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Call of Duty: Ghosts Game Guide & Walkthrough by gamepressure.com

Call of Duty: Ghosts Game Guide & Walkthrough

Table of Contents

Types of Aliens | Extinction - basic information CoD: Ghosts Guide

Last update: 11 May 2016

There are 6 types of aliens in the Extinction mode :

Type of alien

Description

Reward

Scout

The type of enemy that you meet at the very beginning. The scouts are the weakest of the lot and they do not have any special abilities, apart from high mobility.

60$

Hunter

This alien type looks much like the Scout but is much bulkier. Its head is armored so, there is no point in shooting at it with ammo different than the FMJ. It is much tougher and inflicts more damage than the Scout but, is not as mobile.

200$

Scorpion

The only alien that attacks at a distance and which can threaten a helicopter. The Scorpion attacks with a corrosive that spreads poison gas which deals damage to any player within reach.

Scorpions usually attack from buildings or walls, and their routes are always the same - remembering them will make it much easier for you to exterminate them.

200$

Seeker

They walk out of meteorites that fall onto the ground every now and then. They are not too tough - it literally takes several shots to kill a Seeker. In case in which they are killed, or they come close to a player, they explode and wound everybody around them. That is why it is recommended that they are killed at a long distance.

100$

Rhino

The toughest of all aliens, and the rarest at that. They appear only at the pre-determined moments . they are very tough and, additionally, are very well armored so, using the FMJ ammo is strongly recommended.

Whenever a rhino appears, summon the entire squad and focus your fire on it, because Rhinos deal a lot of damage - it only takes several attacks to knock the player down.

1000$

Leper

A type of alien that appears only when the squad receives an objective to eliminate it within 30 seconds. It is similar to the Scout in its looks but, it is a bit bigger, and its head glows in red. Apart from that, it is no different from a regular Scout.

If you receive an objective to kill it, use the Feral instincts to make the task easier for yourselves - you only need to locate an alien whose head is glowing.

60$

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