boosting spots, enabling the players to take some weird shooting positions.
Smoke grenades Below you will find a list of suggested smoke grenades throws that can be useful during the game.
A very simple and effective throw. It will reduce the sight of an enemy assaulting through the garage. You should perform the throw with the LMB while aiming at the white plate lying on the ground.
The grenade will fly through the open space and it will land in the garage, on the Terrorist's side. It will create a good smoke cover.
Position yourself in the corner, between the building and the car. Aim at the point marked in the picture and throw with the LMB .
The grenade will explode directly in the passage between the hangar and the spot where bomb A is planted. It will completely reduce the sight of enemies inside the building.
Stand in a specific place on the platform and aim at the point marked in the picture. The throw must be performed after making a step forward. Use LMB .
The grenade will explode in the entrance, from the warehouse side. It will limit the sight of players trying to enter to the point B.
A throw that you can perform at the Terrorist's respawn point. Place the crosshair at the height of the building's rooftop in the place marked in the picture and try to keep the crosshair there while you move. Once you will reach the white stripes crossing you must jump and release the LMB . The throw isn't easy - you will need to practice a bit.
A perfect throw completely reduces visibility for everyone at the passage from the Counter-Terrorists side. Because of that, they will see next to nothing at the center of the map.
Position yourself at the entrance of the garage, from the Terrorists side, and move to the jamb. Aim at the point marked in the picture and throw the grenade with the LMB .
Another throw can be performed in the same way, by standing on the left side of the door and aiming at the marked point.
Two throws described above, performed in cooperation with an ally can create a smoke wall in the middle of the map.
Jump to the higher level next to the fence and move as far forward as possible. Then aim at the marked point. You must perform the throw with LMB during a jump. You might need a few tries to find the right time.
Properly performed throw will completely blind players looking from behind the white crate in the middle of the map.
Position yourself in the shown place and move as close to the white crate as possible. If the windows are still in one piece, you must break them first. Aim at the marked point and throw the grenade with LMB .
The grenade will drop at point B and will create a smoke cover from the side of the Counter-Terrorists hall.
Stand in specific place and aim at the point marked in the picture. You must perform the throw with the LMB while taking a step forward.
The grenade will fall on the platform and will limit the sight of players attempting to enter point B from the heaven side.
Another throw that can be performed from the same spot. This time stand slightly further from the entrance to point B and aim at the point marked in the picture. You must perform the throw with LMB .
This will enable you to limit the visibility of the players attempting to enter point B from the Counter-Terrorists hall.
Position yourself at the shown place near the wall, aim at the point marked in the picture and release the throw with LMB while also taking a step forward.
The grenade will bounce off the crates and drop deeper at point A. This will limit the visibility of the players looking from the side of the car and the ramp.
Position yourself backward from the wall, in the shown place and aim at the marked point located at the top of the pipe. Unlock the grenade and throw with LMB while jumping.
The grenade will fly over the hangar and drop on the ground, completely blinding the players looking from the ramp.
Position yourself in the place where the thick white rope connects to the wall. Aim at the point marked in the picture. Throw the grenade with LMB while jumping.
The grenade will fly over the hangar and will reduce the visibility for the players hiding on the right side of point A.
Position yourself in the corner of the map and unlock the grenade with LMB . Aim at the point marked in the picture and then run a few steps forward and release the throw. You might need a few tries to find the right time for the throw. Remember that first, you must break the glass if it's still there.
The grenade will fall in through the window, bounce off the wall and the smoke will completely cover point B.
Position yourself near the ramp and aim at the point marked in the picture. The throw must be performed while moving forward. Use LMB .
The grenade will fall into the tunnel and decrease the sight of players attempting to get to point B from the ventilation shaft.
Position yourself in the corner of the garage and aim at the point marked in the picture. The throw should be performed with LMB during a jump.
The grenade will fall through the center of the map and it will fall into the passage, from the Counter-Terrorists side. It will completely blind them there.
Position yourself in the shown place, aim at the marked point and throw with LMB while jumping.
The grenade will drop at point A and reduce the visibility on the right side.
Position yourself back from the wall and aim at the point shown in the picture. You should throw with LMB while jumping.
The grenade will fly over the hangar and will limit the visibility of the players looking from the balcony towards point A.
Position yourself in the corner of the map and aim at the point marked in the picture. The throw should be performed with LMB while jumping. The throw isn't easy - you might need a few attempts before you find the right time to release the grenade.
Proper throw will completely smoke the ventilation corridor.
Flashbang grenades Below you will find a list of suggested flashbang throws that can be useful during the game.
Position yourself in the selected place, near the garage entrance. Aim at the point marked in the picture. Throw with LMB .
The grenade will fly through the garage and explode in the middle of the map, without touching the ground. The enemy won't have time to react.
Position yourself in the shown place and aim at the marked point located on the top of the container. You should throw while moving and with LMB .
The grenade will explode in the entrance to the garage and it will blind all players looking in this direction.
While at point A you can use this wall to perform a pop flash. Aim at the point marked in the picture and then perform a movement forward. Then jump and release the LMB .
The grenade will explode on open space and it will blind all players looking in this direction.
Aim at the marked point while standing behind the large container on point A. Then throw with LMB while moving.
The grenade will bounce off the container and explode above it. It will blind all players at point A.
Position yourself behind the yellow barrels and aim at the marked point. Then throw with LMB .
The grenade will fall on point B and blind all players in the room.
If you want to go to point B through the bridge, you can perform a clever throw that will surprise the opponent. Position yourself in the shown place and aim at the marked point. The throw should be performed with RMB while moving.
The grenade will drop down and explode just above the ground.
While standing behind the crates at point B, aim at the marked point. The throw should be performed with LMB after making one step forward.
The grenade will fly above the crates and it will explode in the air. It will blind all players standing at the point or looking in its direction.
Tricks and Boost spots Below you will find a few places where you can perform interesting jumps. There are also places where you can ask an ally to position himself in such way that you can jump on his back.
You can use the bricks marked on the above picture to jump on the highest crate. Simply crouch next to the crate and jump.
While standing in this place you have a nice shooting position against enemies entering the hangar, even if they are behind a smoke cover.
You can jump on the fuse box near point A. Then you can jump on the lower roof on the right side.
This is what you will see from the mentioned roof. From here you can observe the center of the map even if the enemy uses smoke cover near the white crate.
From the place next to the ventilation shaft you can jump on the mechanism shown in the above picture.
From here you can easily see enemies running from the garage from the side of the Terrorists' respawn point.
Ask an ally to crouch in the pointed place and then jump on his back. Then jump so that the ally can stop crouching.
Now you can easily observe the passage from the Counter-Terrorists' side. This will enable you to get your first kill in this round.
You can also perform such action from the Counter-Terrorist's side. Ask an ally to crouch in the marked spot and use him to climb on the scaffolding. There you can find a good spot to observe the terrorist's respawn point.
You can also climb on the roof to increase your POV. However, you must be very careful as the enemy will be surely checking this position.
While at point A you can use the containers and find yourself a nice shooting spot. Ask your ally to crouch in the marked spot and then jump on his back. Then jump again so that the ally can stop crouching.
Now you have a perfect view of the entrance to the hangar. Remember that taking this spot is a bit risky - you and your ally are in one place, which means that the enemy can eliminate two targets one after another.
Ask your ally to crouch at this spot and jump on the crate. Then jump on ally's back. After that jump on the highest crate.
You will reach a nice shooting position from which you can observe the whole area.
In order to enter the ventilation shaft you must ask your ally to crouch as shown in the marked point. Then use his back as a stair.
When passing from Terrorists' spawn point to the garage you can ask your ally to crouch in the marked point. It will enable you to climb on the container.
From the container, you can see the center of the map. The enemy will appear there if the Counter-Terrorists are playing aggressively.
Places where you can set or expect an ambush Below you can see a few places that might be useful when setting trap for the enemy or while moving through the map and eliminating threats.
If you have a good spot at the start of the round (at the front), you can try to run through the garage and to assume sniper position with a view at the center. If the enemy doesn't use a smoke grenade and will try running towards point A, you will have your first opportunity for a frag.
A view at the passage that leads to the Counter-Terrorists' respawn point. There the enemy frequently takes the sniping spot at the start of the round. You should always check this place or use a smoke grenades to blind the enemy.
The ventilation shaft is another place worth checking. If the bars are damaged you will easily notice the opponent. If not, then you might miss the enemy hiding behind them.
The view from the spot at the spool, from behind the white crate. A popular shooting spot. Here you can frequently encounter a player lurking for incoming Terrorists. You should check this point while exploring the map or you should use a smoke grenade to secure the center of the map.
A position that might be helpful while trying to get your first frag. The view from the hall before point B. In the door seen from far away, you can notice the enemy coming towards the center of the map.
When passing to point A you must be very careful and you must check all corners. Remember that the enemy might hide behind the crates.
Behind the containers located in the middle, there might be an enemy as well. Remember to use smoke or flashbang grenades before entering the point.
The area behind the car and the balcony slightly above are worth checking as well.
The view at point A from the truck's side. You can take a good shooting spot here.
The view from Counter-Terrorists' passage to Terrorists' garage. If you're quick enough, you can take this position before the enemy and you can try getting the first frag. However, remember that the area is usually clouded with smoke.
When leaving the passage you must not only control the garage exit, but the roof on its left side as well - the enemy might boost there. The white crate with the spool is another popular shooting point.
Cobblestone Cobblestone is a quite large map with many narrow passages, places to hide, high variety of altitude and large points for planting the bomb. The latter must be well secured in order to score a point. The battles are usually focused on point B because it's easier for Terrorists to isolate Counter-Terrorists defending the point with smoke grenades and flashbangs. What's more, the Terrorists can easily move from point B to point A if needed - the same cannot be said about the Counter-Terrorists.
Smoke grenades Below you will find a list of suggested smoke grenades throws that can be useful during the game.
Position yourself in the corner, backward from the wall and aim at the point marked in the picture. Then release the LMB .
The grenade will fly above the roof of the tunnel and it will drop on the stairs, limiting the visibility of players trying to defend this position.
When standing in the same corner you can also perform a different throw. Aim the crosshair at the marked position and throw with LMB while jumping.
The grenade will fly through the whole point B and it will limit the visibility on one side of the henhouse.
Position yourself in the pointed place and aim at the marked point that is slightly above the edge of the wall. Throw with LMB .
The grenade will fly through the whole point B and it will create a smoke cover on the other side of the henhouse.
Stand backward from the wall, next to the crates. Aim at the marked point. Throw with LMB .
The grenade will bounce off the tower and it will drop down, limiting the visibility of players looking from the canyon.
Position yourself in the corner of the building, back from the wall and aim at the point shown in the picture. You should perform the throw while moving, with LMB .
You will create a smoke cover in the door between the passage and point B.
Position yourself in the corner of the corridor and aim at the marked point. You should perform the throw with a LMB .
The grenade will bounce off the planks and will drop down. It will create a complete smoke cover that will limit the sight of players looking from the entrance to point B.
While standing in the same place, aim at the point marked on the wall and then throw the grenade with LMB .
The grenade will fall down and create a smoke cover from the window side. This will enable you to pass to point B.
Position yourself in the pointed place, with your back towards the wall. Aim at the point marked in the picture. Throw with LMB while jumping.
The grenade will fly through the center A and it will create a smoke cover in the passage's door.
Position yourself in the corner and aim at the marked point. Now simply throw with LMB .
The grenade will drop at point A and it will create a smoke cover on the right side of the armored vehicle.
Position yourself in the shown place and aim at the marked point. Throw must be performed during a jump and with LMB .
The grenade will fall in the place where the bomb A can be placed. It will create a smoke cover in the middle of the small courtyard.
Position yourself backward from the wall and aim at the point shown in the picture - it is located between the two higher electric cables. Throw with LMB .
The grenade will bounce off the wall and drop through the balcony. It will create a complete smoke cover.
Position yourself with your back towards the wall and aim at the marked point. You should perform the throw with LMB .
The grenade will bounce off the wall and fall to the long passage B. It will limit the sight of players attempting to enter the point from that side.
Position yourself with your back towards the pillar at long B. Then aim at the point shown in the picture and throw the grenade with LMB .
The grenade will fall on point B and create a cover that will limit the visibility of players looking from the side of the henhouse or from behind the fountain.
Position yourself in the corner, with your back towards the wall. Aim at the marked point that is slightly above the wall. Throw with LMB .
The grenade will create a smoke cover near the fountain - it will enable you to plant a bomb.
Flashbang grenades Below you will find a list of suggested flashbang grenades throws that can be useful during the game.
While running aim at the point marked in the picture and release LMB .
The grenade will bounce off the crate and fall into the tunnel. It will blind all players looking in this direction.
Position yourself in the corner, with your back towards the wall. Aim at the point marked in the picture. The grenade should be thrown while jumping, by using LMB .
The grenade will bounce off from the wall and it will fall through the window. Then it will explode in the air and blind everyone looking from the matrix or on the haystack.
Position yourself in the corner of the corridor and aim at the marked point. Now simply unlock the grenade and throw with LMB .
The grenade will bounce off the planks and fall down. It will explode there and blind all players in this narrow passage.
Position yourself in the corner of the room and aim at the point marked in the picture. Throw with LMB while moving forward.
The grenade will fall into the room and blind all players looking from the center.
While standing behind the barrels in the niche at point A, position the crosshair in the shown place. Then jump and throw the grenade with LMB .
The grenade will bounce off the wall, then fly above the narrow roof and explode slightly further. It will blind all players looking towards point A. It is worth mentioning that the grenade won't harm you in any way - you can attack immediately.
When moving through the passage towards center A, aim at the point marked in the picture and release the LMB .
The grenade will explode high in the air and it will blind all players in the area.
Boost locations Below you can see a few places where you can ask your ally to position himself in such way that you can jump on his back.
Ask an ally to jump on the wooden palette and crouch. Then jump on his back and then jump again so that the ally can stop crouching.
Now you will have a good shooting spot from which you can see the area through which Counter-Terrorists might come. From here you can also jump into the corridor and move slightly further.
In order to quickly get to the balcony, ask your ally to give you a boost in that spot.
Ask your ally to crouch more or less at this point. Then jump on his back and get on the balcony.
From this position, you can observe the whole passage and wait for the enemy.
When entering the long B ask your ally to give you a lift onto the high crate.
When crouching behind the small crate you are completely invisible for players incoming from point B. This will enable you to fire much earlier than the opponent.
Ask an ally to crouch next to the wall and then jump on his back. Then jump in order to enable the ally to stop crouching.
Now you will have a good shooting position from which you can observe the passage leading to the center of the map.
Places where you can set or expect an ambush Below you can see a few places that can be useful when setting a trap for the enemy or while moving through the map and eliminating threats.
A very popular shooting position is on the haystack, next to the passage to the matrix. Usually, here you will find an opponent waiting for incoming Terrorists attempting to reach point A.
The narrow window is frequently used by Terrorists during the rotation from point B to point A.
The little niche at point A is a place where you can frequently encounter a player protecting access to the point. Climbing on the barrels will enable you to patrol the area and immediately shoot whenever someone enters your sight.
The view at the long B from the bomb B spot. The Terrorists will usually assault through here.
The henhouse is a good sniping position for players defending access to point B. Always check this place when you enter the point. If there is an enemy there, use grenades to limit his sight and eliminate him.
If you have a good position after the round starts, you can attempt to take a good sniping position at the stairs turned towards the passage. When the enemy appears in your line of sight you can immediately shoot and retreat to a safe spot.
Another good spot for gaining the first frag is the position near the entrance to the tunnel that leads towards the center of Terrorists' map. The attackers might use this route to get to point A. After shooting you can immediately retreat to a safe spot and alarm your team.
The spot behind the fountain at point B is a very popular sniping position. It provides a view at the tunnel at long B. After shooting you can immediately hide behind the object.
The shooting position at the top of the tower, near Terrorists' respawn point. Here you will have a very good view at the center of the map.
The shooting position behind the cart enables you to shoot and immediately hide from the enemy.
There is a very good shooting position behind the monument in the center of the map, on Terrorists' side. Here you can wait for the enemies running through the passage.
The shooting position in the lower terrain enables you to crouch and hide behind the front garbage container. Here you will have a very good visibility of the whole passage that leads to point A.
The shooting position behind the pillar, in the middle of Terrorists' map. Here you can observe the passage towards point A and the passage below.
If you start the round as terrorist, you can quickly run to long B and get the position with the view at the hole in the wall from point B side. You will always get here before the Counter-Terrorists which means you can wait here for them and try to get the first frag in the round.
The view at the upper corridor where Terrorists might jump down when they try to get to point A from point B or when they attack point B from the different side.
When entering the middle of Terrorists' map you must always try to avoid entering the open space with no smoke cover or a flashbang. You never know whether there is an enemy with a sniper weapon waiting for you in the window as marked in the above picture.
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Tournament Maps
Mirage